Deathsworn fanatic: Difference between revisions

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<div class="alert alert-warning text-center"><strong>This article is a work in progress!</strong></div>

{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from existing creature page may result in missing fields -->
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from existing creature page may result in missing fields -->
| level = 95<!-- This will also be used at the end of the page in the near level creature template -->
| level = 98<!-- This will also be used at the end of the page in the near level creature template -->
| family = <!-- Add creature to family page list, which will be linked on preview/save -->
| family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save -->
| type = Biped<!-- Creature body type -->
| type = Biped<!-- Creature body type -->
| otherclass = Living
| undead = No<!-- Add creature to undead list, which will be linked on preview/save, if the creature is undead -->
| area = Sanctum<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = Sanctum<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes <!-- All new creatures are BCS -->
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 260-280
| hitpoints = 260-280
| roundtime = ?
| asg = 1<!-- Insert asg # and template will automatically convert to include type of armor -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND MANEUVERS WILL LINK AUTOMATICALLY. -->
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| BT1 = Major Fire<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BT1 = Major Fire<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA = 462
| BTA = 462
| WD1 = Finger<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WD1 = Finger (Pestilence?)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WD2 =
| WD2 = Corrupt Essence (703)
| WD3 =
| WD3 = Dark Catalyst (719)
| WDA = 431
| WDA = 431
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
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}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = 1<!-- Insert asg # and template will automatically convert to include type of armor -->
| Melee = 468-
| Melee = 468-
| Ranged = ?
| Ranged = 430-441
| Bolt = ?
| Bolt = ?
| UDF = ?
| UDF = ?
| BarTD = ?
| BarTD = 405
| CleTD = ?
| CleTD = ?
| EmpTD = ?
| EmpTD = ?
| PalTD = ?
| PalTD = ?
| RanTD = ?
| RanTD = 377
| SorTD = ?
| SorTD = ?
| WizTD = ?
| WizTD = ?
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| MnSTD = ?
| MnSTD = ?
| MnMTD = ?
| MnMTD = ?
| DSP1 = Cloak of shadows<!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP1 = Cloak of Shadows<!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 = Elemental Defense I
| DSP2 = Elemental Defense I
| DSP3 = Elemental Defense II
| DSP3 = Elemental Defense II
| DSP4 = Elemental Defense III
| DSP4 = Elemental Defense III
| DSP5 = Spirit Shield
| DSP6 = Spirit Warding I
| DSP7 = Spirit Warding II
| DSP8 = Elemental Targeting
| DSP9 = Elemental Barrier
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
{{Creature special other|Summon [[shambling lurk]]s}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
{{Creature treasure
{{Creature treasure
| coins = Yes
| coins = Yes
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}}
}}
{{Creature end}}
{{Creature end}}

Clad in emerald robes of lush velvet that are stitched with tiny scales of clacking bronze, the fanatic is nearly fleshless, his reserves of fat and muscle burned away by a long war with madness. He has, judging from the stink of body odor and filth about him, not washed in weeks, and his gaze is as inconstant as the quickfire succession of random emotions that play across his tanned face.
Clad in emerald robes of lush velvet that are stitched with tiny scales of clacking bronze, the fanatic is nearly fleshless, his reserves of fat and muscle burned away by a long war with madness. He has, judging from the stink of body odor and filth about him, not washed in weeks, and his gaze is as inconstant as the quickfire succession of random emotions that play across his tanned face.


==Hunting Strategies==
==Hunting Strategies==
Appraise range from slight advantage to easy. I think they are 94-96. It's the only creature I've seen generate as easy via appraise.


Deathsworn fanatics can sometimes have [[Elemental Barrier]] active (+50 DS/TD), and may receive [[Focus Barrier]] from nearby [[lithe veiled sentinel]]s (+30 DS). Their natural defenses are quite low without these spells.
==Other Information==
;
<pre{{log2|margin-right=26em}}>


They can summon [[shambling lurk]]s:

<pre{{log2|margin-right=350px}}>
A deathsworn fanatic jabs a trembling finger at you. His blood inflamed by the pure zealotry, he cries, "To me, my creations! Do not let the infidel escape!" The fanatic lifts his arms toward the heavens and the ground underfoot begins to shake. It buckles and splinters, caving in to several newborn chasms. Ragged arms snatch at the edges, fumbling; seeping blood; searching. Slowly, several lurks crawl forth, letting out ravenous moans!
</pre>
</pre>

