Kobold shepherd: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = Kobold_shepherd.jpg
| level = 3
| level = 3<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Kobold<!-- Add creature to family page list, which will be linked on preview/save -->
| family = kobold
| type = Biped<!-- Creature body type -->
| body =
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Brawls.
| otherclass2 =
| area = [[Wehnimer's Environs]]<br>
| area = Wehnimer's Environs<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = No
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 51
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Quarterstaff<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->

| PAA = 50
| PA2 =
| PAB =
| PA3 =
| PAC =
| BT1 = Minor Shock (901)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA = 30
| BT2 = Minor Water (903)
| BTB = 30
| WD1 = Mana Disruption (702)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA = 35
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 2<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee = 57
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt = 54
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF = 57
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD =
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD =
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] | <N/A> [[Target defense|TD]]}}
| MnETD =
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| noability =
| MjSTD = 14
| MnSTD = 14
| MnMTD =
| DSP1 = Elemental Defense I (401)<!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 = Elemental Defense II (406)
| DSP3 = Spirit Defense (103)
| DSP4 = Spirit Warding I (101)
| DSP5 = Spirit Warding II (107)
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| type = <Not Known>
| coins = Yes
| skin = <Not Known>
| magic items = Yes
| nobox =
| gems = Yes
| noskinvalue =
| boxes = Yes
| other =
| skin = a kobold ear
}}
}}
{{Creature end}}
{{Creature end}}
__NOTOC__

The kobold shepherd is very similar to its kobold brethren. Smaller than a dwarf and even many halflings, it has ruddy skin and a hairless pate topped with small horns. The kobold shepherd does, however, have better habits of cleanliness and a better sense of responsibility. It spends long hours herding the roltons that provide sustenance for it and its family. When its herds are threatened, the kobold shepherd fights valiantly in their defense.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
<pre{{log2|margin-right=26em}}>The kobold shepherd is very similar to its [[kobold]] brethren. Smaller than a [[dwarf]] and even many [[halfling]]s, it has ruddy skin and a hairless pate topped with small horns. The kobold shepherd does, however, have better habits of cleanliness and a better sense of responsibility. It spends long hours herding the [[rolton]]s that provide sustenance for it and its family. When its herds are threatened, the kobold shepherd fights valiantly in their defense.</pre>


==Hunting strategies==
==Hunting strategies==
The pasture can spawn a decent number of creatures with only one hunter in the area. One should be wary not to become overwhelmed. Often times while hunting in the pasture, Hobgobins and Spotted Lynx will come into the pasture from Ocama Vale. Their attacks are much harder than the usual creatures in the pasture and caution should be taken accordingly.
{{addmetext}}
==Other information==
==Other information==
{{addmetext}}
{{addmetext}}

==Messaging==
Several crazy-eyed roltons suddenly stampede in and begin devouring the body of a kobold shepherd. After a few moments, they emerge from their feeding frenzy, turn around, and scamper away, leaving not a shred of the shepherd behind.


== References ==
== References ==
*[https://en.wikipedia.org/wiki/Kobold Kobold on Wikipedia]
* http://www.play.net/gs4/info/bestiary/


{{Nearlevel
{{Nearlevel
Line 55: Line 96:
|levelp2 = 5
|levelp2 = 5
}}
}}

[[Category:Wehnimer's Environs creatures]]

Latest revision as of 13:14, 12 May 2021

Kobold shepherd
Kobold shepherd.jpg
Level 3
Family Kobold family creatures
Body Type Biped
Classification(s) Living
Area(s) Found Wehnimer's Environs
BCS Yes
HP 51
Speed
Attack Attributes
Physical Attacks
Quarterstaff 50 AS
Bolt Spells
Minor Shock (901) 30 AS
Minor Water (903) 30 AS
Warding Spells
Mana Disruption (702) 35 CS
Defense Attributes
Armor
Robes ASG 2
Defensive Strength (DS)
Melee 57
Ranged
Bolt 54
Unarmed Defense Factor
UDF 57
Target Defense (TD)
Bard Base
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual 14
Major Spiritual 14
Minor Mental
Defensive Spells
Elemental Defense I (401)
Elemental Defense II (406)
Spirit Defense (103)
Spirit Warding I (101)
Spirit Warding II (107)
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin a kobold ear
Other
The kobold shepherd is very similar to its kobold brethren.  Smaller than a dwarf and even many halflings, it has ruddy skin and a hairless pate topped with small horns.  The kobold shepherd does, however, have better habits of cleanliness and a better sense of responsibility.  It spends long hours herding the roltons that provide sustenance for it and its family.  When its herds are threatened, the kobold shepherd fights valiantly in their defense.

Hunting strategies

The pasture can spawn a decent number of creatures with only one hunter in the area. One should be wary not to become overwhelmed. Often times while hunting in the pasture, Hobgobins and Spotted Lynx will come into the pasture from Ocama Vale. Their attacks are much harder than the usual creatures in the pasture and caution should be taken accordingly.

Other information

This section has not been added yet; please add to it now!

Messaging

Several crazy-eyed roltons suddenly stampede in and begin devouring the body of a kobold shepherd. After a few moments, they emerge from their feeding frenzy, turn around, and scamper away, leaving not a shred of the shepherd behind.

References

Near-level creatures - edit
Level 1 Level 2 Level 3 Level 4 Level 5
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