Lesser griffin: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 69
| picture =
| level = 69<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Hybrid
| family = Griffin<!-- Add creature to family page list, which will be linked on preview/save -->
| family = griffin
| type = Hybrid<!-- Creature body type -->
| attacks = Bites, Claws, Special and Beak.
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Griffin's Keen]]<br>
| undead = No
| otherclass2 = Boss
| area = Griffin's Keen<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 400
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Impale<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 341
{{creature ability|[[Claw]] (x2)|+348 [[Attack strength|AS]]}}
| PA2 = Bite
{{creature ability|[[Bite]] |+341 [[Attack strength|AS]]}}
| PAB = 341
{{creature ability|[[Beak]] |+341 [[Attack strength|AS]]}}
| maneuver =
| PA3 = Claw
| PAC = 348
{{creature ability|[[Screech]] | up to 20 [[roundtime|RT]]}}
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
{{creature ability|[[Buffet]] | [[Call Wind (912)]]}}
| BTA =

| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 = Screech
| MN3 = Wing Swat
| AB1 = Buffet<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = Call Wind (912)<!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
| AB2 = Screech
| ABB = up to 20 RT
| AB3 = Wing Swat
| ABC = up to 10 RT
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] | +244 [[Defensive strength|DS]]}}
| Melee = 252
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] | +244 [[Defensive strength|DS]]}}
| Bolt = 244
{{creature ability|[[Bard Base]] |+246 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 246
{{creature ability|[[Sorcerer Base]] |+278 [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 278
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |+292 [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 292-304
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| noability =
| MjSTD =
| MnSTD =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| type = Gems Only
| coins = No
| skin = [[pelt]]
| magic items = No
| nobox =
| gems = Yes
| noskinvalue =
| boxes = No
| other = [[Glowing violet essence dust]]
| skin = ruffed tawny griffin pelt
}}
}}
{{Creature end}}
{{Creature end}}


The '''lesser griffin''' is a magnificent beast, as if designed by the gods to embody fierce and graceful predation. Its front legs, forebody, wings, and head are those of a great eagle, complete with large white feathers and aquiline beak. The rear half of the creature's body is that of a powerful lion, with short tawny fur and a long feline tail. Emphasized by its size, which is larger than a warhorse, the griffin's renowned majestic presence and great bravery have earned the creature a place on many nobles' coats-of-arms.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
<pre{{log2|margin-right=26em}}>The '''lesser griffin''' is a magnificent beast, as if designed by the gods to embody fierce and graceful predation. Its front legs, forebody, wings, and head are those of a great eagle, complete with large white feathers and aquiline beak. The rear half of the creature's body is that of a powerful lion, with short tawny fur and a long feline tail. Emphasized by its size, which is larger than a warhorse, the griffin's renowned majestic presence and great bravery have earned the creature a place on many nobles' coats-of-arms.</pre>


==Hunting strategies==
==Hunting strategies==


Lesser Griffins, being a flying creature, are sometimes out of reach for melee attacks, predominantly when they have just soared into a room (though they also sometimes use it as a form of retreat).
Lesser griffins, being a flying creature, are sometimes out of reach for melee attacks, predominantly when they have just soared into a room (though they also sometimes use it as a form of retreat).


Therefore, melee hunters should wait until the griffin itself attempts a [[melee]] attack (either with its beak or claws) against an adventurer before advancing (they can [[melee]] attack the [[yeti]] while remaining at high altitude). Ranged weapons and magical attacks perform as usual, although many knockdown and nature type spells (for examples, [[Tremors (909)]] and [[Boil Earth (917)]]) do not affect them as they are not on the ground. The best way to battle these avian monsters is to [[Web (118)]] them. This will give you some time to kill your prey and avoid some of their nasty maneuvers.
Therefore, melee hunters should wait until the griffin itself attempts a [[melee]] attack (either with its beak or claws) against an adventurer before advancing (they can [[melee]] attack the [[yeti]] while remaining at high altitude). Ranged weapons and magical attacks perform as usual, although many knockdown and nature type spells (for example, [[Tremors (909)]]) do not affect them as they are not on the ground. They are also immune to stuns. The best way to battle these avian monsters is to [[Web (118)]] them. This will give you some time to kill your prey and avoid some of their nasty maneuvers.


They also have various maneuver and spell style abilities which can cause [[roundtime]], and can beat their wings for a [[Call Wind (912)]] style effect.
They also have various maneuver and spell style abilities which can cause [[roundtime]], and can beat their wings for a [[Call Wind (912)]] style effect.


==Other information==
==Other information==
When using its Claw attack, the lesser griffin attacks with two claws at once (similar to [[Two Weapon Combat]]).
When using its [[Claw (attack)|claw attack]], the lesser griffin attacks with two claws at once (similar to [[Two Weapon Combat]]).

When they spawn, they have an RT manuever with up to 20 seconds of RT:

<pre{{log2|margin-right=27em}}>
A shrill screech pierces the air as a lesser griffin dives from above!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 20 sec.
</pre>


Like their older cousins, they can pick you up and drop you:
Like their older cousins, they can pick you up and drop you:


<pre{{log2|margin-right=27em}}>
<div {{log}}>
A lesser griffin dives down and hooks its claws into you! With a great flap of its wings the lesser griffin carries you into the air!
A lesser griffin dives down and hooks its claws into you! With a great flap of its wings the lesser griffin carries you into the air!

Just as the griffin begins to surge upward, it suddenly loses its grip and lets you plummet toward the ground!
Just as the griffin begins to surge upward, it suddenly loses its grip and lets you plummet toward the ground!

