Roa'ter wormling: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->

| picture =
{{Creature start
| level = 24<!-- This will also be used at the end of the page in the Near level creature template -->
| level = 24
| family = Worm<!-- Add creature to family page list, which will be linked on preview/save -->
| type = Unknown
| type = Worm<!-- Creature body type -->
| family = roa'ter
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| body =
| attacks = Unknown
| otherclass2 =
| area = [[Zaerthu Tunnels]]<br>
| area = Zaerthu Tunnels<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = No
| area2 =
| bcs = <Not Known>
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Charge (attack)<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->

| PAA = 197
| PA2 =
| PAB =
| PA3 =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = Burrow<!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 8N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{Creature ability|[[Defensive Strength]]|<Not Known>}}
| Melee = 154
{{Creature ability|[[Target Defense]]|<Not Known>}}
| noability =
| Ranged =
| Bolt = 157
| UDF = 134
| BarTD = 78
| CleTD = 74
| EmpTD =
| PalTD =
| RanTD =
| SorTD =
| WizTD =
| MjETD =
| MnETD = 82
| MjSTD = 73
| MnSTD = 82
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| type = <Not Known>
| coins = Yes
| skin = <Not Known>
| magic items = Yes
| nobox =
| gems = Yes
| noskinvalue =
| boxes = Yes
| other =
| skin = None
}}
}}
{{Creature end}}
{{Creature end}}
<pre{{log2|margin-right=26em}}>The roa'ter wormling is large worm that seems not quite fully grown, and yet it is still a massive creature around fifteen feet long. Though young, it possesses great strength and moves quickly about. Light red in color, it seems to have no eyes, but its keen tremor sense quickly finds targets.</pre>

This large worm seems to be not quite fully grown, and yet it still is a massive creature around fifteen feet long. Though young it possesses great strength and moves quickly about. Light red in color, it seems to have no eyes, but its keen sense of smell quickly finds targets.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>


==Hunting strategies==
==Hunting strategies==

{{addmetext}}
Like their [[Roa'ter|fully grown counterparts]], roa'ter wormlings execute a potentially dangerous burrowing attack and cannot be stunned. While burrowed, the wormlings also appear to stalk adventurers, following them from room to room...watch for the 'rumbling' in the ground, you'll know then it's following you. Casting [[Minor Sanctuary (213)]] or [[Song of Peace (1011)]], or hiding (if one is good at it) and waiting for the roa'ter to surface is a safe way to avoid being attacked if you see them burrow.

These thing will also come up from the ground unannounced...no rumbling, no nothing. Just 'there' suddenly. I'm a rogue with great dex, agility and reflexes and got killed by this thing this way. If you hear it's 'rumbling', you can sometimes survive it's explosion from the ground or get only injured and not die.

Unlike fully-grown roa'ters, it is not clear whether the wormlings are large enough to eat adventurers.

==Other information==
==Other information==
{{addmetext}}


A wormling burrows:
== References ==
<pre{{log2|margin-right=350px}}>
* http://www.play.net/gs4/info/bestiary/
A roa'ter wormling suddenly lurches into the air, then dives straight into the floor with amazing force!
In a few seconds, it has buried itself so deeply you can no longer see any part of the wormling, however you can still feel the vibrations of its violent departure.</pre>

The sounds of a wormling underground:
<pre{{log2|margin-right=350px}}>
You feel the ground shake violently and hear something move from deep underneath you.
</pre>

A wormling fails a burrow maneuver attack:
<pre{{log2|margin-right=350px}}>
Dirt and rock explode from the floor beneath Chalcedony as a roa'ter wormling erupts from underground and crashes onto the surface!
Rocks and dirt pelt Chalcedony as she is thrown into the air!
Chalcedony makes a stunning maneuver in the air avoiding the majority of the debris and landing upright!
</pre>

