Illoke shaman: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 67
| picture =
| level = 67<!-- This will also be used at the end of the page in the Near level creature template -->
| type = biped
| family = Giant <!-- Add creature to family page list, which will be linked on preview/save -->
| family = Illoke
| type = Biped<!-- Creature body type -->
| attacks = Magic, Maneuvers and Weapons.
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Thanatoph]]<br>
| undead = No
| otherclass2 =
| area = Thanatoph<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 600
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Maul<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 357 - 378
{{creature ability|huge stone maul|+<N/A> [[AS]]}}
| maneuver =
| PA2 =
| PAB =
{{creature ability|Falling on you (when it dies)}}
| PA3 =

| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = Interdiction<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA = 282
| WD2 = Interference (212)
| WDB = 282
| WD3 =
| WDC =
| OS1 = Earthen Fury<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 16N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bard Base]] |+244 to +254 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 244 - 259
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD = 265
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD =
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |+268 [[Target defense|TD]]}}
| MnETD =
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD = 268
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 261
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD =
| DSP1 = Benediction (307)<!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 = Elemental Defense I (401)
| DSP3 = Elemental Defense II (406)
| DSP4 = Elemental Defense III (414)
| DSP5 = Elemental Targeting (425)
| DSP6 = Resist Elements (602)
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| type = <Not Known>
| coins = Yes
| skin = <Not Known>
| magic items = ?
| nobox =
| gems = Yes
| noskinvalue =
| boxes = Yes
| other = [[Glowing violet mote of essence]]
| skin =
}}
}}
{{Creature end}}
{{Creature end}}
<pre{{log2|margin-right=26em}}>
Massive and imposing, the Illoke shaman towers over adventurers. It is more than three times the size of the largest giantman, with smooth grey skin and deep black eyes that glare out from under a heavy brow. The eyes regard potential victims with disdain, as if they were nothing more than an offering to be sacrificed. Chiseled deep into the forehead of the shaman, the symbol of Illoke glows red with power.
</pre>
==Hunting strategies==
Illoke shaman have a maneuver attack when knocked prone via certain methods (regular attack to the legs, many spells, some maneuvers) that has a great chance of hurting a like leveled adventurer, especially a [[pure]]. It is recommended that shaman be knocked prone before they are killed to maximize safety. Effective ways to prone a shaman include [[sweep]], [[Tangle Weed (610)|tangle weed]], [[lullabye]], [[hamstring]], [[tackle]], [[410|e-wave]], and [[unbalance]]. If killed while sitting this falling maneuver is still activated.


Massive and imposing, the Illoke shaman towers over adventurers. It is more than three times the size of the largest giantman, with smooth grey skin and deep black eyes that glare out from under a heavy brow. The eyes regard potential victims with disdain, as if they were nothing more than an offering to be sacrificed. Chiseled deep into the forehead of the shaman, the symbol of Illoke glows red with power.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>

==Hunting strategies==
Illoke shaman have a maneuver attack when knocked prone via certain methods (regular attack to the legs, many spells, some manuevers) that has a great chance of hurting a like leveled adventurer especially a [[pure]]. It is recommended that shaman be knocked prone before they are killed for maximum safety. Effective ways to prone a shaman include [[sweep]], [[tangle weed]], [[lullabye]], [[hamstring]], [[tackle]], [[410|e-wave]], and [[unbalance]]. If killed while sitting this falling maneuver is still activated.
==Other information==
==Other information==
Working with an [[illoke mystic]] an illoke shaman can summon a [[roa'ter]].
Working with an [[illoke mystic]] an illoke shaman can summon a [[roa'ter]] or a [[stone gargoyle]].


Example text: <P>
Example text: <P>
<div {{Log}}>
<pre{{log2}}>
>An Illoke mystic turns to face an Illoke shaman, intoning a rumbling chant. The two figures raise their hands together, touching palms, and a sudden tremor shakes the area!
An Illoke mystic turns to face an Illoke shaman, intoning a rumbling chant. The two figures raise their hands together, touching palms, and a sudden tremor shakes the area!


You feel a rumble come from beneath your feet.
You feel a rumble come from beneath your feet.
Dirt and rock explode from the ground beneath you as a roa'ter erupts from underground and crashes onto the surface!
Dirt and rock explode from the ground beneath you as a roa'ter erupts from underground and crashes onto the surface!
Rocks and dirt pelt you as you are thrown into the air!
Rocks and dirt pelt you as you are thrown into the air!
You make a stunning maneuver in the air avoiding the majority of the debris and landing on your feet!</div>
You make a stunning maneuver in the air avoiding the majority of the debris and landing on your feet!
</pre>

== References ==
== References ==
* [[Illoke]]
* http://www.play.net/gs4/info/bestiary/
* [https://en.wikipedia.org/wiki/Giant Giant on Wikipedia]


{{Nearlevel
{{Nearlevel
Line 69: Line 105:
}}
}}


[[Category:Thanatoph creatures]]
[[Category:Sunfist hated enemies]]

Latest revision as of 14:37, 1 February 2023

Illoke shaman
Level 67
Family Giant family creatures
Body Type Biped
Classification(s) Living
Area(s) Found Thanatoph
BCS Yes
HP 600
Speed
Attack Attributes
Physical Attacks
Maul 357 - 378 AS
Warding Spells
Interdiction 282 CS
Interference (212) 282 CS
Misc. Offensive Spells
Earthen Fury
Defense Attributes
Armor
Chain Hauberk (natural) ASG 16N
Defensive Strength (DS)
Melee
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 244 - 259
Cleric Base 265
Empath Base
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual 261
Major Spiritual 268
Minor Mental
Defensive Spells
Benediction (307)
Elemental Defense I (401)
Elemental Defense II (406)
Elemental Defense III (414)
Elemental Targeting (425)
Resist Elements (602)
Treasure Attributes
Coins Yes
Gems Yes
Magic Items ?
Boxes Yes
Skin
Other Glowing violet mote of essence
Massive and imposing, the Illoke shaman towers over adventurers.  It is more than three times the size of the largest giantman, with smooth grey skin and deep black eyes that glare out from under a heavy brow.  The eyes regard potential victims with disdain, as if they were nothing more than an offering to be sacrificed.  Chiseled deep into the forehead of the shaman, the symbol of Illoke glows red with power.

Hunting strategies

Illoke shaman have a maneuver attack when knocked prone via certain methods (regular attack to the legs, many spells, some maneuvers) that has a great chance of hurting a like leveled adventurer, especially a pure. It is recommended that shaman be knocked prone before they are killed to maximize safety. Effective ways to prone a shaman include sweep, tangle weed, lullabye, hamstring, tackle, e-wave, and unbalance. If killed while sitting this falling maneuver is still activated.

Other information

Working with an illoke mystic an illoke shaman can summon a roa'ter or a stone gargoyle.

Example text:

An Illoke mystic turns to face an Illoke shaman, intoning a rumbling chant.  The two figures raise their hands together, touching palms, and a sudden tremor shakes the area!

You feel a rumble come from beneath your feet.
Dirt and rock explode from the ground beneath you as a roa'ter erupts from underground and crashes onto the surface!
Rocks and dirt pelt you as you are thrown into the air!
You make a stunning maneuver in the air avoiding the majority of the debris and landing on your feet!

References

Near-level creatures - edit
Level 65

none

Level 66


Level 67 Level 68 Level 69
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