Gremlock: Difference between revisions
Jump to navigation
Jump to search
SPYRIDONM1 (talk | contribs) (Creature defense attributes) |
SPYRIDONM3 (talk | contribs) (HPs (300), natural armor ASG 8 double leather equivalent, log2 creature description, melee|bolt DS, Treasure (coins, gems, items, boxes)) |
||
(19 intermediate revisions by 11 users not shown) | |||
Line 1: | Line 1: | ||
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
|||
{{Creature start |
|||
| picture = Gremlock_Colored.jpg |
|||
⚫ | |||
| level = 84<!-- This will also be used at the end of the page in the Near level creature template --> |
|||
| type = Biped |
|||
| family = Gremlin <!-- Add creature to family page list, which will be linked on preview/save --> |
|||
| family = gremlock |
|||
| type = Biped<!-- Creature body type --> |
|||
| attacks = Claws. |
|||
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
|||
| area = [[Unknown]]<br> |
|||
| |
| otherclass2 = |
||
| area = Old Ta'Faendryl<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
|||
| bcs = <Not Known> |
|||
⚫ | |||
| area3 = |
|||
| area4 = |
|||
| area5 = |
|||
| area6 = |
|||
| area7 = |
|||
| bcs = Yes<!-- All new creatures are BCS --> |
|||
| hitpoints = 300 |
|||
| roundtime = <!-- Creature speed --> |
|||
}} |
}} |
||
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
|||
{{Creature attack attributes |
|||
| PA1 = Claw<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
|||
| physical = |
|||
| PAA = 406 - 422 |
|||
{{creature ability|[[Claw]]|+406 to +422 [[AS]]}} |
|||
| |
| PA2 = |
||
| PAB = |
|||
{{creature ability|[[Garrote]]}} |
|||
| |
| PA3 = |
||
| |
| PAC = |
||
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
|||
| noability = |
|||
| BTA = |
|||
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
|||
| WDA = |
|||
| WD2 = |
|||
| WDB = |
|||
| WD3 = |
|||
| WDC = |
|||
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
|||
| MN1 = Garrote<!-- Combat Maneuvers insert up to MN10 --> |
|||
| MN2 = |
|||
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
|||
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
|||
}} |
}} |
||
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
|||
{{Creature defense attributes |
|||
| asg = 8N<!-- Insert asg # and template will automatically convert to include type of armor --> |
|||
| defense = |
|||
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
|||
{{creature ability|[[Melee]] |+350-400 [[Defensive strength|DS]]}} |
|||
| Melee = 431 |
|||
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
|||
| Ranged = |
|||
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
|||
| Bolt = 302 |
|||
{{creature ability|[[Bard Base]] |+297 to +306 [[Target defense|TD]]}} |
|||
| UDF = |
|||
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
|||
| BarTD = 297 - 306 |
|||
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
|||
| CleTD = |
|||
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
|||
| EmpTD = |
|||
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
|||
| PalTD = 282 |
|||
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
|||
| RanTD = |
|||
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
|||
| SorTD = 338 - 348 |
|||
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
|||
| WizTD = |
|||
{{creature ability|[[Minor Elemental]] |+361 [[Target defense|TD]]}} |
|||
| MjETD = |
|||
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
|||
| MnETD = 361 |
|||
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
|||
| MjSTD = |
|||
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
|||
| MnSTD = |
|||
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
|||
| |
| MnMTD = |
||
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
|||
| DSP2 = |
|||
| DSP3 = |
|||
| DSP4 = |
|||
| DSP5 = |
|||
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
|||
}} |
}} |
||
{{Creature treasure |
{{Creature treasure |
||
| |
| coins = Yes |
||
| |
| magic items = Yes |
||
| |
| gems = Yes |
||
| |
| boxes = Yes |
||
| other = [[Radiant crimson essence dust]] |
|||
| skin = None |
|||
}} |
}} |
||
{{Creature end}} |
{{Creature end}} |
||
The |
<pre{{log2|margin-right=26em}}>The gremlock is larger than her relative, the gremlin, stretching five to six feet in height. The back hunched over from her time spent in the shadows stalking her prey, her actual height cannot be determined accurately. Tufts of dirty fur form a straggly mane around the savage looking face. Her long bulky arms tipped with massive claws only add to the deformity of the gremlock with her razor-sharp maw and potentially fatal, hungry glare.</pre> |
||
==Hunting strategies== |
==Hunting strategies== |
||
Line 52: | Line 80: | ||
==Other information== |
==Other information== |
||
Gremlocks have a garrote [[Creature maneuver|creature maneuver]]. While not the [[garrote]] player-accessible [[Combat Maneuvers|combat maneuver]], training in that cman will help a player avoid the gremlock version. |
Gremlocks have a garrote [[Creature maneuver|creature maneuver]]. While not the [[garrote]] player-accessible [[Combat Maneuvers|combat maneuver]], training in that cman will help a player avoid the gremlock version. |
||
<pre{{log2|margin-right=26em}}> |
|||
<div {{log}}> |
|||
A gremlock jumps on your back and flings a thin wire garrote around your neck and snaps it taut. Painful!<br> |
A gremlock jumps on your back and flings a thin wire garrote around your neck and snaps it taut. Painful!<br> |
||
... 30 points of damage! |
... 30 points of damage! |
||
Deep slash to your neck severs an artery! |
Deep slash to your neck severs an artery! |
||
You choke to death on your own blood. |
You choke to death on your own blood. |
||
</ |
</pre> |
||
Gremlocks will also attempt to steal coins and |
Gremlocks will also attempt to steal coins, gems, and jewelry (including [[enhancive item]]s) from you. You can retrieve your stolen items from their packs once they are dead. |
||
<pre{{log2|margin-right=26em}}> |
|||
== References == |
|||
You notice a gremlock reach into your serge longcoat and remove a chased ora stickpin. |
|||
* http://www.play.net/gs4/info/bestiary/ |
|||
</pre> |
|||
{{Nearlevel |
{{Nearlevel |
||
Line 71: | Line 100: | ||
|levelp2 = 86 |
|levelp2 = 86 |
||
}} |
}} |
||
[[Category:Unknown creatures]] |
Latest revision as of 07:35, 30 April 2021
| ||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||
|
The gremlock is larger than her relative, the gremlin, stretching five to six feet in height. The back hunched over from her time spent in the shadows stalking her prey, her actual height cannot be determined accurately. Tufts of dirty fur form a straggly mane around the savage looking face. Her long bulky arms tipped with massive claws only add to the deformity of the gremlock with her razor-sharp maw and potentially fatal, hungry glare.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
Gremlocks have a garrote creature maneuver. While not the garrote player-accessible combat maneuver, training in that cman will help a player avoid the gremlock version.
A gremlock jumps on your back and flings a thin wire garrote around your neck and snaps it taut. Painful!
... 30 points of damage! Deep slash to your neck severs an artery! You choke to death on your own blood.
Gremlocks will also attempt to steal coins, gems, and jewelry (including enhancive items) from you. You can retrieve your stolen items from their packs once they are dead.
You notice a gremlock reach into your serge longcoat and remove a chased ora stickpin.
Near-level creatures - edit | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|