Stone sentinel: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = stone_sentinel.jpg
| level = 53
| level = 53<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Golem <!-- Add creature to family page list, which will be linked on preview/save -->
| family = sentinel
| type = Biped<!-- Creature body type -->
| body =
| otherclass = Magical <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Magic, Pounds and Special.
| otherclass2 =
| area = [[Darkstone Castle]]<br>
| area = Darkstone Castle<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = No
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Pound<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->

| PAA = 380
| PA2 =
| PAB =
| PA3 =
| PAC =
| BT1 = Fireball<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA = 373
| WD1 = Mind Jolt<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA = 231 - 241
| WD2 = Silence
| WDB = 231 - 241
| WD3 =
| WDC =
| OS1 = Elemental Wave (410)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS2 = Earthen Fury (917)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = Stone-spitting<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = multi-attack<!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 20<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = Stun<!-- add IMM2 (up to 15) for additional immunities -->
{{Creature ability|[[Defensive Strength]]|([[melee]]) N/A}}
| Melee =
{{Creature ability|[[Defensive Strength]]|([[ranged]]) N/A}}
| Ranged = 63 - 103
{{Creature ability|[[Defensive Strength]]|([[bolt]]) N/A}}
| Bolt =
{{Creature ability|[[Target Defense]]|([[Bard Base]]) N/A}}
| UDF = 294 - 446
{{Creature ability|[[Target Defense]]|([[Ranger]]) N/A}}
| BarTD =
{{Creature ability|[[Target Defense]]|([[Sorcerer]]) <N/A>}}
| CleTD =
{{Creature ability|[[Target Defense]]|([[Wizard]]) <N/A>}}
| EmpTD =
{{Creature ability|[[Target Defense]]|([[Cleric]]) <N/A>}}
| PalTD =
{{Creature ability|[[Target Defense]]|([[Empath]]) <N/A>}}
| RanTD =
{{Creature ability|[[Target Defense]]|([[MjE]]) <N/A>}}
| SorTD =
{{Creature ability|[[Target Defense]]|([[MnE]]) <N/A>}}
| WizTD =
{{Creature ability|[[Target Defense]]|([[MjS]]) <N/A>}}
| MjETD =
{{Creature ability|[[Target Defense]]|([[MnS]]) <N/A>}}
| noability =
| MnETD =
| MjSTD =
| MnSTD =
| MnMTD = 163 - 168
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| type = <Not Known>
| coins = Yes
| skin = <Not Known>
| magic items = Yes
| nobox =
| gems = Yes
| noskinvalue =
| boxes = Yes
| other =
| skin = No
}}
}}
{{Creature end}}
{{Creature end}}


Comprised of solid blocks of granite, the immense stone sentinel stands and moves very stiffly. Each portion of its anatomy is chiseled in rectangular pieces with sharp right angles. It is not apparent how this animated construct moves, or how it even stays together, but somehow it does both effectively. The attacks of a stone sentinel carry the weight of tons of rock behind them. Being in the path of one is not an experience to be recommended.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
Comprised of solid blocks of granite, the immense stone sentinel stands and moves very stiffly. Each portion of its anatomy is chiseled in rectangular pieces with sharp right angles. It is not apparent how this animated construct moves, or how it even stays together, but somehow it does both effectively. The attacks of a stone sentinel carry the weight of tons of rock behind them. Being in the path of one is not an experience to be recommended.


==Hunting strategies==
==Hunting strategies==

{{addmetext}}
Make sure to have a way to fight undead in sentinel area. The area has a lot of banshee as well as sentinels.

Finish off banshees quickly unless you can resist their screams...the bind effect makes sentinels much more dangerous.

If possible, cut off a sentinel leg then aim for body. Sentinels do not die from critical blows so you have to do a lot of damage.

==Other information==
==Other information==
Stone Sentinels are stun proof and immune to many death criticals.<br>
{{addmetext}}

Skin is equivalent to ASG 20 (full plate).<br>

They are also unable to be hit by open handed UAC attack need to have a UAC brawling weapon in hand to hit with UAC attacks.<br>
<div {{log|margin-right=350px}}>
You reach out to attack the stone sentinel. The area around that part of the stone sentinel's skin glows an intense blue, freezing your hand.<br>
Roundtime: 8 sec.
</div>

Able to heal wounds using circles.
<div {{log|margin-right=350px}}>
A stone sentinel is enveloped by an intense shimmering circle and is completely healed.
</div>

Stone Sentinels are able to make the circles explode.
<div {{log|margin-right=350px}}>An intense shimmering circle explodes in a shower of shimmering sparks.<br>
You are hit by the explosion.<br>
... 25 points of damage!<br>
Nasty shock to right hand stiffens fingers. Nice and painful.<br>
You are stunned for 2 rounds!
</div>
An example of a stone sentinel's stone-spitting [[Creature maneuver|maneuver attack]]:

<div {{log|margin-right=350px}}>A stone sentinel opens its mouth and spews out a shower of stones at you.<br>
You are hit by a stone.<br>
... 5 points of damage!<br>
Blow grazes your left arm lightly.<br>
You are hit by a stone.<br>
... 10 points of damage!<br>
Light strike to your chest.<br>
You are hit by a stone.<br>
... 5 points of damage!<br>
Strike glances off your chest.<br>
You narrowly miss being hit by a stone.<br>
You are hit by a stone.<br>
... 5 points of damage!<br>
Blow grazes your left arm lightly.<br>
You are hit by a stone.<br>
... 25 points of damage!<br>
Strong blow to your right arm breaks it!<br>
You are stunned for 3 rounds!<br>
You are hit by a stone.<br>
... 20 points of damage!<br>
Good blow to your back!<br>
You narrowly miss being hit by a stone.<br>
You are hit by a stone.<br>
... 5 points of damage!<br>
Blow to your back connects lightly.<br>
You are hit by a stone.<br>
... 25 points of damage!<br>
Strong blow to your left hand!</div>


