Monastic lich: Difference between revisions
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = Monastic_lich.jpg |
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| level = 27 |
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| level = 27<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Biped |
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| family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = lich |
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| type = Biped<!-- Creature body type --> |
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| attacks = Brawls, Magic and Weapons. |
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| otherclass = Corporeal undead <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[The Monastery]]<br> |
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| otherclass2 = |
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| undead = Yes (corporeal) |
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| area = The Monastery<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = <Not Known> |
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| area2 = |
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| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 220 |
| hitpoints = 220 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = claidhmore<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = 180 - 255 |
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{{creature ability|whip|+180 to +255 [[Attack strength|AS]]}} |
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| PA2 = kris |
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{{creature ability|kris|+180 to +255 [[Attack strength|AS]]}} |
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| PAB = 180 - 255 |
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{{creature ability|claidhmore|+180 to +255 [[Attack strength|AS]]}} |
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| |
| PA3 = whip |
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| PAC = 180 - 255 |
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{{creature ability|[[Major Cold (907)]]|+178 to +193 [[Attack strength|AS]]}} |
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| BT1 = Major Cold (907)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| warding = |
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| BTA = 178 - 193 |
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{{creature ability|[[Cold Snap (512)]] |+159 to +162 [[Casting strength|CS]]}} |
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| WD1 = Blind (311)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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{{creature ability|[[Blind (311)]] |+150 [[Casting strength|CS]]}} |
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| WDA = 150 |
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{{creature ability|[[Silence (210)]] |+150 [[Casting strength|CS]]}} |
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| WD2 = Cold Snap (512) |
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| ability = |
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| WDB = 159 - 162 |
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{{creature ability|Summon ki-lin|Special}} |
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| WD3 = Silence (210) |
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{{creature ability|Random +45 AS boost}} |
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| WDC = 150 |
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{{creature ability|Spirit drain|Special}} |
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| OS1 = Bravery (211)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = Forget<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = Spell Stripping<!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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| AB2 = AS Boost |
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| ABB = 45 |
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| AB3 =Spirit Drain |
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| ABC = ? |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 2<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
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| Melee = 254 - 272 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = 220 |
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{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
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| UDF = |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = |
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{{creature ability|[[Sorcerer Base]] |+106 to +126 [[Target defense|TD]]}} |
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| CleTD = 89-117 |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 106 - 126 |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |+120 [[Target defense|TD]]}} |
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| MjETD = |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = 120 |
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{{creature ability|[[Minor Spiritual]] |+115 [[Target defense|TD]]}} |
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| MjSTD = |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = 115 |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| |
| MnMTD = |
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| DSP1 = Prayer of Protection (303)<!-- Defensive spells insert up to DSP15, they will automatically link --> |
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{{creature ability|[[Spirit Warding I (101)]]}} |
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| DSP2 = Prismatic Guard (905) |
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{{creature ability|[[Spirit Shield (202)]]}} |
