Raving lunatic: Difference between revisions

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m (Updated casing to be consistent with styleguide and guidelines. Raving Lunatic is not a proper noun.)
 
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = raving_lunatic.jpg
| level = 77
| level = 77<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save -->
| family = lunatic
| type = Biped<!-- Creature body type -->
| attacks = Bites, Brawls, Claws and Magic.
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[The Rift]]<br>
| otherclass2 = Extraplanar
| undead = No
| bcs = Yes
| otherclass3 = Boss
| area = The Rift<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 300
| hitpoints = 300
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Short sword<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 371
{{creature ability|[[Short sword|twisted kris]]|+371 [[Attack strength|AS]]}}
| PA2 =

| PAB =
| PA3 =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 8N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged = 276 - 346
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt = 339 - 359
{{creature ability|[[Bard Base]] |278 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 278
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |330 [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 315
{{creature ability|[[Major Elemental]] |330 [[Target defense|TD]]}}
| WizTD = 330
{{creature ability|[[Minor Elemental]] |330 [[Target defense|TD]]}}
| MjETD = 330
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 330
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 295
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = Yes
| coins = Yes
| magic items = Yes
| gems = Yes
| gems = Yes
| magic items = Yes
| boxes = Yes
| boxes = Yes
| other = [[Tiny golden seed]]
| skin = No
| other = No
| skin = None
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}
<pre{{log2|margin-right=26em}}>Perhaps driven mad by the shifting world around her, the raving lunatic babbles and chatters to herself, sometimes gleefully, sometimes angrily. A disgustingly corpulent humanoid, her rolls of pink flesh bounce and quiver as the raving lunatic staggers from area to area, not comprehending her surroundings. Clear spittle drools from her open mouth, and her unblinking eyes dart wildly about in unfocused confusion. She is a totally unpredictable foe.</pre>

Perhaps driven mad by the shifting world around her, the raving lunatic babbles and chatters to herself, sometimes gleefully, sometimes angrily. A disgustingly corpulent humanoid, her rolls of pink flesh bounce and quiver as the raving lunatic staggers from area to area, not comprehending her surroundings. Clear spittle drools from her open mouth, and her unblinking eyes dart wildly about in unfocused confusion. She is a totally unpredictable foe.

==Hunting strategies==
==Hunting strategies==
Raving lunatics are physical combatants, knowing no magic and having only a small natural reserve of mana. They attack exceptionally quickly with their critical-weighted daggers which they will also throw at random intervals. They can be exceedingly dangerous with either feras or drake weapons, or if an adventurer has been put into a bad position by another creature.


Despite having significant offensive prowess lunatics are generally weak defensively. They carry no shields, wear no armor, and can be stunned. They are not able to naturally break status effects and are easily killed by a variety of means.
Raving Lunatics are physical combatants, knowing no magic and having only a small natural reserve of mana. They attack exceptionally quickly with their crit weighted daggers which they will also throw at random intervals. They can be exceptionally dangerous with either feras or drake weapons, or if an adventurer has been put into a bad position by another creature.

Despite having significant offensive prowess Lunatics are generally weak defensively. They carry no shields, wear no armor, and can be stunned. They are not able to naturally break status effects and are easily killed by a variety of means.


==Other information==
==Other information==
Line 65: Line 92:


When the split is complete, the two raving lunatics stand there momentarily with a glazed look in their eyes, a gross mixture of drool and froth running down their chins.
When the split is complete, the two raving lunatics stand there momentarily with a glazed look in their eyes, a gross mixture of drool and froth running down their chins.
</pre>

When dead they play with your corpse, but do not add damage:
<pre{{log2|margin-right=325px}}>
A raving lunatic reaches down and grabs your corpse, dragging your limp form up to its feet. In a mocking, macabre dance, the lunatic drags your lifeless body around in a circle, cackling madly as he prances.

Suddenly, the raving lunatic stops and releases your corpse, allowing you to collapse in an awkward heap, which only adds to the lunatic's mad laughter!
</pre>
</pre>


== References ==
== References ==
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1377 Raving lunatic on Play.net bestiary]
* [[Extraplanar beings (saved post)]]
* [[Extraplanar beings (saved post)]]
* [https://en.wikipedia.org/wiki/Lunatic Lunatic on Wikipedia]


{{Nearlevel
{{Nearlevel
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|levelp2 = 79
|levelp2 = 79
}}
}}

[[Category:The Rift creatures]]

Latest revision as of 11:41, 4 April 2021

Raving lunatic
Raving lunatic.jpg
Level 77
Family Humanoid family creatures
Body Type Biped
Classification(s) Living
Extraplanar
Boss
Area(s) Found The Rift
BCS Yes
HP 300
Speed
Attack Attributes
Physical Attacks
Short sword 371 AS
Defense Attributes
Armor
Double Leather (natural) ASG 8N
Defensive Strength (DS)
Melee
Ranged 276 - 346
Bolt 339 - 359
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 278
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 315
Wizard Base 330
Minor Elemental 330
Major Elemental 330
Minor Spiritual 295
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other Tiny golden seed
Perhaps driven mad by the shifting world around her, the raving lunatic babbles and chatters to herself, sometimes gleefully, sometimes angrily.  A disgustingly corpulent humanoid, her rolls of pink flesh bounce and quiver as the raving lunatic staggers from area to area, not comprehending her surroundings.  Clear spittle drools from her open mouth, and her unblinking eyes dart wildly about in unfocused confusion.  She is a totally unpredictable foe.

Hunting strategies

Raving lunatics are physical combatants, knowing no magic and having only a small natural reserve of mana. They attack exceptionally quickly with their critical-weighted daggers which they will also throw at random intervals. They can be exceedingly dangerous with either feras or drake weapons, or if an adventurer has been put into a bad position by another creature.

Despite having significant offensive prowess lunatics are generally weak defensively. They carry no shields, wear no armor, and can be stunned. They are not able to naturally break status effects and are easily killed by a variety of means.

Other information

Raving lunatics are extraplanar beings.

Raving lunatics can sometimes split themselves in two:

A raving lunatic begins to shiver and shake violently!

The raving lunatic flails to the left and the right, shuddering in gleeful agony!

The raving lunatic looks queasy and indistinct and then grabs at his skull and begins to pull.  Slowly, he splits into two separate lunatics, each wearing a distinct look of horrifically insane pleasure.

When the split is complete, the two raving lunatics stand there momentarily with a glazed look in their eyes, a gross mixture of drool and froth running down their chins.

When dead they play with your corpse, but do not add damage:

A raving lunatic reaches down and grabs your corpse, dragging your limp form up to its feet.  In a mocking, macabre dance, the lunatic drags your lifeless body around in a circle, cackling madly as he prances.

Suddenly, the raving lunatic stops and releases your corpse, allowing you to collapse in an awkward heap, which only adds to the lunatic's mad laughter!

References

Near-level creatures - edit
Level 75 Level 76 Level 77 Level 78 Level 79
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