Eidolon: Difference between revisions

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(updated treasure attributes section)
(HPs, attack and defense attributes 2, armor none AsG1, treasure (coins, gems, boxes), log2 creature description)
 
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = Eidolon_Colored.jpg
| level = 55
| level = 55 <!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Eidolon <!-- Add creature to family page list, which will be linked on preview/save -->
| family = eidolon
| type = Biped <!-- Creature body type -->
| attacks = Brawls, Magic and Weapons.
| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Bonespear Tower]]<br>
| area = Bonespear Tower<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = Yes ([[Non-corporeal]])
| bcs = <Not Known>
| bcs = <Not Known> <!-- All new creatures are BCS -->
| hitpoints = 240
| roundtime = ?<!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Closed fist <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 248 to 307
{{creature ability|closed fist|+307 [[AS]]}}
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| warding =
| BTA =
{{Creature ability|[[Pain (711)]]}}
| WD1 = Pain (711) <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
{{Creature ability|[[Curse (715)]]}}
| WDA = ?
{{Creature ability|[[Torment (718)]]}}
| WD2 = Curse (715)
{{Creature ability|Repel (Fear)|+251 [[CS]]}}
| nobolt =
| WDB = ?
| WD3 = Pestilence (716)
| nomaneuver =
| WDC = ?
| WD4 = Torment (718)
| WDD = ?
| WD5 = Repel (fear) <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDE = 251
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 1N <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee = 348
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged = ?
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt = ?
{{creature ability|[[Bard Base]] |+179 to +209 [[Target defense|TD]]}}
| UDF = 286
{{creature ability|[[Ranger Base]] |+204 [[Target defense|TD]]}}
| BarTD = 179 to 209
{{creature ability|[[Sorcerer Base]] |+250 to +254 [[Target defense|TD]]}}
| CleTD = ?
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = ?
{{creature ability|[[Cleric Base]] | +250 [[Target defense|TD]]}}
| PalTD = ?
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD = 204
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 245 to 254
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD = ?
{{creature ability|[[Minor Elemental]] |+217 to +242 [[Target defense|TD]]}}
| MjETD = ?
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 217 to 252
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD = ?
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 231
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| ability =
| MnMTD = ?
| DSP1 = Spirit Warding I (101) <!-- Defensive spells insert up to DSP15, they will automatically link -->
{{creature ability|[[Spirit Warding I (101)|Spirit Warding I]]}}
{{creature ability|[[Spirit Defense (103)|Spirit Defense]]}}
| DSP2 = Spirit Defense (103)
{{creature ability|[[Lesser Shroud (120)|Lesser Shroud]]}}
| DSP3 = Lesser Shroud (120)
{{creature ability|[[Elemental Defense I (401)|Elemental Defense I]]}}
| DSP4 = Elemental Defense I (401)
{{creature ability|[[Elemental Defense II (406)|Elemental Defense II]]}}
| DSP5 = Elemental Defense II (406)
{{creature ability|[[Elemental Defense III (414)|Elemental Defense III]]}}
| DSP6 = Elemental Defense III (414)
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
{{Creature treasure
{{Creature treasure
| coins = ?
| coins = Yes
| magic items = ?
| magic items = ?
| gems = ?
| gems = Yes
| boxes = ?
| boxes = Yes
| other = ?
| other = [[Glowing violet mote of essence]]
| skin = None
| skin = None
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}


__NOTOC__
The eidolon is a nightmarish vision of pure evil, appearing from the shadows like a disconcerting fragment of thought that haunts you relentlessly. The eidolon's eyes shine out of its ephemeral silhouette like twin coals, radiating hatred and hunger. The monstrous apparition is as big as it is misshapen, towering over a tall giantman as it moves in rapid spurts that defy the eye's ability to follow its progress. As it conjures and strikes, its extremities contort and blur through each other, amplifying its grotesque demeanor.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
<pre{{log2|margin-right=26em}}>The eidolon is a nightmarish vision of pure evil, appearing from the shadows like a disconcerting fragment of thought that haunts you relentlessly. The eidolon's eyes shine out of its ephemeral silhouette like twin coals, radiating hatred and hunger. The monstrous apparition is as big as it is misshapen, towering over a tall giantman as it moves in rapid spurts that defy the eye's ability to follow its progress. As it conjures and strikes, its extremities contort and blur through each other, amplifying its grotesque demeanor.</pre>


