Wild hound: Difference between revisions

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(updated family to canine, removed outdated play.net bestiary link, added link to hound article on wikipedia)
 
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 31
| picture =
| level = 31<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Quadruped
| family = Canine <!-- Add creature to family page list, which will be linked on preview/save -->
| family = hound
| type = Quadruped<!-- Creature body type -->
| body =
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Bites and Charges.
| otherclass2 =
| area = [[Orcswold]]<br>
| area = Orcswold<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = No
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->

| PAA =
| PA2 =
| PAB =
| PA3 =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{Creature ability|[[Defensive Strength]]|([[melee]]) N/A}}
| Melee =
{{Creature ability|[[Defensive Strength]]|([[ranged]]) N/A}}
| Ranged =
{{Creature ability|[[Defensive Strength]]|([[bolt]]) N/A}}
| Bolt =
{{Creature ability|[[Target Defense]]|([[Bard Base]]) N/A}}
| UDF =
{{Creature ability|[[Target Defense]]|([[Ranger]]) N/A}}
| BarTD =
{{Creature ability|[[Target Defense]]|([[Sorcerer]]) <N/A>}}
| CleTD =
{{Creature ability|[[Target Defense]]|([[Wizard]]) <N/A>}}
| EmpTD =
{{Creature ability|[[Target Defense]]|([[Cleric]]) <N/A>}}
| PalTD =
{{Creature ability|[[Target Defense]]|([[Empath]]) <N/A>}}
| RanTD =
{{Creature ability|[[Target Defense]]|([[MjE]]) <N/A>}}
| SorTD =
{{Creature ability|[[Target Defense]]|([[MnE]]) <N/A>}}
| WizTD =
{{Creature ability|[[Target Defense]]|([[MjS]]) <N/A>}}
| MjETD =
{{Creature ability|[[Target Defense]]|([[MnS]]) <N/A>}}
| noability =
| MnETD =
| MjSTD =
| MnSTD =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| type = <Not Known>
| coins =
| skin = <Not Known>
| magic items =
| nobox =
| gems =
| noskinvalue =
| boxes =
| other =
| skin =
}}
}}
{{Creature end}}
{{Creature end}}


The large canine is obviously closely related to her domestic cousins, but her vicious growl and the feral gleam in her intelligent eyes speak of her far wilder nature. Ticks and burs speckle her matted, dusty fur, and her wolflike tail sweeps from side to side as she prepares to spring on her intended prey.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
The large canine is obviously closely related to her domestic cousins, but her vicious growl and the feral gleam in her intelligent eyes speak of her far wilder nature. Ticks and burs speckle her matted, dusty fur, and her wolflike tail sweeps from side to side as she prepares to spring on her intended prey.


==Hunting strategies==
==Hunting strategies==
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== References ==
== References ==
* [https://en.wikipedia.org/wiki/Hound Hound on Wikipedia]
* http://www.play.net/gs4/info/bestiary/


{{Nearlevel
{{Nearlevel
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|levelp2 = 33
|levelp2 = 33
}}
}}

[[Category:Orcswold creatures]]

Latest revision as of 15:44, 25 June 2020

Wild hound
Level 31
Family Canine family creatures
Body Type Quadruped
Classification(s) Living
Area(s) Found Orcswold
BCS Yes
HP
Speed
Attack Attributes
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins
Gems
Magic Items
Boxes
Skin
Other

The large canine is obviously closely related to her domestic cousins, but her vicious growl and the feral gleam in her intelligent eyes speak of her far wilder nature. Ticks and burs speckle her matted, dusty fur, and her wolflike tail sweeps from side to side as she prepares to spring on her intended prey.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit
Level 29 Level 30 Level 31 Level 32 Level 33


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