Swamp hag: Difference between revisions
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(updated family to witch family creatures, removed outdated play.net bestiary link, added link to hag on wikipedia article) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = |
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| level = 42<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = hag |
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| family = Witch <!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = hag |
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| type = Biped<!-- Creature body type --> |
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| body = |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| attacks = Claws and Magic. |
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| otherclass2 = Element-based |
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| area = [[Miasmal Forest]]<br> |
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| area = Miasmal Forest<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| undead = No |
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| area2 = |
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| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 240 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Slap<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 255 |
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| PA2 = |
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| PAB = |
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| PA3 = |
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| PAC = |
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| BT1 = Major Fire (908)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = 235 |
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| WD1 = Hand of Tonis (505)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = 224 |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = Call Wind (912)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| OS2 = Sandstorm (914) |
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| OS3 = Tremors (909) |
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| OS4 = Major Elemental Wave (435) |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{Creature ability|[[Defensive Strength]]|([[melee]]) N/A}} |
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| Melee = |
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{{Creature ability|[[Defensive Strength]]|([[ranged]]) N/A}} |
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| Ranged = |
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{{Creature ability|[[Defensive Strength]]|([[bolt]]) N/A}} |
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| Bolt = 309 |
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{{Creature ability|[[Target Defense]]|([[Bard Base]]) N/A}} |
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| UDF = |
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{{Creature ability|[[Target Defense]]|([[Ranger]]) N/A}} |
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| BarTD = |
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{{Creature ability|[[Target Defense]]|([[Sorcerer]]) <N/A>}} |
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| CleTD = 159 |
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{{Creature ability|[[Target Defense]]|([[Wizard]]) <N/A>}} |
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| EmpTD = |
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{{Creature ability|[[Target Defense]]|([[Cleric]]) <N/A>}} |
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| PalTD = |
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{{Creature ability|[[Target Defense]]|([[Empath]]) <N/A>}} |
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| RanTD = |
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{{Creature ability|[[Target Defense]]|([[MjE]]) <N/A>}} |
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| SorTD = 161 |
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{{Creature ability|[[Target Defense]]|([[MnE]]) <N/A>}} |
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| WizTD = |
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{{Creature ability|[[Target Defense]]|([[MjS]]) <N/A>}} |
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| MjETD = |
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{{Creature ability|[[Target Defense]]|([[MnS]]) <N/A>}} |
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| MnETD = |
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| MjSTD = |
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| MnSTD = |
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| MnMTD = |
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| DSP1 = Elemental Defense I (401)<!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = Elemental Defense II (406) |
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| DSP3 = Elemental Defense III (414) |
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| DSP4 = Elemental Focus (513) |
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| DSP5 = Prismatic Guard (905) |
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| DSP6 = Strength (509) |
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| DSP7 = Thurfel's Ward (503) |
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| DSP8 = Wizard Shield (919) |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
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| magic items = Yes |
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| gems = Yes |
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| boxes = Yes |
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| other = None |
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| skin = None |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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__NOTOC__ |
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Small and rather unimposing, the swamp hag is a dangerous, magical foe. Her stringy, oiled-flat hair glistens as her eerie, coal-black eyes dart about her surroundings always searching for victims. Bright red sparks scatter from her fingertips whenever she clenches her clawed hands. Dark grey skin and thin emaciated arms and legs provide stark contrast to the hag's distended, bulbous stomach. |
