Veteran reiver: Difference between revisions
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SPYRIDONM1 (talk | contribs) (updated treasure attributes section) |
(removed outdated play.net bestiary link, added link to reivers on wikipedia) |
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{{Creature start |
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| type = Biped |
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| family = reiver |
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| attacks = Pounds and Weapons. |
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| area = [[Old Mine Road]]<br> |
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| undead = No |
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| bcs = <Not Known> |
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{{Creature attack attributes |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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| picture = |
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| level = 24<!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = Reiver<!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped<!-- Creature body type --> |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = |
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| area = Old Mine Road<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 270 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature defense attributes |
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| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| defense = |
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| PAA = |
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{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
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| PA2 = |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| PAB = |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| PA3 = |
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{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
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| PAC = |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| BTA = |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| WDA = |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| WD2 = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| WDB = |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WD3 = |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WDC = |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MN2 = |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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| noability = |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = |
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| Ranged = |
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| Bolt = |
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| UDF = |
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| BarTD = |
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| CleTD = |
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| EmpTD = |
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| PalTD = |
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| RanTD = |
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| SorTD = |
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| WizTD = |
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| MjETD = |
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| MnETD = |
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| MjSTD = |
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| MnSTD = |
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| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = |
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| magic items = |
| magic items = |
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| gems = |
| gems = |
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| boxes = |
| boxes = |
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| other = |
| other = |
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| skin = None |
| skin = None |
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| nobox = |
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| noskinvalue = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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The reiver stands tall and proud. Moss-green eyes dominate the strong face and tousled, dark hair crowns the head. The reiver is well-muscled and toned, with calloused hands used to the wielding of weapons. Forged by a hard history and a harsh climate, the reiver is a tough fighter with a sense of honor and duty. Normally calm and amiable, the reiver's visage is thunderous when kith and kin are threatened or there are krolvins lurking. |
The reiver stands tall and proud. Moss-green eyes dominate the strong face and tousled, dark hair crowns the head. The reiver is well-muscled and toned, with calloused hands used to the wielding of weapons. Forged by a hard history and a harsh climate, the reiver is a tough fighter with a sense of honor and duty. Normally calm and amiable, the reiver's visage is thunderous when kith and kin are threatened or there are krolvins lurking. |
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==Hunting strategies== |
==Hunting strategies== |
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== References == |
== References == |
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* [https://en.wikipedia.org/wiki/Border_reivers Reiver on Wikipedia] |
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* http://www.play.net/gs4/info/bestiary/ |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 26 |
|levelp2 = 26 |
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}} |
}} |
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[[Category:Old Mine Road creatures]] |
Latest revision as of 12:46, 16 August 2020
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The reiver stands tall and proud. Moss-green eyes dominate the strong face and tousled, dark hair crowns the head. The reiver is well-muscled and toned, with calloused hands used to the wielding of weapons. Forged by a hard history and a harsh climate, the reiver is a tough fighter with a sense of honor and duty. Normally calm and amiable, the reiver's visage is thunderous when kith and kin are threatened or there are krolvins lurking.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
This section has not been added yet; please add to it now!
References
Near-level creatures - edit | ||||||||||
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