Major glacei: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = Major_glacei.jpg
| level = 47
| level = 47<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Elemental
| family = Elemental <!-- Add creature to family page list, which will be linked on preview/save -->
| family = glacei
| type = Elemental<!-- Creature body type -->
| body =
| otherclass = Magical <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Claws, Ensnares and Magic.
| otherclass2 =
| area = [[Nightmare Gorge]]<br>[[Arctic Tundra]]<br>
| area = Arctic Tundra<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = No
| bcs = <Not Known>
| area2 = Nightmare Gorge
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 240
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Lash<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->

| PAA = 250
| PA2 =
| PAB =
| PA3 =
| PAC =
| BT1 = Major Cold (907)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA = 212
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{Creature ability|[[Defensive Strength]]|([[melee]]) N/A}}
| Melee =
{{Creature ability|[[Defensive Strength]]|([[ranged]]) N/A}}
| Ranged =
{{Creature ability|[[Defensive Strength]]|([[bolt]]) N/A}}
| Bolt =
{{Creature ability|[[Target Defense]]|([[Bard Base]]) N/A}}
| UDF =
{{Creature ability|[[Target Defense]]|([[Ranger]]) N/A}}
| BarTD = 172 - 211
{{Creature ability|[[Target Defense]]|([[Sorcerer]]) <N/A>}}
| CleTD =
{{Creature ability|[[Target Defense]]|([[Wizard]]) <N/A>}}
| EmpTD =
{{Creature ability|[[Target Defense]]|([[Cleric]]) <N/A>}}
| PalTD =
{{Creature ability|[[Target Defense]]|([[Empath]]) <N/A>}}
| RanTD =
{{Creature ability|[[Target Defense]]|([[MjE]]) <N/A>}}
| SorTD =
{{Creature ability|[[Target Defense]]|([[MnE]]) <N/A>}}
| WizTD =
{{Creature ability|[[Target Defense]]|([[MjS]]) <N/A>}}
| MjETD =
{{Creature ability|[[Target Defense]]|([[MnS]]) <N/A>}}
| noability =
| MnETD =
| MjSTD =
| MnSTD =
| MnMTD = 153
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| type = <Not Known>
| coins =
| skin = <Not Known>
| magic items =
| nobox =
| gems = Yes
| noskinvalue =
| boxes =
| other =
| skin = None
}}
}}
{{Creature end}}
{{Creature end}}


The major glacei is a conglomeration of ice and snow that writhes and moves with a mind of its own formed in a vaguely humanoid shape. The cold generated by the major glacei is nearly unbearable.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
The major glacei is a conglomeration of ice and snow that writhes and moves with a mind of its own formed in a vaguely humanoid shape. The cold generated by the major glacei is nearly unbearable.

==Hunting strategies==
==Hunting strategies==
{{addmetext}}
{{addmetext}}
==Other information==
==Other information==
* [[Perception]] plays a role in searching or looting them.
{{addmetext}}


Major glaceis cannot be skinned, and searching them results in minor hand wounds, which will not give experience if transferred by an empath (they will count as self-inflicted). As the resulting gems are rather valuable, most hunters in the area carry large quantities of [[ambrominas leaf]] or equivalent.
== References ==
* http://www.play.net/gs4/info/bestiary/


{{Nearlevel
{{Nearlevel
Line 54: Line 89:
|levelp2 = 49
|levelp2 = 49
}}
}}

[[Category:Nightmare Gorge creatures]]
[[Category:Arctic Tundra creatures]]

Latest revision as of 19:25, 26 June 2020

Major glacei
Major glacei.jpg
Level 47
Family Elemental family creatures
Body Type Elemental
Classification(s) Magical
Area(s) Found Arctic Tundra
Nightmare Gorge
BCS Yes
HP 240
Speed
Attack Attributes
Physical Attacks
Lash 250 AS
Bolt Spells
Major Cold (907) 212 AS
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 172 - 211
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental 153
Treasure Attributes
Coins
Gems Yes
Magic Items
Boxes
Skin None
Other

The major glacei is a conglomeration of ice and snow that writhes and moves with a mind of its own formed in a vaguely humanoid shape. The cold generated by the major glacei is nearly unbearable.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

  • Perception plays a role in searching or looting them.

Major glaceis cannot be skinned, and searching them results in minor hand wounds, which will not give experience if transferred by an empath (they will count as self-inflicted). As the resulting gems are rather valuable, most hunters in the area carry large quantities of ambrominas leaf or equivalent.

Near-level creatures - edit
Level 45 Level 46 Level 47 Level 48 Level 49
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