==Hunting strategies==
==Hunting strategies==
Eidolon will sometimes be "bound by some unseen force" and become "frozen in place." They will cast [[Torment (718)]] at you, which is a back-and-forth until either of you is dead spell, except the eidolon are immune to unbalancing. It will sometimes hit them and end the spell early. Stance offensive will boost TD and maximize the backlash of Torment on the eidolon, so it is wise to avoid fighting them when other creatures are in the room if they can ward you. [[Waern]] grapples will cause stuns. Incanting [[Wall of Force (140)]] mitigates the DS loss.
{{addmetext}}

When hunting waern and [[dybbuk]]s the eidolon are an environmental hazard, while when hunting eidolon the waern are a nuisance creature. When the eidolon cast the hex curse there is no warding, which will cause a 25 TD pushdown. This will be blocked by unused acuity flares. Bonespear Tower is a relatively popular hunting place, so be cautious with [[area of effect]] spells. Swarms can pile up inside rooms with doorways. The eidolons in any number are especially vulnerable to an open implosion-dispel cycle from becoming stun locked.
==Other information==
==Other information==
They cast the itching Curse which will disarm you. This is dangerous in the tower because weapons can be lost. When you are dead they claw your body, which makes you hidden from sight. The [[spectral shade|spectral shades]] do the same thing in [[Foggy Valley]]. Teleportation magic does not work for entering Bonespear Tower, and parts of the surrounding region are overtly anti-magical, making spell casting impossible.
{{addmetext}}

Eidolon are seven levels higher than [[waern]]s and [[dybbuk]]s. The roof is an eidolon only area, but it is only one room. It is open to the sky so it is possible to use [[Call Lightning (125)]] there to blast open boxes without having to leave the premises. The tower shakes causing knock downs.

==Behind the Scenes==
Eidolon was the name of a city in the [[ICE age|I.C.E. Age]] history that floated above sea level using what we now call [[veniom]]. It would have been located on the continent of Emer, which was changed to [[Finnia]], and does not exist in modern Elanthian history. While Eidolon was shifted to "Veilmor" in the Elanthian Herald glossary, it was probably the root word for [[Idolone]]. Idolone was used by the town guard [[Quin Telaren]] as a proposed "run away with me" fantasy with Helga, whose family was even older, originating in GemStone II. Eidolon was the capital of the city-state Sel-Kai, the largest merchant center of [[Shadow World]], likely the root of [[Kai-Toka]]. These were retconned to be cities in what is now the [[Turamzzyrian Empire]].

What eventually became the [[airship]] called the [[Ilyan Cloud]] was originally intended to be a skyship that would have traveled to the floating city of Eidolon. It was later converted into a [[House Loenthra|Loenthran]] merchant ship, named for the [[Iylari|Ilya]] family, after the conversion from the [[ICE age|I.C.E. Age]] ending.

The word "eidolon" itself as a deceased spirit comes from ancient Greek literature. [https://en.wikipedia.org/wiki/The_Dark_Eidolon "The Dark Eidolon"] by Clark Ashton Smith may have [[Muylari#Behind the Scenes|influenced]] [[Shadow Valley]] and had "titanic skeletons" like [[Maleskari]], the demon lord trapped in the walls of Bonespear Tower. The "dark eidolon" itself was a huge statue of a demon surrounded by horse skull shaped lamps, which may be relevant to the statue of [[Marlu#The Broken Lands|Marlu]] in [[The Broken Lands]], as well as his [http://www.eldritchdark.com/writings/short-stories/44/the-devotee-of-evil "The Devotee of Evil"]. His [http://www.eldritchdark.com/writings/short-stories/27/the-colossus-of-ylourgne "The Colossus of Ylourgne"] unambiguously influenced Bonespear Tower and [[Castle Anwyn]]. The word "misshapen" is used often in the Bonespear story. This is a signature adjective for Clark Ashton Smith when describing horrors.


== References ==
== References ==
* [https://en.wikipedia.org/wiki/Eidolon Eidolon on Wikipedia]
* http://www.play.net/gs4/info/bestiary/


{{Nearlevel
{{Nearlevel
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|levelp2 = 57
|levelp2 = 57
}}
}}

[[Category:Bonespear Tower creatures]]