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| DSP3 = Spirit Shield (202) |
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{{creature ability|[[Bravery (211)]]}} |
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| DSP4 = Spirit Warding I (101) |
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{{creature ability|[[Prayer of Protection (303)]]}} |
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| DSP5 = Thurfel's Ward (503) |
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| SDA1 = Shake off [[Stun|stuns]]<!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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{{creature ability|[[Prismatic Guard (905)]]}} |
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{{creature ability|Self-healing}} |
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{{creature ability|[[Empathic tug]]}} |
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{{creature ability|Break stun}} |
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}} |
}} |
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{{Creature special other|Summon [[Ki-lin]]}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --> |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
| coins = Yes |
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| gems = Yes |
| gems = Yes |
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| boxes = Yes |
| boxes = Yes |
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| other = |
| other = |
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| skin = None |
| skin = None |
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| nobox = |
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| noskinvalue = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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Garbed in the tattered finery of his lost faith, this monastic lich is a decomposing humanoid of indiscernable heritage. Standing as high as a human, his distinguishing features have skin wrapped about a thin skeletal frame. Held together by nothing more than smouldering malice and some long forgotten curse, the monastic lich's flesh falls off in stinking bits as he shudders in agonizing ecstasy. In the center of his chest is a ragged hole, as if his heart had been ripped from its body. |
<pre{{log2|margin-right=26em}}>Garbed in the tattered finery of his lost faith, this monastic lich is a decomposing humanoid of indiscernable heritage. Standing as high as a human, his distinguishing features have skin wrapped about a thin skeletal frame. Held together by nothing more than smouldering malice and some long forgotten curse, the monastic lich's flesh falls off in stinking bits as he shudders in agonizing ecstasy. In the center of his chest is a ragged hole, as if his heart had been ripped from its body.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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The upstairs and downstairs of the Monastery are functionally separate areas. The monastic liches carry different equipment in the two sections, with the ones upstairs being more damage resistant. This equipment is cursed, and will crumble if touched, but only after the lich has been destroyed. The downstairs variants always carry a ceremonial kris and blackened shield. Upstairs, they wield wickedly barbed leather whips or occasionally rusty claidhmores, and will drop their weapon for a better alternative. They wear black ora bracers and black visors, which cannot be looted. Both wear tattered robes with magical CvA. There is a bug that rarely leaves the robes on the ground, but they register as not present if you try to touch them. |
The upstairs and downstairs of the Monastery are functionally separate areas. The monastic liches carry different equipment in the two sections, with the ones upstairs being more damage resistant. This equipment is cursed, and will crumble if touched, but only after the lich has been destroyed. The downstairs variants always carry a ceremonial kris and blackened shield. Upstairs, they wield wickedly barbed leather whips or occasionally rusty claidhmores, and will drop their weapon for a better alternative. They wear black ora bracers and black visors, which cannot be looted. Both wear tattered robes with magical [[CvA]]. There is a bug that rarely leaves the robes on the ground, but they register as not present if you try to touch them. |
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The upstairs section has a higher generation rate, but includes spectral monks which are lower level. These have an occasional spell with a -30 TD pushdown and crowd rooms relatively quickly, making the upstairs slightly more dangerous. The monks will also emit a vile green energy, which heals themselves and nearby liches. |
The upstairs section has a higher generation rate, but includes spectral monks which are lower level. These have an occasional spell with a -30 [[TD]] pushdown and crowd rooms relatively quickly, making the upstairs slightly more dangerous. The monks will also emit a vile green energy, which heals themselves and nearby liches. The black ora bracers seem to provide protection from air damages but cannot be taken from searching. |
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Most of the time, the monastic liches use a warding spell for their attack, though they will sometimes cast [[Major Cold (907)]]. When they do physically attack with a weapon, there is a chance their eyes will flash red, imparting a +45 AS boost without warning. If they successfully make contact with a physical attack, there is a warding roll with the chance of draining spirit. They will lose the ability to cast if ''either'' of their arms is sufficiently damaged. It will continue trying to cast regardless, though it is possible to get them to stop. If there are other hunters around who do not always defeat their warding attacks, there is a chance of ice patches forming in rooms which can knock you down. |
