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Luminous spectre: Difference between revisions
(page creation on a rare creature, including all information from my logs) |
(changed family to ghost) |
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{{Summoned creature |
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{{Creature start |
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| level = 34 |
| level = 34 |
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| type = Biped |
| type = Biped |
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| family = |
| family = Ghost |
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| attacks = Ensnares, Claws |
| attacks = Ensnares, Claws |
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| area = |
| area = Miasmal Forest |
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| undead = Yes |
| undead = Yes |
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| bcs = |
| bcs = |
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| speed = <not known> |
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| hp = |
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| master = Greater moor wight |
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}} |
}} |
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{{Creature attack attributes |
{{Creature attack attributes |
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{{creature ability|[[Claw_(attack)|claw]]|+209 [[Attack strength|AS]]}} |
{{creature ability|[[Claw_(attack)|claw]]|+209 [[Attack strength|AS]]}} |
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| bolt = |
| bolt = |
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{{creature ability|[[Major Cold (907)]]| [[AS]]}} |
{{creature ability|[[Major Cold (907)]]| [[Attack strength|AS]]}} |
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{{creature ability|[[Major Shock (910)]]| [[AS]]}} |
{{creature ability|[[Major Shock (910)]]| [[Attack strength|AS]]}} |
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| nomaneuver = |
| nomaneuver = |
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| warding = |
| warding = |
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{{creature ability|[[Paladin Base]] | +116 [[Target defense|TD]]}} |
{{creature ability|[[Paladin Base]] | +116 [[Target defense|TD]]}} |
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{{creature ability|[[Major Elemental]] | [[Target defense|TD]]}} |
{{creature ability|[[Major Elemental]] | [[Target defense|TD]]}} |
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{{creature ability|[[Minor Elemental]] | [[Target defense|TD]]}} |
{{creature ability|[[Minor Elemental]] | +155 [[Target defense|TD]]}} |
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{{creature ability|[[Major Spiritual]] | [[Target defense|TD]]}} |
{{creature ability|[[Major Spiritual]] | [[Target defense|TD]]}} |
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{{creature ability|[[Minor Spiritual]] | [[Target defense|TD]]}} |
{{creature ability|[[Minor Spiritual]] | +111 [[Target defense|TD]]}} |
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{{creature ability|[[Major Mental]] | [[Target defense|TD]]}} |
{{creature ability|[[Major Mental]] | [[Target defense|TD]]}} |
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{{creature ability|[[Minor Mental]] | [[Target defense|TD]]}} |
{{creature ability|[[Minor Mental]] | [[Target defense|TD]]}} |
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{{creature ability|[[Haste (506)]]}} |
{{creature ability|[[Haste (506)]]}} |
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}} |
}} |
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{{Creature treasure |
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| gems = ? |
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| coins = ? |
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| magic items = ? |
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| boxes = ? |
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| other = ? |
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| skin = ? |
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| nobox = |
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| noskinvalue = |
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}} |
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{{Creature end}} |
{{Creature end}} |
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The luminous spectre is summoned by the [[greater moor wight]]s found in the [[Oteska's Haven]] region of the [[Miasmal Forest]]. |
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{{addmetext}} |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
{{addmetext}} |
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==Spell Preparation Messaging== |
==Spell Preparation Messaging== |
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<pre{{log2|margin-right=600px}}> |
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⚫ | |||
A luminous spectre utters a phrase of arcane magic. |
A luminous spectre utters a phrase of arcane magic. |
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</ |
</pre> |
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==Other information== |
==Other information== |
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[[Luminous spectre]]s do not spawn but are rather only summoned by [[greater moor wight]]s in a similar manner to [[greater fetid corpse]]s; however, the wights will only summon spectres in areas where the terrain does not allow them to summon corpses (which must be muddy wetlands). This fact makes the spectres quite uncommon. They are also significantly lower in level than greater moor wights, so typically one deals with any surrounding creatures first. |
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[[Luminous spectres]] are rather uncommon, and are also significantly lower in level than creatures nearby, making hunting them on purpose rather pointless. |
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⚫ | |||
⚫ | Luminous spectres will decay very quickly when killed (approximately upon their next turn), making it tricky to obtain loot if you are under hard [[roundtime]] (i.e. from swinging a melee weapon). This may make hunting luminous spectres more suitable for spellcasters, who primarily undergo [[Cast roundtime]] during battle. |
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A greater moor wight raises one decaying arm in a series of mystical gestures, chanting an almost inaudible stream of prayers.<br> |
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A cold mist seeps up out of the ground, slowly dissipating to reveal a luminous spectre. |
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</pre> |
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Because they do not spawn normally, the [[Adventurer's Guild]] never assigns bounties related to them, nor can they be hunted easily on purpose. |
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{{Nearlevel |
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|levelm2 = 32 |
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|levelm1 = 33 |
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|level = 34 |
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|levelp1 = 35 |
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|levelp2 = 36 |
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}} |
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They also despawn after awhile: |
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[[Category:Miasmal Forest creatures]] |
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<pre{{log2|margin-right=625px}}> |
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A luminous spectre vanishes in a swirling mist. |
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</pre> |
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⚫ | Luminous spectres will decay very quickly when killed (approximately upon their next turn), making it tricky to obtain loot if you are under hard [[roundtime]] (i.e. from swinging a melee weapon). This may make hunting luminous spectres more suitable for spellcasters, who primarily undergo [[Cast roundtime]] during battle. |
Latest revision as of 07:43, 17 August 2020
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The luminous spectre is summoned by the greater moor wights found in the Oteska's Haven region of the Miasmal Forest.
Hunting strategies
This section has not been added yet; please add to it now!
Spell Preparation Messaging
A luminous spectre utters a phrase of arcane magic.
Other information
Luminous spectres do not spawn but are rather only summoned by greater moor wights in a similar manner to greater fetid corpses; however, the wights will only summon spectres in areas where the terrain does not allow them to summon corpses (which must be muddy wetlands). This fact makes the spectres quite uncommon. They are also significantly lower in level than greater moor wights, so typically one deals with any surrounding creatures first.
A greater moor wight raises one decaying arm in a series of mystical gestures, chanting an almost inaudible stream of prayers.
A cold mist seeps up out of the ground, slowly dissipating to reveal a luminous spectre.
Because they do not spawn normally, the Adventurer's Guild never assigns bounties related to them, nor can they be hunted easily on purpose.
They also despawn after awhile:
A luminous spectre vanishes in a swirling mist.
Luminous spectres will decay very quickly when killed (approximately upon their next turn), making it tricky to obtain loot if you are under hard roundtime (i.e. from swinging a melee weapon). This may make hunting luminous spectres more suitable for spellcasters, who primarily undergo Cast roundtime during battle.