You twist awkwardly as you try to break your fall with something other than your head!
You twist awkwardly as you try to break your fall with something other than your head!
... 15 points of damage!
... 15 points of damage!
Nasty blow to your left leg!
Nasty blow to your left leg!
You are stunned for 1 round!
You are stunned for 1 round!

</div>
A lesser griffin dives down and hooks its claws into you! With a great flap of its wings the lesser griffin carries you into the air!
Within moments you find yourself soaring over the ground far below!

>incant 118
You try, but the terrifying flight to certain death takes precedence. Accept your fate.
>l
All you see is the blur of the countryside as you soar along.

The griffin quickly swoops down and releases you several feet above the ground, and you flail awkwardly before landing with a dull **THUD**!
... 24 points of damage!
Strong blow breaks your neck!
After what seems like an eternity, you feel the griffin's grip loosen and it drops your hapless corpse in an awkward heap.

[Griffin's Keen, Giant Nest]
This dark cave is almost completely filled with a great pile of broken and bent tree branches. You also see a lesser griffin (flying).
Obvious exits: east
Tilting its head for a moment, the great beast inspects its prize, then begins to feed.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

A lesser griffin appears in the mouth of the cave, dragging a battered morsel (also known as XXX) behind it!
You feel an odd dragging sensation.
</pre>


== References ==
== References ==
* [https://en.wikipedia.org/wiki/Griffin Griffin on Wikipedia]
* http://www.play.net/gs4/info/bestiary/


{{Nearlevel
{{Nearlevel
Line 81: Line 144:
}}
}}


[[Category:Griffin's Keen creatures]]
[[Category:Avian Creatures]]

Latest revision as of 10:47, 17 April 2021

Lesser griffin
Level 69
Family Griffin family creatures
Body Type Hybrid
Classification(s) Living
Boss
Area(s) Found Griffin's Keen
BCS Yes
HP 400
Speed
Attack Attributes
Physical Attacks
Impale 341 AS
Bite 341 AS
Claw 348 AS
Special Offensive Abilities
Buffet Call Wind (912)
Screech up to 20 RT
Wing Swat up to 10 RT
Defense Attributes
Armor
Brigandine Armor (natural) ASG 12N
Defensive Strength (DS)
Melee 252
Ranged
Bolt 244
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 246
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 278
Wizard Base
Minor Elemental 292-304
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins No
Gems Yes
Magic Items No
Boxes No
Skin ruffed tawny griffin pelt
Other Glowing violet essence dust
The lesser griffin is a magnificent beast, as if designed by the gods to embody fierce and graceful predation.  Its front legs, forebody, wings, and head are those of a great eagle, complete with large white feathers and aquiline beak.  The rear half of the creature's body is that of a powerful lion, with short tawny fur and a long feline tail.  Emphasized by its size, which is larger than a warhorse, the griffin's renowned majestic presence and great bravery have earned the creature a place on many nobles' coats-of-arms.

Hunting strategies

Lesser griffins, being a flying creature, are sometimes out of reach for melee attacks, predominantly when they have just soared into a room (though they also sometimes use it as a form of retreat).

Therefore, melee hunters should wait until the griffin itself attempts a melee attack (either with its beak or claws) against an adventurer before advancing (they can melee attack the yeti while remaining at high altitude). Ranged weapons and magical attacks perform as usual, although many knockdown and nature type spells (for example, Tremors (909)) do not affect them as they are not on the ground. They are also immune to stuns. The best way to battle these avian monsters is to Web (118) them. This will give you some time to kill your prey and avoid some of their nasty maneuvers.

They also have various maneuver and spell style abilities which can cause roundtime, and can beat their wings for a Call Wind (912) style effect.

Other information

When using its claw attack, the lesser griffin attacks with two claws at once (similar to Two Weapon Combat).

When they spawn, they have an RT manuever with up to 20 seconds of RT:

A shrill screech pierces the air as a lesser griffin dives from above!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 20 sec.

Like their older cousins, they can pick you up and drop you:

A lesser griffin dives down and hooks its claws into you!  With a great flap of its wings the lesser griffin carries you into the air!
Just as the griffin begins to surge upward, it suddenly loses its grip and lets you plummet toward the ground!
You twist awkwardly as you try to break your fall with something other than your head!
... 15 points of damage!
Nasty blow to your left leg!
You are stunned for 1 round!

A lesser griffin dives down and hooks its claws into you!  With a great flap of its wings the lesser griffin carries you into the air!
Within moments you find yourself soaring over the ground far below!

>incant 118
You try, but the terrifying flight to certain death takes precedence.  Accept your fate.
>l
All you see is the blur of the countryside as you soar along.

The griffin quickly swoops down and releases you several feet above the ground, and you flail awkwardly before landing with a dull **THUD**!
   ... 24 points of damage!
   Strong blow breaks your neck!
After what seems like an eternity, you feel the griffin's grip loosen and it drops your hapless corpse in an awkward heap.

[Griffin's Keen, Giant Nest]
This dark cave is almost completely filled with a great pile of broken and bent tree branches.  You also see a lesser griffin (flying).
Obvious exits: east
Tilting its head for a moment, the great beast inspects its prize, then begins to feed.
It seems you have died, my friend.  Although you cannot do anything, you are keenly aware of what is going on around you...

A lesser griffin appears in the mouth of the cave, dragging a battered morsel (also known as XXX) behind it!
You feel an odd dragging sensation.

References

Near-level creatures - edit
Level 67 Level 68 Level 69 Level 70 Level 71
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