Muscular supplicant: Difference between revisions
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = |
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| level = 67 <!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Biped |
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| family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = supplicant |
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| type = Biped <!-- Creature body type --> |
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| attacks = Brawls. |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[Temple Wyneb]] <br> |
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| otherclass2 = Boss |
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| area = Temple Wyneb <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 300 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Flamberge <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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{{Creature ability|[[:Template:Weapon table flamberge|Flamberge]] |+342 [[Attack strength|AS]]}} |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| nobolt = |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| nomaneuver = |
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| WDA = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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{{Creature ability|[[Mstrike|Multistrike]]}} |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = [[MSTRIKE]] <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
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| Melee = 246 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = ? |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = ? |
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{{creature ability|[[Bard Base]] |+238 [[Target defense|TD]]}} |
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| UDF = ? |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = 238 |
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{{creature ability|[[Sorcerer Base]] |+269 [[Target defense|TD]]}} |
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| CleTD = 259 |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = 259 |
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{{creature ability|[[Cleric Base]] |+251 to +269 [[Target defense|TD]]}} |
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| PalTD = ? |
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{{creature ability|[[Empath Base]] |+259 [[Target defense|TD]]}} |
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| RanTD = ? |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 269 |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = ? |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = ? |
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{{creature ability|[[Major Spiritual]] |+259 [[Target defense|TD]]}} |
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| MnETD = 283 |
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{{creature ability|[[Minor Spiritual]] |+247 to +269 [[Target defense|TD]]}} |
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| MjSTD = 259 |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = 259 |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = ? |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --> |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
| coins = Yes |
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| gems = Yes |
| gems = Yes |
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| boxes = Yes |
| boxes = Yes |
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| other = |
| other = [[Glowing violet essence dust]], |
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[[Glowing violet essence shard]] |
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| skin = None |
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| skin = No |
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| noskinvalue = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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Standing somewhere near average height for a human, the muscular supplicant is a lean frame of wiry muscle covered by scarred and dry skin. A great mop of greasy hair covers her eyes, twisted up in long braids. Intricate tattoos cover the exposed flesh, drawing unrecognizable patterns. |
<pre{{log2|margin-right=26em}}>Standing somewhere near average height for a human, the muscular supplicant is a lean frame of wiry muscle covered by scarred and dry skin. A great mop of greasy hair covers her eyes, twisted up in long braids. Intricate tattoos cover the exposed flesh, drawing unrecognizable patterns.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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Like other creatures that use [[Two-Handed Weapons|two-handed weapons]], removing an arm will remove them from being a threat. |
Like other creatures that use [[Two-Handed Weapons|two-handed weapons]], removing an arm will remove them from being a threat. |
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Supplicants can be very quick. Weapon users might want to wait till they have performed a [[ |
Supplicants can be very quick. Weapon users might want to wait till they have performed a [[mstrike]] - the extra [[roundtime]] can be quite helpful. |
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==Other information== |
==Other information== |
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Muscular supplicants have an extremely |
Muscular supplicants have an extremely quick roundtime between swings, approximately 3 seconds. In addition to this, they regularly perform three swing multistrikes. They also have the ability to break stuns - this ability seems to have about a 50% chance to fail, leaving them still stunned plus they can also break bind on their next turn. They are moderately difficult to stun - shots that would easily stun a hierophant or dogmatist might not stun a supplicant. |
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Supplicants pose very little threat if your DS is high enough. A pure standing in guarded will find them to be completely harmless. |
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While [[emaciated hierophant]]s and [[hunch-backed dogmatist]]s seem to regard supplicants as an ally, casting defensive spells on them or resurrecting them, the supplicants seem to share no such affinity, and will attack them freely. |
While [[emaciated hierophant]]s and [[hunch-backed dogmatist]]s seem to regard supplicants as an ally, casting defensive spells on them or resurrecting them, the supplicants seem to share no such affinity, and will attack them freely. |
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== References == |
== References == |
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* [https://en.wikipedia.org/wiki/Supplicant Supplicant on Wikipedia] |
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* http://www.play.net/gs4/info/bestiary/ |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 69 |
|levelp2 = 69 |
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}} |
}} |
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[[Category:Masked Hills creatures]] |
Latest revision as of 04:15, 6 November 2024
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Standing somewhere near average height for a human, the muscular supplicant is a lean frame of wiry muscle covered by scarred and dry skin. A great mop of greasy hair covers her eyes, twisted up in long braids. Intricate tattoos cover the exposed flesh, drawing unrecognizable patterns.
Hunting strategies
Like other creatures that use two-handed weapons, removing an arm will remove them from being a threat.
Supplicants can be very quick. Weapon users might want to wait till they have performed a mstrike - the extra roundtime can be quite helpful.
Other information
Muscular supplicants have an extremely quick roundtime between swings, approximately 3 seconds. In addition to this, they regularly perform three swing multistrikes. They also have the ability to break stuns - this ability seems to have about a 50% chance to fail, leaving them still stunned plus they can also break bind on their next turn. They are moderately difficult to stun - shots that would easily stun a hierophant or dogmatist might not stun a supplicant.
Supplicants pose very little threat if your DS is high enough. A pure standing in guarded will find them to be completely harmless.
While emaciated hierophants and hunch-backed dogmatists seem to regard supplicants as an ally, casting defensive spells on them or resurrecting them, the supplicants seem to share no such affinity, and will attack them freely.
References
Near-level creatures - edit | ||||||||||
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