A wormling succeeds in its burrowing attack:
<pre{{log2|margin-right=350px}}>
Dirt and rock explode from the floor beneath Chalcedony as a roa'ter wormling erupts from underground and crashes onto the surface!
Rocks and dirt pelt Chalcedony as she is thrown into the air!
Chalcedony manages to right herself in the air and lands upright, but some of the heavier debris strikes her!
... 10 points of damage!
Strike to head reddens cheekbone.
She is stunned!
</pre>

==Behind the Scenes==

The roa'ter wormling description was once:

<pre{{log2|margin-right=26em}}>This large worm seems to be not quite fully grown, and yet it still is a massive creature around fifteen feet long. Though young it possesses great strength and moves quickly about. Light red in color, it seems to have no eyes, but its keen sense of smell quickly finds targets.</pre>


{{Nearlevel
{{Nearlevel
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}}
}}


[[Category:Zaerthu Tunnels creatures]]
[[Category:Sunfist hated enemies]]

Latest revision as of 23:21, 4 November 2021

Roa'ter wormling
Level 24
Family Worm family creatures
Body Type Worm
Classification(s) Living
Area(s) Found Zaerthu Tunnels
BCS Yes
HP
Speed
Attack Attributes
Physical Attacks
Charge (attack) 197 AS
Combat Maneuvers
Burrow
Defense Attributes
Armor
Double Leather (natural) ASG 8N
Defensive Strength (DS)
Melee 154
Ranged
Bolt 157
Unarmed Defense Factor
UDF 134
Target Defense (TD)
Bard Base 78
Cleric Base 74
Empath Base
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental 82
Major Elemental
Minor Spiritual 82
Major Spiritual 73
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other
The roa'ter wormling is large worm that seems not quite fully grown, and yet it is still a massive creature around fifteen feet long.  Though young, it possesses great strength and moves quickly about.  Light red in color, it seems to have no eyes, but its keen tremor sense quickly finds targets.

Hunting strategies

Like their fully grown counterparts, roa'ter wormlings execute a potentially dangerous burrowing attack and cannot be stunned. While burrowed, the wormlings also appear to stalk adventurers, following them from room to room...watch for the 'rumbling' in the ground, you'll know then it's following you. Casting Minor Sanctuary (213) or Song of Peace (1011), or hiding (if one is good at it) and waiting for the roa'ter to surface is a safe way to avoid being attacked if you see them burrow.

These thing will also come up from the ground unannounced...no rumbling, no nothing. Just 'there' suddenly. I'm a rogue with great dex, agility and reflexes and got killed by this thing this way. If you hear it's 'rumbling', you can sometimes survive it's explosion from the ground or get only injured and not die.

Unlike fully-grown roa'ters, it is not clear whether the wormlings are large enough to eat adventurers.

Other information

A wormling burrows:

A roa'ter wormling suddenly lurches into the air, then dives straight into the floor with amazing force!
In a few seconds, it has buried itself so deeply you can no longer see any part of the wormling, however you can still feel the vibrations of its violent departure.

The sounds of a wormling underground:

You feel the ground shake violently and hear something move from deep underneath you.

A wormling fails a burrow maneuver attack:

Dirt and rock explode from the floor beneath Chalcedony as a roa'ter wormling erupts from underground and crashes onto the surface!
Rocks and dirt pelt Chalcedony as she is thrown into the air!
Chalcedony makes a stunning maneuver in the air avoiding the majority of the debris and landing upright!

A wormling succeeds in its burrowing attack:

Dirt and rock explode from the floor beneath Chalcedony as a roa'ter wormling erupts from underground and crashes onto the surface!
Rocks and dirt pelt Chalcedony as she is thrown into the air!
Chalcedony manages to right herself in the air and lands upright, but some of the heavier debris strikes her!
   ... 10 points of damage!
   Strike to head reddens cheekbone.
   She is stunned!

Behind the Scenes

The roa'ter wormling description was once:

This large worm seems to be not quite fully grown, and yet it still is a massive creature around fifteen feet long.  Though young it possesses great strength and moves quickly about.  Light red in color, it seems to have no eyes, but its keen sense of smell quickly finds targets.
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