Massive pyrothag: Difference between revisions

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(converted to newer defense formatting)
(Natural armor ASG 12, attack attributes, massive glaes club is modified quarterstaff, log2 creature description)
 
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 58
| picture =
| level = 58<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Pyrothag<!-- Add creature to family page list, which will be linked on preview/save -->
| family = pyrothag
| type = Biped<!-- Creature body type -->
| body =
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Pounds, Stomps and Weapons.
| otherclass2 = Magical
| area = [[Lava Flows]]<br>
| otherclass3 = Element-based
| undead = No
| area = Lava Flows<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 300
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Quarterstaff<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->

| PAA = 302
| PA2 = Stomp (attack)
| PAB = 253
| PA3 = Pound (attack)
| PAC = 283
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee = 211 - 281
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD =
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 229; 238
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 241; 244
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| noability =
| MjSTD =
| MnSTD = 191; 219
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = Yes
| type = coins, gems, items, boxes
| magic items = Yes
| gems = Yes
| boxes = Yes
| other = glowing violet mote of essence
| skin = a pyrothag hide
| skin = a pyrothag hide
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}


The pyrothag is a huge creature, towering over the tallest of giantmen. Scorched black by the heat of its environment, its thick skin protects it from blows and the hostile lava flows. The most striking thing aside from its size, is the lack of facial features. A smooth face matching its smooth black skin leaves one wondering how such a thing could have evolved.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
<pre{{log2|margin-right=350px}}>The pyrothag is a huge creature, towering over the tallest of giantmen. Scorched black by the heat of its environment, its thick skin protects it from blows and the hostile lava flows. The most striking thing aside from its size, is the lack of facial features. A smooth face matching its smooth black skin leaves one wondering how such a thing could have evolved.</pre>


==Hunting strategies==
==Hunting strategies==
<pre{{log2|margin-right=30em}}>You weave another verse into your harmony, directing the sound of your voice at a massive pyrothag.
{{addmetext}}
CS: +292 - TD: +202 + CvA: +25 + d100: +56 == +171
Warding failed!
A massive pyrothag reels under the force of the sonic vibrations!
Sound waves disrupt for 69 damage!
... 55 points of damage!
The massive pyrothag's spinal fluid boils, rupturing spinal cord.
It is knocked to the ground!
The massive pyrothag is stunned!


** Your sonic runestaff unleashes a blast of sonic energy at a massive pyrothag! **
... 25 points of damage!
Blow grazes left leg.

The massive pyrothag reels under the vibration of the attack!
... 60 points of damage!
Brain driven into neck by mammoth downswing!

The massive pyrothag vibrates violently one final time and then lies still.
Sing Roundtime 3 Seconds.
</pre>
==Other information==
==Other information==
Their massive glaes club is a modified [[quarterstaff]] and weighs approximately 95 lbs.
If their club attack misses you, there is a chance it will strike the ground sending shards flying at every player in the room. These shards are dodgeable, but are potentially lethal if they hit you.

EXAMPLE
If their club attack misses you, there is a chance it will strike the ground sending shards flying at every player in the room. These shards are dodgeable, but are potentially lethal if they hit you. <P>
Example text:
<pre{{log2|margin-right=350px}}>
A massive pyrothag swings a massive glaes club at you!
A massive pyrothag swings a massive glaes club at you!
A clean miss.
A clean miss.
A massive pyrothag smashes its massive club into the ground, spraying the area with shards of razor-edged rock!
A massive pyrothag smashes its massive club into the ground, spraying the area with shards of razor-edged rock!
You barely duck out of the way, as a shard of rock comes flying at you!
You barely duck out of the way, as a shard of rock comes flying at you!
</pre>

Pyrothags are weak against vibration attacks and flares, and will suffer from an additional crit cycle whenever damaged is received from a vibration source, such as a bard's [[Sonic Blade Song (1012)|sonic weapon]] flares.
== References ==
* http://www.play.net/gs4/info/bestiary/


{{Nearlevel
{{Nearlevel
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|levelp2 = 60
|levelp2 = 60
}}
}}

[[Category:Lava Flows creatures]]

Latest revision as of 11:13, 25 March 2021

Massive pyrothag
Level 58
Family Pyrothag family creatures
Body Type Biped
Classification(s) Living
Magical
Element-based
Area(s) Found Lava Flows
BCS Yes
HP 300
Speed
Attack Attributes
Physical Attacks
Quarterstaff 302 AS
Stomp (attack) 253 AS
Pound (attack) 283 AS
Defense Attributes
Armor
Brigandine Armor (natural) ASG 12N
Defensive Strength (DS)
Melee 211 - 281
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 229; 238
Wizard Base
Minor Elemental 241; 244
Major Elemental
Minor Spiritual 191; 219
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin a pyrothag hide
Other glowing violet mote of essence
The pyrothag is a huge creature, towering over the tallest of giantmen.  Scorched black by the heat of its environment, its thick skin protects it from blows and the hostile lava flows.  The most striking thing aside from its size, is the lack of facial features.  A smooth face matching its smooth black skin leaves one wondering how such a thing could have evolved.

Hunting strategies

You weave another verse into your harmony, directing the sound of your voice at a massive pyrothag.
  CS: +292 - TD: +202 + CvA: +25 + d100: +56 == +171
  Warding failed!
  A massive pyrothag reels under the force of the sonic vibrations!
  Sound waves disrupt for 69 damage!
   ... 55 points of damage!
   The massive pyrothag's spinal fluid boils, rupturing spinal cord.
   It is knocked to the ground!
   The massive pyrothag is stunned!


** Your sonic runestaff unleashes a blast of sonic energy at a massive pyrothag! **
   ... 25 points of damage!
   Blow grazes left leg.

   The massive pyrothag reels under the vibration of the attack!
   ... 60 points of damage!
   Brain driven into neck by mammoth downswing!

The massive pyrothag vibrates violently one final time and then lies still.
Sing Roundtime 3 Seconds.

Other information

Their massive glaes club is a modified quarterstaff and weighs approximately 95 lbs.

If their club attack misses you, there is a chance it will strike the ground sending shards flying at every player in the room. These shards are dodgeable, but are potentially lethal if they hit you.

Example text:

A massive pyrothag swings a massive glaes club at you!
A clean miss.
A massive pyrothag smashes its massive club into the ground, spraying the area with shards of razor-edged rock!
You barely duck out of the way, as a shard of rock comes flying at you!

Pyrothags are weak against vibration attacks and flares, and will suffer from an additional crit cycle whenever damaged is received from a vibration source, such as a bard's sonic weapon flares.

Near-level creatures - edit
Level 56 Level 57 Level 58


Level 59 Level 60


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