Urgh: Difference between revisions

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(Natural armor ASG 12, log2 creature description)
 
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->

| picture = urgh.jpg
{{Creature start
| level = 4<!-- This will also be used at the end of the page in the Near level creature template -->
| level = 4
| family = Suine <!-- Add creature to family page list, which will be linked on preview/save -->
| type = Quadruped
| type = Quadruped<!-- Creature body type -->
| family = urgh
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| body =
| otherclass2 =
| attacks = Maneuvers and Tusks.
| area = Cairnfang Forest<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = [[Dead Plateau]]<br>[[Marshtown]]<br>[[Cairnfang Forest]]<br>[[Vornavian Coast]]<br>
| undead = No
| area2 = Dead Plateau
| bcs = <Not Known>
| area3 = Marshtown
| area4 = Vornavian Coast
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 51
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Impale<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->

| PAA = 84
| PA2 =
| PAB =
| PA3 =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{Creature ability|[[Defensive Strength]]|<Not Known>}}
| Melee = 49
{{Creature ability|[[Target Defense]]|<Not Known>}}
| noability =
| Ranged =
| Bolt = 19
| UDF = 72
| BarTD = 12
| CleTD =
| EmpTD =
| PalTD =
| RanTD =
| SorTD = 12
| WizTD =
| MjETD = 12
| MnETD = 12
| MjSTD =
| MnSTD = 12
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| type = <Not Known>
| coins = No
| skin = <Not Known>
| magic items = No
| nobox =
| gems = No
| noskinvalue =
| boxes = No
| other =
| skin = urgh hide
}}
}}
{{Creature end}}
{{Creature end}}


The herbivorous urgh resembles, if anything, an overgrown, hairy pig. He stands on four feet and has a dark brown coat and curled, hairless tail. Instead of the usual upper and lower jaw in the front of his head, though, the urgh has an extremely long upper lip, which he can extend a good two feet to drag vegetation back into his mouth. Under the mouth reside two long, sharp tusks, used for digging up peat and other grasses upon which the urgh feeds, and for defense.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
<pre{{log2|margin-right=26em}}>The herbivorous urgh resembles, if anything, an overgrown, hairy pig. He stands on four feet and has a dark brown coat and curled, hairless tail. Instead of the usual upper and lower jaw in the front of his head, though, the urgh has an extremely long upper lip, which he can extend a good two feet to drag vegetation back into his mouth. Under the mouth reside two long, sharp tusks, used for digging up peat and other grasses upon which the urgh feeds, and for defense.</pre>


==Hunting strategies==
==Hunting strategies==
{{addmetext}}
{{addmetext}}
==Other information==
==Other information==
Although they do not wear physical armor, their skin provides protection equivalent to brigandine [[armor]] (ASG 12). Since there is no actual armor worn the [[CvA]] value is +25.
{{addmetext}}

== References ==
* http://www.play.net/gs4/info/bestiary/


{{Nearlevel
{{Nearlevel
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|levelp2 = 6
|levelp2 = 6
}}
}}

[[Category:Dead Plateau creatures]]
[[Category:Marshtown creatures]]
[[Category:Cairnfang Forest creatures]]
[[Category:Vornavian Coast creatures]]

Latest revision as of 09:49, 13 May 2021

Urgh
Urgh.jpg
Level 4
Family Suine family creatures
Body Type Quadruped
Classification(s) Living
Area(s) Found Cairnfang Forest
Dead Plateau
Marshtown
Vornavian Coast
BCS Yes
HP 51
Speed
Attack Attributes
Physical Attacks
Impale 84 AS
Defense Attributes
Armor
Brigandine Armor (natural) ASG 12N
Defensive Strength (DS)
Melee 49
Ranged
Bolt 19
Unarmed Defense Factor
UDF 72
Target Defense (TD)
Bard Base 12
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 12
Wizard Base
Minor Elemental 12
Major Elemental 12
Minor Spiritual 12
Major Spiritual
Minor Mental
Treasure Attributes
Coins No
Gems No
Magic Items No
Boxes No
Skin urgh hide
Other
The herbivorous urgh resembles, if anything, an overgrown, hairy pig.  He stands on four feet and has a dark brown coat and curled, hairless tail.  Instead of the usual upper and lower jaw in the front of his head, though, the urgh has an extremely long upper lip, which he can extend a good two feet to drag vegetation back into his mouth.  Under the mouth reside two long, sharp tusks, used for digging up peat and other grasses upon which the urgh feeds, and for defense.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Although they do not wear physical armor, their skin provides protection equivalent to brigandine armor (ASG 12). Since there is no actual armor worn the CvA value is +25.

Near-level creatures - edit
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