Most of the time, the monastic liches use a warding spell for their attack, though they will sometimes cast [[Major Cold (907)]]. When they do physically attack with a weapon, there is a chance their eyes will flash red, imparting a +45 AS boost without warning. If they successfully make contact with a physical attack, there is a warding roll with the chance of draining spirit. They will lose the ability to cast if ''either'' of their arms is sufficiently damaged. It will continue trying to cast regardless, though it is possible to get them to stop. If there are other hunters around who do not always defeat their warding attacks, there is a chance of ice patches forming in rooms which can knock you down. {{boldmono|[[PEER (verb)|PEER]]}} gives essentially total surveillance downstairs. |
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==Other information== |
==Other information== |
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Any attacks made by a member of the [[Council of Light]] against a monastic lich will occasionally fail and result in roundtime. |
Any attacks made by a member of the [[Council of Light]] against a monastic lich will occasionally fail and result in roundtime. They are one of the few undead who are not immune to the spell [[Mind Jolt (706)]]. They have a special maneuver where they unstun themselves. |
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Monastic liches have the ability to shake off stuns. |
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They are one of the very few undead who are not immune to the spell [[Mind Jolt (706)]]. They have a special maneuver where they unstun themselves. |
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<pre{{log2|margin-right=26em}}>A monastic lich's hollow eye sockets flash with a blood red glow as he shakes off the stun!</pre> |
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Monastic liches have the ability to summon [[ki-lin]] when they are under duress. [[Sheruvian monk]]s also have this ability. |
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Monastic liches have the ability to summon [[ki-lin]] when they are under duress. [[Sheruvian monk]]s also have this ability: |
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<pre{{log2|margin-right=350px}}> |
<pre{{log2|margin-right=350px}}> |
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A lich enters, muttering to itself. |
A lich enters, muttering to itself. |
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A monastic lich gestures arcanely. Suddenly, a rift appears in the air in front of you! Snorting and stamping, a '''lich''' thunders through the rift into the room! |
A monastic lich gestures arcanely. Suddenly, a rift appears in the air in front of you! Snorting and stamping, a '''lich''' thunders through the rift into the room! |
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The '''ki-lin's''' horn glows brightly for a moment. |
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A ki-lin directs its pent-up magical energies at [name]! |
A ki-lin directs its pent-up magical energies at [name]! |
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The ki-lin looks a little dubious about its situation. The ki-lin gallops down. |
The ki-lin looks a little dubious about its situation. The ki-lin gallops down. |
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''(Note: Typo was in the original, not a copying error.)'' |
''(Note: Typo was in the original, not a copying error. These are GSIII statistics.)'' |
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</pre> |
</pre> |
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They have a chance of hitting you with a spirit drain warding on weapon contact: |
They have a chance of hitting you with a spirit drain warding on weapon contact: |
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CS: +150 - TD: +161 + CvA: +6 + d100: +12 - -5 == +12 |
CS: +150 - TD: +161 + CvA: +6 + d100: +12 - -5 == +12 |
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Warded off! |
Warded off! |
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</pre> |
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The monastic liches retain an ability that is essentially an open cast or mass effect version of the old sorcerer spell Forget. It will strip the prepared spells from anyone in the room, which can be avoided entirely be using the incant verb instead of cast. In spite of the messaging the effect at the moment cannot actually be warded off. The messaging on Forget (703) was "XXX blinks dazedly for a moment", "XXX blinks a few times and seems more aware now", and "You suddenly can't remember what you were thinking about a moment ago." It prevented spell preparation until it wore off. |
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<pre{{log2|margin-right=350px}}> |
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A monastic lich glares about the room, his eyes glinting redly! |
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CS: +150 - TD: +209 + CvA: -21 + d100: +84 - +5 == -1 |
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Warded off! |
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As the lich glares at you, your mind empties and your last thoughts escape you... |
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CS: +150 - TD: +267 + CvA: +5 + d100: +100 - -5 == -7 |
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Warded off! |
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XXX blinks and looks about dazedly a moment. |
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</pre> |
