Huge lava elemental: Difference between revisions

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(Helpful note about fire resistance.)
(changing the logic of fire resistance presented. lots of fire attacks means exhausting quickly implying not a good use? this is backwards! flip it over)
 
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 95
| picture =
| level = 100<!-- This will also be used at the end of the page in the Near level creature template -->
| type = elemental
| family = Elemental<!-- Add creature to family page list, which will be linked on preview/save -->
| family = elemental
| type = Elemental<!-- Creature body type -->
| attacks = <Not Known>
| otherclass = Extraplanar <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Elemental Confluence]]<br>
| undead = No
| otherclass2 = Magical
| area = Elemental Confluence<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes
| area2 =
| asg = 10 ([[natural armor|natural]])
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Pound (double attack)<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical=
| PAA = 450
{{creature ability|[[Pound (attack)|Pound]] (x2)|+450 [[Attack strength|AS]]}}
| bolt =
| PA2 =
| PAB =
{{creature ability|[[Major Fire (908)]]|+469 [[Attack strength|AS]]}}
| ability =
| PA3 =
| PAC =
{{creature ability|[[Lava glob]]}}
| BT1 = Major Fire (908)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA = 469
| BT2 =
| BTB =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = Lava glob<!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 10<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |+335 [[Defensive strength|DS]]}}
| Bolt = 335
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 406
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD = 428
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 428
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |+310 [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD =
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD =
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD = 428
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 428
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| ability =
| MnMTD =
| DSP1 = Elemental Barrier<!-- Defensive spells insert up to DSP15, they will automatically link -->
{{creature ability|[[Elemental Defense I]]}}
{{creature ability|[[Elemental Defense II]]}}
| DSP2 = Elemental Bias
{{creature ability|[[Elemental Bias]]}}
| DSP3 = Elemental Defense I
{{creature ability|[[Elemental Defense III]]}}
| DSP4 = Elemental Defense II
{{creature ability|[[Elemental Targeting]]}}
| DSP5 = Elemental Defense III
{{creature ability|[[Elemental Barrier]]}}
| DSP6 = Elemental Targeting
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = no
| coins =
| gems = yes
| magic items =
| magic items = no
| gems = Yes
| boxes = no
| boxes =
| skin = no
| other = essence of fire
| skin =
| other = [[essence of fire]]
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}
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== Hunting strategies ==
== Hunting strategies ==


[[Resistance|Fire resistance]], such as from the ranger armor enhancement spell [[Resist Nature (620)]], can protect an adventurer from the heated armor effect from being struck with [[lava glob]]s (as well as from the Mass Boil Earth ability of nearby Fire and Steam elementals), but keep in mind that the high frequency of fire damage over time while hunting on this elemental plane will exhaust temporary ranger resistance very quickly.
[[Resistance|Fire resistance]], such as from the ranger armor enhancement spell [[Resist Nature (620)]], can protect an adventurer from the heated armor effect from being struck with [[lava glob]]s (as well as from the Mass Boil Earth ability of nearby Fire and Steam elementals). Hunting on the hot side of the Confluence results in high frequency of fire damage over time; this will make a good use of the resistance but naturally exhaust temporary ranger resistance quickly.


Melee attackers will experience a similar heated effect for weapons unless using armaments with cold flares.
Melee attackers and archers will experience a similar heated effect for weapons unless using armaments with cold flares, or while under the effect of an [[elementally balanced core]] which halts the heat transfer for all physical weapons.


== Other information ==
== Other information ==


{{addmetext}}
{{addmetext}}

<pre{{log2}}>
A huge lava elemental hurls a glob of lava at you!
You make a good effort to avoid the lava! [d100:72]
The lava hits you squarely in your abdomen!
... 8 points of damage!
Nasty blow to your abdomen!
You are stunned for 1 round!
... 15 points of damage!
Abdomen bursts into flames. Would be funny without the blood.
</pre>

* This maneuver will strip spell 430.


{{Nearlevel
{{Nearlevel
|levelm2 = 93
|levelm2 = 98
|levelm1 = 94
|levelm1 = 99
|level = 95
|level = 100
|levelp1 = 96
|levelp1 = 101
|levelp2 = 97
|levelp2 = 102
}}
}}



Latest revision as of 14:10, 5 December 2021

Huge lava elemental
Level 100
Family Elemental family creatures
Body Type Elemental
Classification(s) Extraplanar
Magical
Area(s) Found Elemental Confluence
BCS Yes
HP
Speed
Attack Attributes
Physical Attacks
Pound (double attack) 450 AS
Bolt Spells
Major Fire (908) 469 AS
Combat Maneuvers
Lava glob
Defense Attributes
Armor
Cuirbouilli Leather ASG 10
Defensive Strength (DS)
Melee
Ranged
Bolt 335
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 406
Cleric Base 428
Empath Base 428
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual 428
Major Spiritual 428
Minor Mental
Defensive Spells
Elemental Barrier
Elemental Bias
Elemental Defense I
Elemental Defense II
Elemental Defense III
Elemental Targeting
Treasure Attributes
Coins
Gems Yes
Magic Items
Boxes
Skin
Other essence of fire

The lava elemental is a bubbling mound of lava, across which an occasional warped face appears before dissolving away. Various appendages form and melt away constantly, as the alien creature goes about its business.

Hunting strategies

Fire resistance, such as from the ranger armor enhancement spell Resist Nature (620), can protect an adventurer from the heated armor effect from being struck with lava globs (as well as from the Mass Boil Earth ability of nearby Fire and Steam elementals). Hunting on the hot side of the Confluence results in high frequency of fire damage over time; this will make a good use of the resistance but naturally exhaust temporary ranger resistance quickly.

Melee attackers and archers will experience a similar heated effect for weapons unless using armaments with cold flares, or while under the effect of an elementally balanced core which halts the heat transfer for all physical weapons.

Other information

This section has not been added yet; please add to it now!

A huge lava elemental hurls a glob of lava at you!
You make a good effort to avoid the lava! [d100:72]
The lava hits you squarely in your abdomen!
   ... 8 points of damage!
   Nasty blow to your abdomen!
   You are stunned for 1 round!
   ... 15 points of damage!
   Abdomen bursts into flames.  Would be funny without the blood.
  • This maneuver will strip spell 430.
Near-level creatures - edit
Level 98 Level 99 Level 100 Level 101 Level 102


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