War griffin: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 100
| picture =
| level = 100<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Hybrid
| family = Griffin<!-- Add creature to family page list, which will be linked on preview/save -->
| family = griffin
| type = Hybrid<!-- Creature body type -->
| attacks = Bites, Charges, Claws and Special.
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Old Ta'Faendryl]]<br>
| undead = No
| otherclass2 =
| area = Old Ta'Faendryl<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 400
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Bite<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 435 - 460
{{creature ability|[[Bite (attack)|Bite]]|+435 to +460 [[Attack strength|AS]]}}
| PA2 = Claw
{{creature ability|[[Claw (attack)|Claw]] (x2)|+445 to +470 [[Attack strength|AS]]}}
| PAB = 445 - 470
| maneuver =
| PA3 = Impale
{{creature ability|[[Screech]]|RT}}
| PAC = 436
{{creature ability|[[Wing swat]]|RT}}
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
{{creature ability|[[Wing buffet]]|[[Call Wind (912)]]}}
| BTA =
{{creature ability|Swoop, Carry, Drop}}
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| nobolt =
| nowarding =
| WDA =
| noability =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = Call Wind (912)<!-- Combat Maneuvers insert up to MN10 -->
| MN2 = Screech
| MN3 = Wing buffet
| MN4 = Wing swat
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| defense =
| asg = 12
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+343 [[Defensive strength|DS]]}}
| Melee = 343
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |+347 [[Defensive strength|DS]]}}
| Bolt = 347
{{creature ability|[[Bard Base]] |+390 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 390
{{creature ability|[[Sorcerer Base]] |+439 [[Target defense|TD]]}}
| CleTD = 409 - 418
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 409 - 415
{{creature ability|[[Cleric Base]] |+409 to +418 [[Target defense|TD]]}}
| PalTD =360
{{creature ability|[[Empath Base]] |+409 to +415 [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 439
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD =
{{creature ability|[[Minor Spiritual]] |+400 to +409 [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 400 - 409
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = no
| coins = No
| gems = yes
| magic items =
| magic items = no
| gems = Yes
| boxes = no
| boxes =
| other = Alchemy
| skin = a war griffin talon
| skin = a war griffin talon
| other = ?
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}


The war griffin is a magnificent beast, as if designed by the gods to embody fierce and graceful predation. Its front legs, forebody, wings, and head are those of a great eagle, complete with large golden feathers and aquiline beak. The rear half of the creature's body is that of a powerful lion, with short white fur and a long feline tail. Trained by its captors to enhance its fighting prowess, the massive war griffin is poetry in motion, its beautiful ferocity the last sight its foes ever see.
<pre{{log2|margin-right=26em}}>The war griffin is a magnificent beast, as if designed by the gods to embody fierce and graceful predation. Its front legs, forebody, wings, and head are those of a great eagle, complete with large golden feathers and aquiline beak. The rear half of the creature's body is that of a powerful lion, with short white fur and a long feline tail. Trained by its captors to enhance its fighting prowess, the massive war griffin is poetry in motion, its beautiful ferocity the last sight its foes ever see.</pre>


== Hunting strategies ==
== Hunting strategies ==
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}}
}}


[[Category:Old Ta'Faendryl creatures]]
[[Category:Avian Creatures]]
[[Category:Avian Creatures]]

Latest revision as of 22:26, 16 March 2024

War griffin
Level 100
Family Griffin family creatures
Body Type Hybrid
Classification(s) Living
Area(s) Found Old Ta'Faendryl
BCS Yes
HP 400
Speed
Attack Attributes
Physical Attacks
Bite 435 - 460 AS
Claw 445 - 470 AS
Impale 436 AS
Combat Maneuvers
Call Wind (912)
Screech
Wing buffet
Wing swat
Defense Attributes
Armor
Brigandine Armor ASG 12
Defensive Strength (DS)
Melee 343
Ranged
Bolt 347
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 390
Cleric Base 409 - 418
Empath Base 409 - 415
Paladin Base 360
Ranger Base
Sorcerer Base 439
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual 400 - 409
Major Spiritual
Minor Mental
Treasure Attributes
Coins No
Gems Yes
Magic Items
Boxes
Skin a war griffin talon
Other Alchemy
The war griffin is a magnificent beast, as if designed by the gods to embody fierce and graceful predation.  Its front legs, forebody, wings, and head are those of a great eagle, complete with large golden feathers and aquiline beak.  The rear half of the creature's body is that of a powerful lion, with short white fur and a long feline tail.  Trained by its captors to enhance its fighting prowess, the massive war griffin is poetry in motion, its beautiful ferocity the last sight its foes ever see.

Hunting strategies

  • Armor with critical padding and/or impact resistance lessens the damage taken from being dropped.

Other information

War griffins have several creature maneuvers.

One is the wing swat, which can change the target's stance and stack the target in roundtime:

A war griffin swoops down over you, buffeting you with its wings!
One of the griffin's wings swats the side of your head with a stinging blow, and you reel as stars appear before your eyes!
Roundtime: 44 sec.

A war griffin flaps its mighty wings rapidly, creating a powerful gust of wind that buffets the area!
The wind knocks you off your balance and you fall over!
Your arms are forced down to your sides!

Another maneuver war griffins have is swooping down to pick you up in its claws, then flying off to drop you somewhere randomly in the area.

A war griffin dives down and hooks its claws into you! With a great flap of its wings the war griffin carries you into the air!

Within moments you find yourself soaring over the ground far below!

Then being dropped (died from the bloodloss)...

The griffin quickly swoops down and releases you several feet above the ground, and you flail awkwardly before landing with a dull **THUD**!

Some mercurially shifting armor shrouded in a swirling ashen mist is overwhelmed by the onslaught of the impact attack.
   ... 25 points of damage!
   Strong blow to your right leg breaks it!
After what seems like an eternity, you feel the griffin's grip loosen and it drops your hapless corpse in an awkward heap.

Armor that has resistance to impact attacks will help reduce the damage taken from being dropped. Whereas sonic armor will increase the severity, as shown above.

References

Near-level creatures - edit
Level 98 Level 99 Level 100 Level 101 Level 102


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