</pre> |
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</pre> |
</pre> |
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==Behind |
==Behind the Scenes== |
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The "long forgotten curse" was the Ritual of Black Eternity, a Level 30 Evil Cleric spell that involves making a phylactery. The spectral monks are likely the ones who failed the ritual. Monastic liches were exceedingly rare in [[Rolemaster]], because monks were what we would call semi-arms Elemental users. Necromancy was far outside their realm of expertise. It is one of the numerous supposedly "impossible" aspects of [[The Broken Lands]]. These |
The "long forgotten curse" was the Ritual of Black Eternity, a Level 30 Evil Cleric spell that involves making a phylactery. The spectral monks are likely the ones who failed the ritual. Monastic liches were exceedingly rare in [[Rolemaster]], because monks were what we would call semi-arms Elemental users. Necromancy was far outside their realm of expertise. It is one of the numerous supposedly "impossible" aspects of [[The Broken Lands]]. These were likely monks of Cay ([[Kai]]), or else that pantheon in general, who guarded the hidden portal struggling with the [[hooded figure]]s for centuries. |
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The works of [[Uthex Kathiasas]] were not undead. The ritual was more likely learned from the hooded figures, or the unholy texts confiscated from the [[Marlu#The Broken Lands|Dark Shrine]]. Their story is intended to be tragic, because they ultimately succumbed to the very evil they were tasked to battle forever. They were most likely corrupted by exposure to dark knowledge from the Broken Lands. |
The works of [[Uthex Kathiasas]] were not undead. The ritual was more likely learned from the hooded figures, or the unholy texts confiscated from the [[Marlu#The Broken Lands|Dark Shrine]]. Their story is intended to be tragic, because they ultimately succumbed to the very evil they were tasked to battle forever. They were most likely corrupted by exposure to dark knowledge from the Broken Lands. They might be an allusion to the monastic liches near [[Castle Anwyn|Ylourgne]] from Clark Ashton Smith's [[Bonespear Tower|Averoigne]] stories. The Misty Chamber itself probably refers to the Snake's Den from [http://www.hplovecraft.com/writings/texts/fiction/tgsk.aspx "Through the Gates of the Silver Key"] by H.P. Lovecraft. |
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== References == |
== References == |
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*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1452 Monastic lich on Play.net bestiary] |
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*[[List of newsletters#The_Kulthea_Chronicle|Interview with GM Kygar]] - Kulthea Chronicle, Volume I Issue V (Fall 1994) |
*[[List of newsletters#The_Kulthea_Chronicle|Interview with GM Kygar]] - Kulthea Chronicle, Volume I Issue V (Fall 1994) |
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*[https://en.wikipedia.org/wiki/Lich Lich on Wikipedia] |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 29 |
|levelp2 = 29 |
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}} |
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[[Category:The Monastery creatures]] |
Latest revision as of 16:14, 28 May 2021
Garbed in the tattered finery of his lost faith, this monastic lich is a decomposing humanoid of indiscernable heritage. Standing as high as a human, his distinguishing features have skin wrapped about a thin skeletal frame. Held together by nothing more than smouldering malice and some long forgotten curse, the monastic lich's flesh falls off in stinking bits as he shudders in agonizing ecstasy. In the center of his chest is a ragged hole, as if his heart had been ripped from its body.
Hunting strategies
The upstairs and downstairs of the Monastery are functionally separate areas. The monastic liches carry different equipment in the two sections, with the ones upstairs being more damage resistant. This equipment is cursed, and will crumble if touched, but only after the lich has been destroyed. The downstairs variants always carry a ceremonial kris and blackened shield. Upstairs, they wield wickedly barbed leather whips or occasionally rusty claidhmores, and will drop their weapon for a better alternative. They wear black ora bracers and black visors, which cannot be looted. Both wear tattered robes with magical CvA. There is a bug that rarely leaves the robes on the ground, but they register as not present if you try to touch them.
The upstairs section has a higher generation rate, but includes spectral monks which are lower level. These have an occasional spell with a -30 TD pushdown and crowd rooms relatively quickly, making the upstairs slightly more dangerous. The monks will also emit a vile green energy, which heals themselves and nearby liches. The black ora bracers seem to provide protection from air damages but cannot be taken from searching.
Most of the time, the monastic liches use a warding spell for their attack, though they will sometimes cast Major Cold (907). When they do physically attack with a weapon, there is a chance their eyes will flash red, imparting a +45 AS boost without warning. If they successfully make contact with a physical attack, there is a warding roll with the chance of draining spirit. They will lose the ability to cast if either of their arms is sufficiently damaged. It will continue trying to cast regardless, though it is possible to get them to stop. If there are other hunters around who do not always defeat their warding attacks, there is a chance of ice patches forming in rooms which can knock you down. PEER gives essentially total surveillance downstairs.
