Night golem: Difference between revisions
Jump to navigation
Jump to search
VANKRASN39 (talk | contribs) mNo edit summary |
SPYRIDONM3 (talk | contribs) (Natural armor ASG 12 brig equivalent, log2 creature description, pound attack, defenses (melee, bolt, udf), MjE|MnE TDs, other info) |
||
(5 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
|||
{{Creature start |
|||
| picture = Night_golem.jpg |
|||
⚫ | |||
| level = 5<!-- This will also be used at the end of the page in the Near level creature template --> |
|||
| type = Biped |
|||
| family = Golem<!-- Add creature to family page list, which will be linked on preview/save --> |
|||
| family = golem |
|||
| type = Biped<!-- Creature body type --> |
|||
| attacks = Brawls, Ensnares and Pounds. |
|||
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
|||
| area = [[The Citadel]]<br> |
|||
| |
| otherclass2 = |
||
| area = The Citadel<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
|||
⚫ | |||
| area2 = |
|||
| area3 = |
|||
| area4 = |
|||
| area5 = |
|||
| area6 = |
|||
| area7 = |
|||
| bcs = Yes <!-- All new creatures are BCS --> |
|||
| hitpoints = 65 |
|||
| roundtime = <!-- Creature speed --> |
|||
}} |
}} |
||
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
|||
{{Creature attack attributes |
|||
| PA1 = Ensnare<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
|||
| physical = |
|||
⚫ | |||
{{creature ability|[[Ensnare (attack)|Ensnare]]|+96 [[Attack strength|AS]]}} |
|||
| |
| PA2 = Pound |
||
| |
| PAB = 86 |
||
| PA3 = |
|||
| PAC = |
|||
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
|||
| BTA = |
|||
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
|||
| WDA = |
|||
| WD2 = |
|||
| WDB = |
|||
| WD3 = |
|||
| WDC = |
|||
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
|||
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
|||
| MN2 = |
|||
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
|||
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
|||
}} |
}} |
||
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
|||
{{Creature defense attributes |
|||
| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor --> |
|||
| defense = |
|||
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
|||
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
|||
| Melee = 11 - 72 |
|||
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
|||
| Ranged = |
|||
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
|||
⚫ | |||
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
|||
| UDF = 77 - 117 |
|||
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
|||
| BarTD = |
|||
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
|||
| CleTD = |
|||
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
|||
| EmpTD = |
|||
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
|||
| PalTD = |
|||
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
|||
| RanTD = |
|||
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
|||
| SorTD = |
|||
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
|||
| WizTD = |
|||
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
|||
| MjETD = 15 |
|||
{{creature ability|[[Major Spiritual]] | <N/A> [[Target defense|TD]]}} |
|||
| MnETD = 15 |
|||
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
|||
| MjSTD = |
|||
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
|||
| MnSTD = |
|||
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
|||
| |
| MnMTD = |
||
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
|||
| DSP2 = |
|||
| DSP3 = |
|||
| DSP4 = |
|||
| DSP5 = |
|||
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
|||
}} |
}} |
||
{{Creature treasure |
{{Creature treasure |
||
| type = boxes, gems, general treasure |
|||
| coins = Yes |
| coins = Yes |
||
| magic items = Yes |
| magic items = Yes |
||
| gems = Yes |
| gems = Yes |
||
| |
| boxes = Yes |
||
| |
| other = |
||
| skin = night golem finger |
| skin = night golem finger |
||
| nobox = |
|||
| noskinvalue = |
|||
}} |
}} |
||
{{Creature end}} |
{{Creature end}} |
||
Formed by the alchemists of the Citadel in their service to the Council of Twelve, these 4' tall golems appear to be made of coalesced night sky. Looking closely, you can see stars twinkling within their short, massive bodies. |
<pre{{log2|margin-right=26em}}>Formed by the alchemists of the Citadel in their service to the Council of Twelve, these 4' tall golems appear to be made of coalesced night sky. Looking closely, you can see stars twinkling within their short, massive bodies.</pre> |
||
==Hunting strategies== |
==Hunting strategies== |
||
{{addmetext}} |
{{addmetext}} |
||
==Other information== |
==Other information== |
||
Night golems are resistant but not invulnerable to [[puncture critical table|puncture]] damage. |
|||
Spawn messaging: |
|||
<pre{{log2|margin-right=26em}}>Pinpricks of light dance on the edge of your vision. Your eyes are drawn to it, and you see a night black form coalesce around them, forming a small night golem which glares malevolently ahead.</pre> |
|||
== References == |
== References == |
||
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1401 Night golem on Play.net] |
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1401 Night golem on Play.net bestiary] |
||
{{Nearlevel |
{{Nearlevel |
||
Line 63: | Line 93: | ||
|levelp2 = 7 |
|levelp2 = 7 |
||
}} |
}} |
||
[[Category:The Citadel creatures]] |
Latest revision as of 11:09, 30 May 2021
| ||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||
|
Formed by the alchemists of the Citadel in their service to the Council of Twelve, these 4' tall golems appear to be made of coalesced night sky. Looking closely, you can see stars twinkling within their short, massive bodies.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
Night golems are resistant but not invulnerable to puncture damage.
Spawn messaging:
Pinpricks of light dance on the edge of your vision. Your eyes are drawn to it, and you see a night black form coalesce around them, forming a small night golem which glares malevolently ahead.
References
Near-level creatures - edit | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|