Huge lava elemental: Difference between revisions
(Updated TD.) |
(changing the logic of fire resistance presented. lots of fire attacks means exhausting quickly implying not a good use? this is backwards! flip it over) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = |
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| level = 100<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = elemental |
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| family = Elemental<!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = elemental |
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| type = Elemental<!-- Creature body type --> |
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| attacks = <Not Known> |
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| otherclass = Extraplanar <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = Magical |
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| area = Elemental Confluence<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| area2 = |
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| asg = 10 ([[natural armor|natural]]) |
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| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Pound (double attack)<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical= |
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{{creature ability|[[Pound (attack)|Pound]] (x2)|+450 [[Attack strength|AS]]}} |
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| PA2 = |
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| PAB = |
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{{creature ability|[[Major Fire (908)]]|+469 [[Attack strength|AS]]}} |
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| PA3 = |
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| PAC = |
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{{creature ability|[[Lava glob]]}} |
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| BT1 = Major Fire (908)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = 469 |
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| BT2 = |
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| BTB = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = Lava glob<!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 10<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
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| Melee = |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = |
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{{creature ability|[[Bolt]] |+335 [[Defensive strength|DS]]}} |
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| Bolt = 335 |
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{{td|spiritual=428|ranger=?|paladin=?|elemental=?|sorcerer=?|bard=?|mental=?}} |
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| UDF = |
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| BarTD = 406 |
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| CleTD = 428 |
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| EmpTD = 428 |
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{{creature ability|[[Elemental Bias]]}} |
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| PalTD = |
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| RanTD = |
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| SorTD = |
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{{creature ability|[[Elemental Barrier]]}} |
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| WizTD = |
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| MjETD = |
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| MnETD = |
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| MjSTD = 428 |
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| MnSTD = 428 |
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| MnMTD = |
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| DSP1 = Elemental Barrier<!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = |
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| magic items = |
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| gems = Yes |
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| boxes = |
| boxes = |
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| other = essence of fire |
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| skin = |
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| other = [[essence of fire]] |
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| noskinvalue = |
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}} |
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{{Creature end}} |
{{Creature end}} |
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== Hunting strategies == |
== Hunting strategies == |
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[[Resistance|Fire resistance]], such as from the ranger armor enhancement spell [[Resist Nature (620)]], can protect an adventurer from the heated armor effect from being struck with [[lava glob]]s (as well as from the Mass Boil Earth ability of nearby Fire and Steam elementals) |
[[Resistance|Fire resistance]], such as from the ranger armor enhancement spell [[Resist Nature (620)]], can protect an adventurer from the heated armor effect from being struck with [[lava glob]]s (as well as from the Mass Boil Earth ability of nearby Fire and Steam elementals). Hunting on the hot side of the Confluence results in high frequency of fire damage over time; this will make a good use of the resistance but naturally exhaust temporary ranger resistance quickly. |
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Melee attackers will experience a similar heated effect for weapons unless using armaments with cold flares. |
Melee attackers and archers will experience a similar heated effect for weapons unless using armaments with cold flares, or while under the effect of an [[elementally balanced core]] which halts the heat transfer for all physical weapons. |
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== Other information == |
== Other information == |
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{{addmetext}} |
{{addmetext}} |
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<pre{{log2}}> |
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A huge lava elemental hurls a glob of lava at you! |
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You make a good effort to avoid the lava! [d100:72] |
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The lava hits you squarely in your abdomen! |
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... 8 points of damage! |
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Nasty blow to your abdomen! |
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You are stunned for 1 round! |
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... 15 points of damage! |
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Abdomen bursts into flames. Would be funny without the blood. |
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</pre> |
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* This maneuver will strip spell 430. |
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{{Nearlevel |
{{Nearlevel |
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|levelm2 = |
|levelm2 = 98 |
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|levelm1 = |
|levelm1 = 99 |
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|level = |
|level = 100 |
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|levelp1 = |
|levelp1 = 101 |
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|levelp2 = |
|levelp2 = 102 |
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}} |
}} |
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Latest revision as of 14:10, 5 December 2021
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The lava elemental is a bubbling mound of lava, across which an occasional warped face appears before dissolving away. Various appendages form and melt away constantly, as the alien creature goes about its business.
Hunting strategies
Fire resistance, such as from the ranger armor enhancement spell Resist Nature (620), can protect an adventurer from the heated armor effect from being struck with lava globs (as well as from the Mass Boil Earth ability of nearby Fire and Steam elementals). Hunting on the hot side of the Confluence results in high frequency of fire damage over time; this will make a good use of the resistance but naturally exhaust temporary ranger resistance quickly.
Melee attackers and archers will experience a similar heated effect for weapons unless using armaments with cold flares, or while under the effect of an elementally balanced core which halts the heat transfer for all physical weapons.
Other information
This section has not been added yet; please add to it now!
A huge lava elemental hurls a glob of lava at you! You make a good effort to avoid the lava! [d100:72] The lava hits you squarely in your abdomen! ... 8 points of damage! Nasty blow to your abdomen! You are stunned for 1 round! ... 15 points of damage! Abdomen bursts into flames. Would be funny without the blood.
- This maneuver will strip spell 430.
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