Small and rather unimposing, the '''swamp hag''' is a dangerous, magical foe. Her stringy, oiled-flat hair glistens as her eerie, coal-black eyes dart about her surroundings always searching for victims. Bright red sparks scatter from her fingertips whenever she clenches her clawed hands. Dark grey skin and thin emaciated arms and legs provide stark contrast to the hag's distended, bulbous stomach. |
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==Hunting strategies== |
==Hunting strategies== |
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Swamp hags are not only immune to fire, but they gain mana from fire criticals impacting them. |
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{{addmetext}} |
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If a swamp hag casts [[Sandstorm (914)]] on you, quickly running to Niima's Shrine and waiting out the duration of the spell there will prevent it from dealing damage to you. |
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==Spell Preparation Messaging== |
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<div {{log|margin-right=350px}}>A swamp hag gestures with a hand and a smoky haze gathers around her hands.</div> |
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==Other information== |
==Other information== |
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The hags drop small black kettles. If left to themselves, the kettles will slowly boil until they explode, injuring everyone in the room. The kettles can be kicked over before they explode, and will result in a minor injury to the kicker's leg. This may still injure others in the room, so be careful to avoid kicking kettles with others in the room. |
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{{addmetext}} |
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<div {{log|margin-right=350px}}> |
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>kick kettle<br> |
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As your foot connects with the black kettle, it tips over, splashing the boiling liquid onto your leg.<br> |
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... 5 points of damage!<br> |
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Minor burns to left leg. That hurts a bit.<br> |
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A boiling mass of liquid moves outward from a small black kettle.<br> |
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You are buffeted by the billowing clouds of steam arising from the boiling mass, but remain standing. |
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</div> |
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One can LOOK at the kettle to see how long it has until it explodes. The harder it is boiling, the less time is left. |
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The kettles damage creatures in the room as well. A common tactic is to leave the room, PEER to see when the kettle explodes and knocks things over, and go back in and clear it out. This tactic works better when other hunters are not in the area and thus cannot be injured by the errant kettle. |
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A swamp hag will heckle her victims: |
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<div {{log|margin-right=350px}}>A swamp hag leans over you and hisses, "Your profession appears to have a severe weakness. It is susceptible to dying. I understand there are nice safe jobs running messages. Consider it."</div> |
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<div {{log|margin-right=350px}}>A swamp hag leans over Astru and hisses, "I do so hope one of your animal friends appears to help you. A roasted animal haunch would be most suitable about now."</div> |
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== References == |
== References == |
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* [https://en.wikipedia.org/wiki/Hag Hag on Wikipedia] |
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* http://www.play.net/gs4/info/bestiary/ |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 44 |
|levelp2 = 44 |
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}} |
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[[Category:Miasmal Forest creatures]] |
Latest revision as of 08:12, 28 June 2020
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Small and rather unimposing, the swamp hag is a dangerous, magical foe. Her stringy, oiled-flat hair glistens as her eerie, coal-black eyes dart about her surroundings always searching for victims. Bright red sparks scatter from her fingertips whenever she clenches her clawed hands. Dark grey skin and thin emaciated arms and legs provide stark contrast to the hag's distended, bulbous stomach.
Hunting strategies
Swamp hags are not only immune to fire, but they gain mana from fire criticals impacting them.
If a swamp hag casts Sandstorm (914) on you, quickly running to Niima's Shrine and waiting out the duration of the spell there will prevent it from dealing damage to you.
Spell Preparation Messaging
Other information
The hags drop small black kettles. If left to themselves, the kettles will slowly boil until they explode, injuring everyone in the room. The kettles can be kicked over before they explode, and will result in a minor injury to the kicker's leg. This may still injure others in the room, so be careful to avoid kicking kettles with others in the room.
>kick kettle
As your foot connects with the black kettle, it tips over, splashing the boiling liquid onto your leg.
... 5 points of damage!
Minor burns to left leg. That hurts a bit.
A boiling mass of liquid moves outward from a small black kettle.
You are buffeted by the billowing clouds of steam arising from the boiling mass, but remain standing.
One can LOOK at the kettle to see how long it has until it explodes. The harder it is boiling, the less time is left.
The kettles damage creatures in the room as well. A common tactic is to leave the room, PEER to see when the kettle explodes and knocks things over, and go back in and clear it out. This tactic works better when other hunters are not in the area and thus cannot be injured by the errant kettle.
A swamp hag will heckle her victims:
References
Near-level creatures - edit | ||||||||||
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