Lesser shade: Difference between revisions

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(Armor ASG 18 ABP, log2 creature description, updated attack|defense attributes2)
 
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = Lesser_shade.jpg
| level = 2
| level = 2 <!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Ghost <!-- Add creature to family page list, which will be linked on preview/save -->
| family = shade
| type = Biped <!-- Creature body type -->
| body =
| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Brawls, Ensnares, Magic and Weapons.
| area = [[Wehnimer's Landing]]<br>[[Coastal Cliffs]]<br>
| area = Wehnimer's Landing
| area2 = Coastal Cliffs<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = Yes
| bcs = <Not Known>
| bcs = <Not Known> <!-- All new creatures are BCS -->
| hitpoints = 44
| roundtime = ?<!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Short sword<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->

| PAA = 43
| PA2 = Falchion
| PAB = 43
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = Calm (201)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA = 10
| WD2 = Repel (fear)
| WDB = 14
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 18<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{Creature ability|[[Defensive Strength]]|([[melee]]) N/A}}
| Melee = -17
{{Creature ability|[[Defensive Strength]]|([[ranged]]) N/A}}
| Ranged = ?
{{Creature ability|[[Defensive Strength]]|([[bolt]]) N/A}}
| Bolt = -20
{{Creature ability|[[Target Defense]]|([[Bard Base]]) N/A}}
| UDF = ?
{{Creature ability|[[Target Defense]]|([[Ranger]]) N/A}}
| BarTD = 6
{{Creature ability|[[Target Defense]]|([[Sorcerer]]) <N/A>}}
| CleTD = 6
{{Creature ability|[[Target Defense]]|([[Wizard]]) <N/A>}}
| EmpTD = ?
{{Creature ability|[[Target Defense]]|([[Cleric]]) <N/A>}}
| PalTD = ?
{{Creature ability|[[Target Defense]]|([[Empath]]) <N/A>}}
| RanTD = ?
{{Creature ability|[[Target Defense]]|([[MjE]]) <N/A>}}
| SorTD = 6
{{Creature ability|[[Target Defense]]|([[MnE]]) <N/A>}}
| WizTD = ?
{{Creature ability|[[Target Defense]]|([[MjS]]) <N/A>}}
| MjETD = 6
{{Creature ability|[[Target Defense]]|([[MnS]]) <N/A>}}
| noability =
| MnETD = 6
| MjSTD = 6
| MnSTD = 6
| MnMTD = ?
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| type = <Not Known>
| coins = Yes
| skin = <Not Known>
| gems = Yes
| nobox =
| magic items = Yes
| boxes = Yes
| skin = None
| other = Alchemy (common)
| noskinvalue =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}


The lesser shade bears the outline of a man and looks solid, but you can see faint images of the background through it.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
<pre{{log2|margin-right=26em}}>The lesser shade bears the outline of a man and looks solid, but you can see faint images of the background through it.</pre>


==Hunting strategies==
==Hunting strategies==
Lesser Shades are very vulnerable to bolt spells. The shades in the catacombs drop valuable augmented breastplates, making them especially good early prey for young spellcasters. However, due to their heavy armor, lighter weapons may have difficulty inflicting heavy damage.
{{addmetext}}
==Other information==
==Other information==
{{addmetext}}
{{addmetext}}


== References ==
== References ==
* [https://en.wikipedia.org/wiki/Shade_(mythology) Shade on Wikipedia]
* http://www.play.net/gs4/info/bestiary/


{{Nearlevel
{{Nearlevel
Line 54: Line 77:
|levelp2 = 4
|levelp2 = 4
}}
}}

[[Category:Wehnimer's Landing creatures]]
[[Category:Coastal Cliffs creatures]]

Latest revision as of 12:38, 12 May 2021

Lesser shade
Lesser shade.jpg
Level 2
Family Ghost family creatures
Body Type Biped
Classification(s) Non-corporeal undead
Area(s) Found Wehnimer's Landing
Coastal Cliffs
BCS <Not Known>
HP 44
Speed ?
Attack Attributes
Physical Attacks
Short sword 43 AS
Falchion 43 AS
Warding Spells
Calm (201) 10 CS
Repel (fear) 14 CS
Defense Attributes
Armor
Augmented Plate ASG 18
Defensive Strength (DS)
Melee -17
Ranged ?
Bolt -20
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base 6
Cleric Base 6
Empath Base ?
Paladin Base ?
Ranger Base ?
Sorcerer Base 6
Wizard Base ?
Minor Elemental 6
Major Elemental 6
Minor Spiritual 6
Major Spiritual 6
Minor Mental ?
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other Alchemy (common)
The lesser shade bears the outline of a man and looks solid, but you can see faint images of the background through it.

Hunting strategies

Lesser Shades are very vulnerable to bolt spells. The shades in the catacombs drop valuable augmented breastplates, making them especially good early prey for young spellcasters. However, due to their heavy armor, lighter weapons may have difficulty inflicting heavy damage.

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit


Level 1 Level 2 Level 3 Level 4
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