Tree spirit: Difference between revisions
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SPYRIDONM3 (talk | contribs) (Natural armor ASG 8 double leather equivalent, log2 creature description, updated to attack|defense attributes2, Major Shock (910), treasure, boxes|shards) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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| picture = Tree_spirit.jpg |
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{{Creature start |
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| level = 26 <!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = Tree <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Plantlife |
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| type = Plantlife <!-- Creature body type --> |
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| family = spirit |
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| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = Danjirland |
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| attacks = Ensnares and Magic. |
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| area2 = Foggy Valley |
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| area = [[Icemule Environs]]<br>[[Lunule Weald]]<br>[[Foggy Valley]]<br>[[Danjirland]]<br> |
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| area4 = Lunule Weald<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = <Not Known> |
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| bcs = <Not Known> <!-- All new creatures are BCS --> |
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| hitpoints = 310 |
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| roundtime = ?<!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Ensnare <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 190 |
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| BT1 = Major Shock (910)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = 194 |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| OS1 = Call Lightning (125)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| OS2 = Call Wind (912) |
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| OS3 = Earthen Fury (917) |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 8N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{Creature ability|[[Defensive Strength]]|<Not Known>}} |
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| Melee = 194 |
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{{Creature ability|[[Target Defense]]|<Not Known>}} |
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| Ranged = ? |
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| Bolt = 111 |
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| BarTD = 78 |
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| CleTD = 82 |
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| EmpTD = ? |
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| PalTD = ? |
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| RanTD = ? |
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| SorTD = 88 |
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| WizTD = ? |
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| MjETD = ? |
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| MnETD = 91 |
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| MjSTD = ? |
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| MnSTD = 84 |
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| MnMTD = ? |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --> |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
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| magic items = Yes |
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| boxes = Yes |
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| other = [[Glimmering blue essence shard]] |
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| skin = None |
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| nobox = |
| nobox = |
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| noskinvalue = |
| noskinvalue = |
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{{Creature end}} |
{{Creature end}} |
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The undead tree spirit resides among its living brethren, barely distinguishable from them until it is awakened from its slumber. It resembles many different types of towering trees, for a tree spirit is able to take on the shape and appearance of the forest around it. Being spirit, though, it is not quite solid, not quite sharply defined, and its appearance shifts slightly as it moves. Many are fooled by a tree spirit's soft, soothing whispering, only to realize with horror that it is the preparation of a lethal spell. |
<pre{{log2|margin-right=26em}}>The undead tree spirit resides among its living brethren, barely distinguishable from them until it is awakened from its slumber. It resembles many different types of towering trees, for a tree spirit is able to take on the shape and appearance of the forest around it. Being spirit, though, it is not quite solid, not quite sharply defined, and its appearance shifts slightly as it moves. Many are fooled by a tree spirit's soft, soothing whispering, only to realize with horror that it is the preparation of a lethal spell.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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Beware the tree spirit's ability to cast [[Earthen Fury (917)]], which can cause severe damage if you are improperly trained to defend against [[SMRv2]] attacks. The tree spirit can also cast [[Call Wind (912)]], which can induce hard [[roundtime]] and reduce stance considerably. |
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{{addmetext}} |
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==Other information== |
==Other information== |
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Tree spirits will decay very quickly when killed (approximately upon their next turn), making it tricky to obtain loot if you are under hard [[roundtime]] (i.e. from swinging a melee weapon). This may make hunting tree spirits more suitable for spellcasters, who primarily undergo [[cast roundtime]] during battle. |
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{{addmetext}} |
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== References == |
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* http://www.play.net/gs4/info/bestiary/ |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 28 |
|levelp2 = 28 |
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}} |
}} |
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[[Category:Lunule Weald creatures]] |
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[[Category:Foggy Valley creatures]] |
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[[Category:Danjirland creatures]] |
Latest revision as of 06:30, 29 April 2021
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The undead tree spirit resides among its living brethren, barely distinguishable from them until it is awakened from its slumber. It resembles many different types of towering trees, for a tree spirit is able to take on the shape and appearance of the forest around it. Being spirit, though, it is not quite solid, not quite sharply defined, and its appearance shifts slightly as it moves. Many are fooled by a tree spirit's soft, soothing whispering, only to realize with horror that it is the preparation of a lethal spell.
Hunting strategies
Beware the tree spirit's ability to cast Earthen Fury (917), which can cause severe damage if you are improperly trained to defend against SMRv2 attacks. The tree spirit can also cast Call Wind (912), which can induce hard roundtime and reduce stance considerably.
Other information
Tree spirits will decay very quickly when killed (approximately upon their next turn), making it tricky to obtain loot if you are under hard roundtime (i.e. from swinging a melee weapon). This may make hunting tree spirits more suitable for spellcasters, who primarily undergo cast roundtime during battle.
Near-level creatures - edit | ||||||||||
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