Shriveled icy creeper: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 50
| picture =
| level = 50<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Plantlife
| family = Creeper<!-- Add creature to family page list, which will be linked on preview/save -->
| family = Creeper
| type = Plantlife<!-- Creature body type -->
| attacks =
| otherclass = corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Frozen Bramble]]<br>
| undead = Yes
| otherclass2 =
| area = Frozen Bramble<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| hitpoints =
| roundtime = 5-7 RT <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = melee: stab <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->

| PAA = 285
| PA2 =
| PAB =
| PA3 =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = creeper vine<!-- Combat Maneuvers insert up to MN10 -->
| MN2 = leafy appendages
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF = 230
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD =
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 194 - 203
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD =
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = ?
| coins =
| magic items = ?
| magic items =
| gems = ?
| gems = crystallized black thorn
| boxes = ?
| boxes =
| other = ?
| other =
| skin = ?
| skin = shriveled cutting
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}


Looking nearly to expire, this creeper definitely falls into the unhealthy category but don't let looks fool you. If you or a friend falls into it, it is likely that you or they will fall into an unhealthy ... or dead category too!.
{{addmetext}}


==Hunting strategies==
==Hunting strategies==

{{addmetext}}
You rack up minor wounds like clockwork in the bramble, bring lots of herbs. Or better yet, an empath with [[Troll's Blood]]: Creepers have maneuver attacks that give you head, neck, and leg wounds, and looting them (or any other carnivorous plant in the bramble) can cause wounds on your hands.

They have plenty of health and can't be critted, so it tends to take lots of attacks to take them down. Which is quite problematic, as the bramble has a tendency to swarm.

==Other information==
==Other information==

{{addmetext}}
Creepers cannot be critted at all, attacks just do damage.

Skinning them is safe, but looting them is not. You may find a crystallized black thorn which is a gem that is immediately placed in your hand, but looting them risks a chance of a rank 1 wound on an open hand. If you aren't running Troll's Blood it is strongly advised to either bring a lot of [[Ambrominas Leaf]], or failing that, to accept that you'll be hunting with a broken hand.

Whether you find a gem or not is likely dependent on your [[Perception]] ranks.

Whether you get injuried or not likely involves [[Survival]] ranks.

Occasionally they will attempt to wrap a vine around your neck, over your head, or at your legs (SMRv2 maneuver). If they succeed, it will damage you and cause at least a rank 1 injury on the targeted body part. If it's legs, you get wounds on both of them. On a low success roll, that's all that happens. Higher rolls cause more problems, such as a fairly impressive poison (such as 19 to 30 damage per round, dissipating at 4 per round).

Here is an example of an attack that causes rank 1 wounds on both legs and a 19 (dissipating 4 per round) poison:

<pre>
[SMR result: 126 (Open d100: 93, Bonus: 7)]
A shriveled icy creeper whips its leafy appendages with lightning speed towards your
legs!
You stumble while trying to dodge the icy creeper's appendages and the serrated-edges
of the leafs score deep marks into your calves sending waves of pain throughout your body.
You feel a fierce poison coursing through your veins!
</pre>

This maneuver can cause the creeper to fall prone:

<pre>
[SMR result: 38 (Open d100: 28, Bonus: 3)]
A shriveled icy creeper flings a length of creeper vine towards you, but with a flash of incredible reflexes, you skip out of the way and the creeper vine, trailing the rest of its body, lands sprawling on the ground.
</pre>


{{Nearlevel
{{Nearlevel
Line 59: Line 120:
}}
}}


[[Category:Frozen Bramble creatures]]
{{stub}}
{{stub}}

Latest revision as of 16:28, 6 March 2026

Shriveled icy creeper
Level 50
Family Creeper family creatures
Body Type Plantlife
Classification(s) corporeal undead
Area(s) Found Frozen Bramble
BCS Yes
HP
Speed 5-7 RT
Attack Attributes
Physical Attacks
melee: stab 285 AS
Combat Maneuvers
creeper vine
leafy appendages
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee
Ranged
Bolt
Unarmed Defense Factor
UDF 230
Target Defense (TD)
Bard Base
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 194 - 203
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins
Gems crystallized black thorn
Magic Items
Boxes
Skin shriveled cutting
Other

Looking nearly to expire, this creeper definitely falls into the unhealthy category but don't let looks fool you. If you or a friend falls into it, it is likely that you or they will fall into an unhealthy ... or dead category too!.

Hunting strategies

You rack up minor wounds like clockwork in the bramble, bring lots of herbs. Or better yet, an empath with Troll's Blood: Creepers have maneuver attacks that give you head, neck, and leg wounds, and looting them (or any other carnivorous plant in the bramble) can cause wounds on your hands.

They have plenty of health and can't be critted, so it tends to take lots of attacks to take them down. Which is quite problematic, as the bramble has a tendency to swarm.

Other information

Creepers cannot be critted at all, attacks just do damage.

Skinning them is safe, but looting them is not. You may find a crystallized black thorn which is a gem that is immediately placed in your hand, but looting them risks a chance of a rank 1 wound on an open hand. If you aren't running Troll's Blood it is strongly advised to either bring a lot of Ambrominas Leaf, or failing that, to accept that you'll be hunting with a broken hand.

Whether you find a gem or not is likely dependent on your Perception ranks.

Whether you get injuried or not likely involves Survival ranks.

Occasionally they will attempt to wrap a vine around your neck, over your head, or at your legs (SMRv2 maneuver). If they succeed, it will damage you and cause at least a rank 1 injury on the targeted body part. If it's legs, you get wounds on both of them. On a low success roll, that's all that happens. Higher rolls cause more problems, such as a fairly impressive poison (such as 19 to 30 damage per round, dissipating at 4 per round).

Here is an example of an attack that causes rank 1 wounds on both legs and a 19 (dissipating 4 per round) poison:

[SMR result: 126 (Open d100: 93, Bonus: 7)]
A shriveled icy creeper whips its leafy appendages with lightning speed towards your
legs!
You stumble while trying to dodge the icy creeper's appendages and the serrated-edges
of the leafs score deep marks into your calves sending waves of pain throughout your body.
You feel a fierce poison coursing through your veins!

This maneuver can cause the creeper to fall prone:

[SMR result: 38 (Open d100: 28, Bonus: 3)]
A shriveled icy creeper flings a length of creeper vine towards you, but with a flash of incredible reflexes, you skip out of the way and the creeper vine, trailing the rest of its body, lands sprawling on the ground.
Near-level creatures - edit
Level 48 Level 49 Level 50 Level 51

none

Level 52


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