Deathsworn fanatic: Difference between revisions
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<div class="alert alert-warning text-center"><strong>This article is a work in progress!</strong></div> |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from existing creature page may result in missing fields --> |
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from existing creature page may result in missing fields --> |
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| level = |
| level = 98<!-- This will also be used at the end of the page in the near level creature template --> |
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| family = <!-- Add creature to family page list, which will be linked on preview/save --> |
| family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped<!-- Creature body type --> |
| type = Biped<!-- Creature body type --> |
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| otherclass = Living |
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| undead = No<!-- Add creature to undead list, which will be linked on preview/save, if the creature is undead --> |
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| area = Sanctum<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Sanctum<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 260-280 |
| hitpoints = 260-280 |
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| roundtime = ? |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| BT1 = Major Fire<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT1 = Major Fire<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = 462 |
| BTA = 462 |
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| WD1 = Finger<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
| WD1 = Finger (Pestilence?)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WD2 = |
| WD2 = Corrupt Essence (703) |
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| WD3 = |
| WD3 = Dark Catalyst (719) |
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| WDA = 431 |
| WDA = 431 |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| Melee = 468- |
| Melee = 468- |
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| Ranged = |
| Ranged = 430-441 |
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| Bolt = ? |
| Bolt = ? |
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| UDF = ? |
| UDF = ? |
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| BarTD = |
| BarTD = 405 |
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| CleTD = ? |
| CleTD = ? |
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| EmpTD = ? |
| EmpTD = ? |
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| PalTD = ? |
| PalTD = ? |
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| RanTD = |
| RanTD = 377 |
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| SorTD = ? |
| SorTD = ? |
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| WizTD = ? |
| WizTD = ? |
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| MnSTD = ? |
| MnSTD = ? |
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| MnMTD = ? |
| MnMTD = ? |
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| DSP1 = Cloak of |
| DSP1 = Cloak of Shadows<!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = Elemental Defense I |
| DSP2 = Elemental Defense I |
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| DSP3 = Elemental Defense II |
| DSP3 = Elemental Defense II |
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| DSP4 = Elemental Defense III |
| DSP4 = Elemental Defense III |
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| DSP5 = Spirit Shield |
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| DSP6 = Spirit Warding I |
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| DSP7 = Spirit Warding II |
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| DSP8 = Elemental Targeting |
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| DSP9 = Elemental Barrier |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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{{Creature special other| |
{{Creature special other|Summon [[shambling lurk]]s}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --> |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
| coins = Yes |
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{{Creature end}} |
{{Creature end}} |
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Clad in emerald robes of lush velvet that are stitched with tiny scales of clacking bronze, the fanatic is nearly fleshless, his reserves of fat and muscle burned away by a long war with madness. He has, judging from the stink of body odor and filth about him, not washed in weeks, and his gaze is as inconstant as the quickfire succession of random emotions that play across his tanned face. |
Clad in emerald robes of lush velvet that are stitched with tiny scales of clacking bronze, the fanatic is nearly fleshless, his reserves of fat and muscle burned away by a long war with madness. He has, judging from the stink of body odor and filth about him, not washed in weeks, and his gaze is as inconstant as the quickfire succession of random emotions that play across his tanned face. |
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==Hunting Strategies== |
==Hunting Strategies== |
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Appraise range from slight advantage to easy. I think they are 94-96. It's the only creature I've seen generate as easy via appraise. |
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Deathsworn fanatics can sometimes have [[Elemental Barrier]] active (+50 DS/TD), and may receive [[Focus Barrier]] from nearby [[lithe veiled sentinel]]s (+30 DS). Their natural defenses are quite low without these spells. |
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They can summon [[shambling lurk]]s: |
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A deathsworn fanatic jabs a trembling finger at you. His blood inflamed by the pure zealotry, he cries, "To me, my creations! Do not let the infidel escape!" The fanatic lifts his arms toward the heavens and the ground underfoot begins to shake. It buckles and splinters, caving in to several newborn chasms. Ragged arms snatch at the edges, fumbling; seeping blood; searching. Slowly, several lurks crawl forth, letting out ravenous moans! |
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</pre> |
</pre> |
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They will also animate any non-lurk dead body (including adventurers) into a lurk: |
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<pre{{log2|margin-right=350px}}> |
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A deathsworn fanatic stoops over a pale scaled shaper, murmuring a soft prayer. Greenish light erupts from her hands, bathing the shaper. Twitching and popping motions resound from the corpse as she rises anew as a ravenous lurk. |
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</pre> |
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<pre{{log2|margin-right=350px}}> |
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A deathsworn fanatic stoops and places a hand on your chest. Green-tinged light spews from her hand, suffusing your flesh. For a moment, you feel nothing but incredible heat and power flowing through you, but something goes terribly wrong, and a cold hand tugs at your soul. Your last living sight is that of your flesh sloughing away like serpentskin, giving rise to something shambling and heinous. |
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</pre> |
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<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>INSERT A RETURN AND PASTE LOG, NO FORMATTING NEEDED MOST OF THE TIME, close with /pre tag --> |
<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>INSERT A RETURN AND PASTE LOG, NO FORMATTING NEEDED MOST OF THE TIME, close with /pre tag --> |
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{{Nearlevel |
{{Nearlevel |
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|levelm2 = |
|levelm2 = 96 |
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|levelm1 = |
|levelm1 = 97 |
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|level = |
|level = 98 |
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|levelp1 = |
|levelp1 = 99 |
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|levelp2 = |
|levelp2 = 100 |
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}} |
}} |
Latest revision as of 11:35, 27 June 2020
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Clad in emerald robes of lush velvet that are stitched with tiny scales of clacking bronze, the fanatic is nearly fleshless, his reserves of fat and muscle burned away by a long war with madness. He has, judging from the stink of body odor and filth about him, not washed in weeks, and his gaze is as inconstant as the quickfire succession of random emotions that play across his tanned face.
Hunting Strategies
Deathsworn fanatics can sometimes have Elemental Barrier active (+50 DS/TD), and may receive Focus Barrier from nearby lithe veiled sentinels (+30 DS). Their natural defenses are quite low without these spells.
They can summon shambling lurks:
A deathsworn fanatic jabs a trembling finger at you. His blood inflamed by the pure zealotry, he cries, "To me, my creations! Do not let the infidel escape!" The fanatic lifts his arms toward the heavens and the ground underfoot begins to shake. It buckles and splinters, caving in to several newborn chasms. Ragged arms snatch at the edges, fumbling; seeping blood; searching. Slowly, several lurks crawl forth, letting out ravenous moans!
They will also animate any non-lurk dead body (including adventurers) into a lurk:
A deathsworn fanatic stoops over a pale scaled shaper, murmuring a soft prayer. Greenish light erupts from her hands, bathing the shaper. Twitching and popping motions resound from the corpse as she rises anew as a ravenous lurk.
A deathsworn fanatic stoops and places a hand on your chest. Green-tinged light spews from her hand, suffusing your flesh. For a moment, you feel nothing but incredible heat and power flowing through you, but something goes terribly wrong, and a cold hand tugs at your soul. Your last living sight is that of your flesh sloughing away like serpentskin, giving rise to something shambling and heinous.
Other Information
Near-level creatures - edit | ||||||||||
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