== References ==
==Behind the Scenes==
The original lore for the sentinels in the [[ICE age|I.C.E. Age]] is that they were one of the malevolent artificial constructs fashioned by the [[Empress Kadaena]]. Following the cataclysm of the [[First Era]] of the [[Shadow World]] history, they fell into disuse as merely dormant statues. They would later be adapted as sentries for the keeps and dark castles of evil powers. Other examples of such constructs include the [[Lesser vruul|Gogor]], [[Shards]], and [[Kaeden]]. While the sentinels in the game appear almost as simple as golems, they have an array of magical properties making them considerably more complex. It might be the case that [[Estrion]] was able to construct these himself rather than acquire them, thus explaining their crude appearance, as the pedestal void was apparently created by him but is a [[Lord of Essaence]] style portal. In itself it is an interesting point to note, with respect to [[Lesser vruul#Behind the Scenes|other]] game specific lore, that the ritual for opening a [[Avatar#Dark Gods|temporary]] unholy gate to Charon ([[Lornon]]) apparently [[Uthex Kathiasas|involves]] Lord of Essaence gate magic.
* http://www.play.net/gs4/info/bestiary/


{{Nearlevel
{{Nearlevel
Line 55: Line 150:
}}
}}


[[Category:Darkstone Castle creatures]]
[[Category:Sunfist hated enemies]]

Latest revision as of 08:25, 15 August 2020

Stone sentinel
Stone sentinel.jpg
Level 53
Family Golem family creatures
Body Type Biped
Classification(s) Magical
Area(s) Found Darkstone Castle
BCS Yes
HP
Speed
Attack Attributes
Physical Attacks
Pound 380 AS
Bolt Spells
Fireball 373 AS
Warding Spells
Mind Jolt 231 - 241 CS
Silence 231 - 241 CS
Misc. Offensive Spells
Elemental Wave (410)
Earthen Fury (917)
Special Offensive Abilities
Stone-spitting multi-attack
Defense Attributes
Armor
Full Plate ASG 20
Immunities
Stun
Defensive Strength (DS)
Melee
Ranged 63 - 103
Bolt
Unarmed Defense Factor
UDF 294 - 446
Target Defense (TD)
Bard Base
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental 163 - 168
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin No
Other

Comprised of solid blocks of granite, the immense stone sentinel stands and moves very stiffly. Each portion of its anatomy is chiseled in rectangular pieces with sharp right angles. It is not apparent how this animated construct moves, or how it even stays together, but somehow it does both effectively. The attacks of a stone sentinel carry the weight of tons of rock behind them. Being in the path of one is not an experience to be recommended.

Hunting strategies

Make sure to have a way to fight undead in sentinel area. The area has a lot of banshee as well as sentinels.

Finish off banshees quickly unless you can resist their screams...the bind effect makes sentinels much more dangerous.

If possible, cut off a sentinel leg then aim for body. Sentinels do not die from critical blows so you have to do a lot of damage.

Other information

Stone Sentinels are stun proof and immune to many death criticals.

Skin is equivalent to ASG 20 (full plate).

They are also unable to be hit by open handed UAC attack need to have a UAC brawling weapon in hand to hit with UAC attacks.

You reach out to attack the stone sentinel. The area around that part of the stone sentinel's skin glows an intense blue, freezing your hand.
Roundtime: 8 sec.

Able to heal wounds using circles.

A stone sentinel is enveloped by an intense shimmering circle and is completely healed.

Stone Sentinels are able to make the circles explode.

An intense shimmering circle explodes in a shower of shimmering sparks.

You are hit by the explosion.
... 25 points of damage!
Nasty shock to right hand stiffens fingers. Nice and painful.
You are stunned for 2 rounds!

An example of a stone sentinel's stone-spitting maneuver attack:

A stone sentinel opens its mouth and spews out a shower of stones at you.

You are hit by a stone.
... 5 points of damage!
Blow grazes your left arm lightly.
You are hit by a stone.
... 10 points of damage!
Light strike to your chest.
You are hit by a stone.
... 5 points of damage!
Strike glances off your chest.
You narrowly miss being hit by a stone.
You are hit by a stone.
... 5 points of damage!
Blow grazes your left arm lightly.
You are hit by a stone.
... 25 points of damage!
Strong blow to your right arm breaks it!
You are stunned for 3 rounds!
You are hit by a stone.
... 20 points of damage!
Good blow to your back!
You narrowly miss being hit by a stone.
You are hit by a stone.
... 5 points of damage!
Blow to your back connects lightly.
You are hit by a stone.
... 25 points of damage!

Strong blow to your left hand!

Behind the Scenes

The original lore for the sentinels in the I.C.E. Age is that they were one of the malevolent artificial constructs fashioned by the Empress Kadaena. Following the cataclysm of the First Era of the Shadow World history, they fell into disuse as merely dormant statues. They would later be adapted as sentries for the keeps and dark castles of evil powers. Other examples of such constructs include the Gogor, Shards, and Kaeden. While the sentinels in the game appear almost as simple as golems, they have an array of magical properties making them considerably more complex. It might be the case that Estrion was able to construct these himself rather than acquire them, thus explaining their crude appearance, as the pedestal void was apparently created by him but is a Lord of Essaence style portal. In itself it is an interesting point to note, with respect to other game specific lore, that the ritual for opening a temporary unholy gate to Charon (Lornon) apparently involves Lord of Essaence gate magic.

Near-level creatures - edit
Level 51

none

Level 52


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