Rabid squirrel: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = rabid_squirrel.jpg
| level = 2
| level = 2<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Quadruped
| family = Rodent <!-- Add creature to family page list, which will be linked on preview/save -->
| family = squirrel
| type = Quadruped<!-- Creature body type -->
| attacks = Claws and Nips.
| otherclass = Living<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Kobold Village]]<br>[[Icemule Environs]]<br>
| undead = No
| otherclass2 =
| area = Icemule Environs<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 = Kobold Village
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 36
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Nip (attack)<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA =
{{Creature ability|Nip|+46 [[AS]]}}
| nobolt =
| PA2 =
| nowarding =
| PAB =
| nomaneuver =
| PA3 =
| ability =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
{{Creature ability|Nip|disease}}
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 1N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+14 to +29 [[Defensive strength|DS]]}}
| Melee = 14 - 29
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt = 27
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF = 48
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD =
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD = 6
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 6
{{creature ability|[[Cleric Base]] |+6 [[Target defense|TD]]}}
| PalTD = 6
{{creature ability|[[Empath Base]] |+6 [[Target defense|TD]]}}
| RanTD = 6
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 6
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] | +6 [[Target defense|TD]]}}
| MnETD = 6
{{creature ability|[[Minor Spiritual]] |+6 [[Target defense|TD]]}}
| MjSTD = 6
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 6
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| type = None
| coins = None
| skin = squirrel tail
| magic items = None
| nobox =
| gems = None
| boxes = None
| other = None
| skin = a squirrel tail
}}
}}
{{Creature end}}
{{Creature end}}


A rabid squirrel is twice the size of your average squirrel. Its beady little eyes are blood-shot and watery and its mangy coat is a lusterless grey. The evil little creature slavers constantly and moves with terrifying speed.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
<pre{{log2|margin-right=26em}}>A rabid squirrel is twice the size of your average squirrel. Its beady little eyes are blood-shot and watery and its mangy coat is a lusterless grey. The evil little creature slavers constantly and moves with terrifying speed.</pre>


==Hunting strategies==
==Hunting strategies==
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==Other information==
==Other information==
The melee DS strength of the squirrels in the Kobold Village is approximately +29, whereas around Icemule they are approximately +14.
The melee DS strength of the squirrels in the Kobold Village is approximately +29, whereas around Icemule they are approximately +14.

Squirrels do not wear armor (ASG 1).


== References ==
== References ==
* [https://en.wikipedia.org/wiki/Squirrel Squirrel on Wikipedia]
* http://www.play.net/gs4/info/bestiary/


{{Nearlevel
{{Nearlevel
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|levelp2 = 4
|levelp2 = 4
}}
}}

[[Category:Kobold Village creatures]]
[[Category:Icemule Environs creatures]]

Latest revision as of 06:39, 6 May 2021

Rabid squirrel
Rabid squirrel.jpg
Level 2
Family Rodent family creatures
Body Type Quadruped
Classification(s) Living
Area(s) Found Icemule Environs
Kobold Village
BCS Yes
HP 36
Speed
Attack Attributes
Physical Attacks
Nip (attack)
Defense Attributes
Armor
None (natural) ASG 1N
Defensive Strength (DS)
Melee 14 - 29
Ranged
Bolt 27
Unarmed Defense Factor
UDF 48
Target Defense (TD)
Bard Base
Cleric Base 6
Empath Base 6
Paladin Base 6
Ranger Base 6
Sorcerer Base 6
Wizard Base
Minor Elemental 6
Major Elemental
Minor Spiritual 6
Major Spiritual 6
Minor Mental
Treasure Attributes
Coins None
Gems None
Magic Items None
Boxes None
Skin a squirrel tail
Other None
A rabid squirrel is twice the size of your average squirrel.  Its beady little eyes are blood-shot and watery and its mangy coat is a lusterless grey.  The evil little creature slavers constantly and moves with terrifying speed.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

The melee DS strength of the squirrels in the Kobold Village is approximately +29, whereas around Icemule they are approximately +14.

Squirrels do not wear armor (ASG 1).

References

Near-level creatures - edit


Level 1 Level 2 Level 3 Level 4
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