Ethereal triton sentry: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 103
| picture =
| level = 103 <!-- This will also be used at the end of the page in the Near level creature template -->
| type = biped
| family = Triton <!-- Add creature to family page list, which will be linked on preview/save -->
| family = triton
| type = Biped <!-- Creature body type -->
| attacks =
| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Ruined Temple]]<br>
| area = Ruined Temple <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = Yes ([[non-corporeal]])
| bcs = Yes
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = ?
| roundtime = ?<!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| warding =
| PAA =
{{creature ability|[[Mind Jolt (706)]]|+454 [[CS]]}}
| PA2 =
{{creature ability|[[Dark Catalyst (719)]]|+451 [[CS]]}}
| ability =
| PAB =
| PA3 =
{{creature ability|[[Implosion (720)]]}}
| PAC =

| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = Dark Catalyst (719)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA = +451 to +457
| WD2 = Mana Disruption (702)
| WDB = +451 to +457
| WD3 = Disintegrate (705)
| WDC = +451 to +457
| WD4 = Mind Jolt (706)
| WDD = +451 to +457
| OS1 = Implosion (720)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS2 = Major Elemental Wave (435)
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes
{{Creature defense attributes
Line 37: Line 55:
| ability =
| ability =
{{creature ability|[[Spirit Warding II (107)|Spirit Warding I]]}}
{{creature ability|[[Spirit Warding II (107)|Spirit Warding I]]}}
{{creature ability|[[Elemental Defense I (401)|Elemental Defense I]]}}
{{creature ability|[[Elemental Defense II (406)|Elemental Defense II]]}}
{{creature ability|[[Elemental Defense II (406)|Elemental Defense II]]}}
{{creature ability|[[Elemental Defense III (414)|Elemental Defense III]]}}
{{creature ability|[[Elemental Defense III (414)|Elemental Defense III]]}}
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==Other information==
==Other information==
{{addmetext}}
{{addmetext}}

==Messaging==
Spawn, death, and decay
<pre{{log2|margin-right=350px}}>
A spiraling array of particles begins to form and swirl together, forming an ethereal triton sentry!
</pre>


Movement
<pre{{log2|margin-right=350px}}>
An ethereal triton sentry drifts in, gliding swiftly just above the floor.

An ethereal triton sentry drifts in, leaving no trace of her presence upon the water's surface.
</pre>


Combat
<pre{{log2|margin-right=350px}}>
An ethereal triton sentry suddenly begins to emit a dull periodic thrumming sound, which reverberates off the walls and echoes into the distance! '''(calls other tritons in adjacent rooms to the Sentry)'''

A dull, periodic thrumming passes briefly through your ears, coming from the northeast.
The radical cocks her head slightly. A triton radical strides northeast, gliding swiftly through the water with a wary look on her face.
'''(above message seen from an adjacent room)'''


An ethereal triton sentry suddenly grows very still, her eye sockets blazing with a brilliant green. '''(searching for hidden adventurer)'''

Momentarily alert, the triton sentry seeks about, but rapidly loses focus. '''(failing to find a hidden adventurer)'''

An ethereal triton sentry raises a hazy pointed claw toward you in your hiding place! '''(finding a hidden adventurer)'''
</pre>


Spellcasting
<pre{{log2|margin-right=350px}}>
An ethereal triton sentry flickers slightly, a strange glow emanating from his hollow eye sockets! '''(casting defensive spell)'''

An ethereal triton sentry points an ethereal, clawed finger toward you! '''(casting offensive spell)'''
</pre>

Idle
<pre{{log2|margin-right=350px}}>
</pre>


== References ==
== References ==
* [https://en.wikipedia.org/wiki/Triton Triton on Wikipedia]
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1687 Ethereal triton sentry on Play.net bestiary]


{{Nearlevel
{{Nearlevel
Line 70: Line 132:
|levelp2 = 105
|levelp2 = 105
}}
}}

[[Category:Ruined Temple creatures]]

Latest revision as of 07:46, 18 December 2023

Ethereal triton sentry
Level 103
Family Triton family creatures
Body Type Biped
Classification(s) Non-corporeal undead
Area(s) Found Ruined Temple
BCS Yes
HP ?
Speed ?
Attack Attributes
Warding Spells
Dark Catalyst (719) +451 to +457 CS
Mana Disruption (702) +451 to +457 CS
Disintegrate (705) +451 to +457 CS
Mind Jolt (706) +451 to +457 CS
Misc. Offensive Spells
Implosion (720)
Major Elemental Wave (435)
Defense Attributes
Melee +421 DS
Brawling +391 MB
Ranged <N/A> DS
Bolt <N/A> DS
Bard Base +407 to +414 TD
Ranger Base <N/A> TD
Sorcerer Base <N/A> TD
Wizard Base <N/A> TD
Cleric Base <N/A> TD
Empath Base <N/A> TD
Paladin Base +379 TD
Major Elemental <N/A> TD
Minor Elemental <N/A> TD
Major Spiritual <N/A> TD
Minor Spiritual <N/A> TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Defensive Spells & Abilities
Spirit Warding I
Elemental Defense I
Elemental Defense II
Elemental Defense III
Elemental Targeting
Cloak of Shadows
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin ?
Other ?

The triton sentry holds himself erect, as he skims along the ground on long-nailed translucent webbed feet. Obsessively alert, the creature sniffs constantly and halts to listen every few moments. Despite empty eye sockets, constantly weeping viscous green mucus, he peers into the shadows for infiltrators, his head constantly turning with rapid, jerky motions. Threadbare green-belted robes cover his insubstantial frame.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

This section has not been added yet; please add to it now!

Messaging

Spawn, death, and decay

A spiraling array of particles begins to form and swirl together, forming an ethereal triton sentry!


Movement

An ethereal triton sentry drifts in, gliding swiftly just above the floor. 

An ethereal triton sentry drifts in, leaving no trace of her presence upon the water's surface.


Combat

An ethereal triton sentry suddenly begins to emit a dull periodic thrumming sound, which reverberates off the walls and echoes into the distance! (calls other tritons in adjacent rooms to the Sentry)

A dull, periodic thrumming passes briefly through your ears, coming from the northeast. 
The radical cocks her head slightly.  A triton radical strides northeast, gliding swiftly through the water with a wary look on her face.
(above message seen from an adjacent room)


An ethereal triton sentry suddenly grows very still, her eye sockets blazing with a brilliant green. (searching for hidden adventurer)

Momentarily alert, the triton sentry seeks about, but rapidly loses focus. (failing to find a hidden adventurer)

An ethereal triton sentry raises a hazy pointed claw toward you in your hiding place! (finding a hidden adventurer)


Spellcasting

An ethereal triton sentry flickers slightly, a strange glow emanating from his hollow eye sockets! (casting defensive spell)

An ethereal triton sentry points an ethereal, clawed finger toward you! (casting offensive spell)

Idle


References

Near-level creatures - edit
Level 101 Level 102


Level 103


Level 104 Level 105


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