They will also animate any non-lurk dead body (including adventurers) into a lurk:

<pre{{log2|margin-right=350px}}>
A deathsworn fanatic stoops over a pale scaled shaper, murmuring a soft prayer. Greenish light erupts from her hands, bathing the shaper. Twitching and popping motions resound from the corpse as she rises anew as a ravenous lurk.
</pre>

<pre{{log2|margin-right=350px}}>
A deathsworn fanatic stoops and places a hand on your chest. Green-tinged light spews from her hand, suffusing your flesh. For a moment, you feel nothing but incredible heat and power flowing through you, but something goes terribly wrong, and a cold hand tugs at your soul. Your last living sight is that of your flesh sloughing away like serpentskin, giving rise to something shambling and heinous.
</pre>

==Other Information==


<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>INSERT A RETURN AND PASTE LOG, NO FORMATTING NEEDED MOST OF THE TIME, close with /pre tag -->
<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>INSERT A RETURN AND PASTE LOG, NO FORMATTING NEEDED MOST OF THE TIME, close with /pre tag -->


{{Nearlevel
{{Nearlevel
|levelm2 = 93
|levelm2 = 96
|levelm1 = 94
|levelm1 = 97
|level = 95
|level = 98
|levelp1 = 96
|levelp1 = 99
|levelp2 = 97
|levelp2 = 100
}}
}}

Latest revision as of 11:35, 27 June 2020

Deathsworn fanatic
Level 98
Family Humanoid family creatures
Body Type Biped
Classification(s) Living
Area(s) Found Sanctum
BCS Yes
HP 260-280
Speed ?
Attack Attributes
Bolt Spells
Major Fire 462 AS
Warding Spells
Finger (Pestilence?) 431 CS
Corrupt Essence (703)
Dark Catalyst (719)
Defense Attributes
Armor
None ASG 1
Defensive Strength (DS)
Melee 468-
Ranged 430-441
Bolt ?
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base 405
Cleric Base ?
Empath Base ?
Paladin Base ?
Ranger Base 377
Sorcerer Base ?
Wizard Base ?
Minor Elemental ?
Major Elemental ?
Minor Spiritual ?
Major Spiritual ?
Minor Mental ?
Defensive Spells
Cloak of Shadows
Elemental Defense I
Elemental Defense II
Elemental Defense III
Spirit Shield
Spirit Warding I
Spirit Warding II
Elemental Targeting
Elemental Barrier
Other Unique Abilities
Summon shambling lurks
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other None

Clad in emerald robes of lush velvet that are stitched with tiny scales of clacking bronze, the fanatic is nearly fleshless, his reserves of fat and muscle burned away by a long war with madness. He has, judging from the stink of body odor and filth about him, not washed in weeks, and his gaze is as inconstant as the quickfire succession of random emotions that play across his tanned face.

Hunting Strategies

Deathsworn fanatics can sometimes have Elemental Barrier active (+50 DS/TD), and may receive Focus Barrier from nearby lithe veiled sentinels (+30 DS). Their natural defenses are quite low without these spells.

They can summon shambling lurks:

A deathsworn fanatic jabs a trembling finger at you. His blood inflamed by the pure zealotry, he cries, "To me, my creations! Do not let the infidel escape!" The fanatic lifts his arms toward the heavens and the ground underfoot begins to shake. It buckles and splinters, caving in to several newborn chasms. Ragged arms snatch at the edges, fumbling; seeping blood; searching. Slowly, several lurks crawl forth, letting out ravenous moans!

They will also animate any non-lurk dead body (including adventurers) into a lurk:

A deathsworn fanatic stoops over a pale scaled shaper, murmuring a soft prayer.  Greenish light erupts from her hands, bathing the shaper.  Twitching and popping motions resound from the corpse as she rises anew as a ravenous lurk.
A deathsworn fanatic stoops and places a hand on your chest.  Green-tinged light spews from her hand, suffusing your flesh.  For a moment, you feel nothing but incredible heat and power flowing through you, but something goes terribly wrong, and a cold hand tugs at your soul.  Your last living sight is that of your flesh sloughing away like serpentskin, giving rise to something shambling and heinous.

Other Information

Near-level creatures - edit
Level 96 Level 97


Level 98 Level 99 Level 100
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