Latest revision as of 08:42, 29 October 2023

Eidolon
Eidolon Colored.jpg
Level 55
Family Eidolon family creatures
Body Type Biped
Classification(s) Non-corporeal undead
Area(s) Found Bonespear Tower
BCS <Not Known>
HP 240
Speed ?
Attack Attributes
Physical Attacks
Closed fist 248 to 307 AS
Warding Spells
Pain (711) ? CS
Curse (715) ? CS
Pestilence (716) ? CS
Torment (718) ? CS
Repel (fear) 251 CS
Defense Attributes
Armor
None (natural) ASG 1N
Defensive Strength (DS)
Melee 348
Ranged ?
Bolt ?
Unarmed Defense Factor
UDF 286
Target Defense (TD)
Bard Base 179 to 209
Cleric Base ?
Empath Base ?
Paladin Base ?
Ranger Base 204
Sorcerer Base 245 to 254
Wizard Base ?
Minor Elemental 217 to 252
Major Elemental ?
Minor Spiritual 231
Major Spiritual ?
Minor Mental ?
Defensive Spells
Spirit Warding I (101)
Spirit Defense (103)
Lesser Shroud (120)
Elemental Defense I (401)
Elemental Defense II (406)
Elemental Defense III (414)
Other Unique Abilities
?
Treasure Attributes
Coins Yes
Gems Yes
Magic Items ?
Boxes Yes
Skin None
Other Glowing violet mote of essence


The eidolon is a nightmarish vision of pure evil, appearing from the shadows like a disconcerting fragment of thought that haunts you relentlessly.  The eidolon's eyes shine out of its ephemeral silhouette like twin coals, radiating hatred and hunger.  The monstrous apparition is as big as it is misshapen, towering over a tall giantman as it moves in rapid spurts that defy the eye's ability to follow its progress.  As it conjures and strikes, its extremities contort and blur through each other, amplifying its grotesque demeanor.

Hunting strategies

Eidolon will sometimes be "bound by some unseen force" and become "frozen in place." They will cast Torment (718) at you, which is a back-and-forth until either of you is dead spell, except the eidolon are immune to unbalancing. It will sometimes hit them and end the spell early. Stance offensive will boost TD and maximize the backlash of Torment on the eidolon, so it is wise to avoid fighting them when other creatures are in the room if they can ward you. Waern grapples will cause stuns. Incanting Wall of Force (140) mitigates the DS loss.

When hunting waern and dybbuks the eidolon are an environmental hazard, while when hunting eidolon the waern are a nuisance creature. When the eidolon cast the hex curse there is no warding, which will cause a 25 TD pushdown. This will be blocked by unused acuity flares. Bonespear Tower is a relatively popular hunting place, so be cautious with area of effect spells. Swarms can pile up inside rooms with doorways. The eidolons in any number are especially vulnerable to an open implosion-dispel cycle from becoming stun locked.

Other information

They cast the itching Curse which will disarm you. This is dangerous in the tower because weapons can be lost. When you are dead they claw your body, which makes you hidden from sight. The spectral shades do the same thing in Foggy Valley. Teleportation magic does not work for entering Bonespear Tower, and parts of the surrounding region are overtly anti-magical, making spell casting impossible.

Eidolon are seven levels higher than waerns and dybbuks. The roof is an eidolon only area, but it is only one room. It is open to the sky so it is possible to use Call Lightning (125) there to blast open boxes without having to leave the premises. The tower shakes causing knock downs.

Behind the Scenes

Eidolon was the name of a city in the I.C.E. Age history that floated above sea level using what we now call veniom. It would have been located on the continent of Emer, which was changed to Finnia, and does not exist in modern Elanthian history. While Eidolon was shifted to "Veilmor" in the Elanthian Herald glossary, it was probably the root word for Idolone. Idolone was used by the town guard Quin Telaren as a proposed "run away with me" fantasy with Helga, whose family was even older, originating in GemStone II. Eidolon was the capital of the city-state Sel-Kai, the largest merchant center of Shadow World, likely the root of Kai-Toka. These were retconned to be cities in what is now the Turamzzyrian Empire.

What eventually became the airship called the Ilyan Cloud was originally intended to be a skyship that would have traveled to the floating city of Eidolon. It was later converted into a Loenthran merchant ship, named for the Ilya family, after the conversion from the I.C.E. Age ending.

The word "eidolon" itself as a deceased spirit comes from ancient Greek literature. "The Dark Eidolon" by Clark Ashton Smith may have influenced Shadow Valley and had "titanic skeletons" like Maleskari, the demon lord trapped in the walls of Bonespear Tower. The "dark eidolon" itself was a huge statue of a demon surrounded by horse skull shaped lamps, which may be relevant to the statue of Marlu in The Broken Lands, as well as his "The Devotee of Evil". His "The Colossus of Ylourgne" unambiguously influenced Bonespear Tower and Castle Anwyn. The word "misshapen" is used often in the Bonespear story. This is a signature adjective for Clark Ashton Smith when describing horrors.

References

Near-level creatures - edit
Level 53 Level 54 Level 55 Level 56 Level 57
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