Other information
Any attacks made by a member of the Council of Light against a monastic lich will occasionally fail and result in roundtime. They are one of the few undead who are not immune to the spell Mind Jolt (706). They have a special maneuver where they unstun themselves.
Monastic liches have the ability to shake off stuns.
A monastic lich's hollow eye sockets flash with a blood red glow as he shakes off the stun!
Monastic liches have the ability to summon ki-lin when they are under duress. Sheruvian monks also have this ability:
A lich enters, muttering to itself. A monastic lich gestures arcanely. Suddenly, a rift appears in the air in front of you! Snorting and stamping, a lich thunders through the rift into the room! The ki-lin's horn glows brightly for a moment. A ki-lin directs its pent-up magical energies at [name]! CS: +84 - TD: +99 + CvA: +12 + d100: +97 - -5 == +99 Warded off! The ki-lin looks a little dubious about its situation. The ki-lin gallops down. (Note: Typo was in the original, not a copying error. These are GSIII statistics.)
They have a chance of hitting you with a spirit drain warding on weapon contact:
A monastic lich swings a ceremonial kris at you! AS: +215 vs DS: +150 with AvD: +33 + d100 roll: +45 = +143 ... and hits for 10 points of damage! Hit glances off your hip. As the lich's blow lands home, a flash of ethereal light flows from the lich to you! CS: +150 - TD: +161 + CvA: +6 + d100: +12 - -5 == +12 Warded off!
The monastic liches retain an ability that is essentially an open cast or mass effect version of the old sorcerer spell Forget. It will strip the prepared spells from anyone in the room, which can be avoided entirely be using the incant verb instead of cast. In spite of the messaging the effect at the moment cannot actually be warded off. The messaging on Forget (703) was "XXX blinks dazedly for a moment", "XXX blinks a few times and seems more aware now", and "You suddenly can't remember what you were thinking about a moment ago." It prevented spell preparation until it wore off.
A monastic lich glares about the room, his eyes glinting redly! CS: +150 - TD: +209 + CvA: -21 + d100: +84 - +5 == -1 Warded off! As the lich glares at you, your mind empties and your last thoughts escape you... CS: +150 - TD: +267 + CvA: +5 + d100: +100 - -5 == -7 Warded off! XXX blinks and looks about dazedly a moment.
The monastic liches have some subtle properties which are not obvious on the surface. While they will rarely summon a ki-lin when "under duress," they slowly self-heal to some extent in terms of hitpoints. This is reflected in certain messaging which they only do when in a vulnerable position. This makes it considerably more difficult to keep them near death. If the lich is excessively damaged and unable to help itself, it will actually attempt to self-destruct, most likely the maneuver where it reaches inside its own chest or possibly raising its arms skyward.
A monastic lich raises his skull and lifts his arms up and mutters something. A monastic lich puts his skeletal hand into the gaping hole in his chest!
The sacrifice will only work if they are left alone in the room. You will receive experience for the kill when they destroy themselves.
When they kill you they will sometimes defile your body:
The monastic lich screams in evil ecstasy! DEAD> A monastic lich cackles with glee while defiling your dead body! DEAD> A monastic lich glares with malevolent intent.
Behind the Scenes
The "long forgotten curse" was the Ritual of Black Eternity, a Level 30 Evil Cleric spell that involves making a phylactery. The spectral monks are likely the ones who failed the ritual. Monastic liches were exceedingly rare in Rolemaster, because monks were what we would call semi-arms Elemental users. Necromancy was far outside their realm of expertise. It is one of the numerous supposedly "impossible" aspects of The Broken Lands. These were likely monks of Cay (Kai), or else that pantheon in general, who guarded the hidden portal struggling with the hooded figures for centuries.
The works of Uthex Kathiasas were not undead. The ritual was more likely learned from the hooded figures, or the unholy texts confiscated from the Dark Shrine. Their story is intended to be tragic, because they ultimately succumbed to the very evil they were tasked to battle forever. They were most likely corrupted by exposure to dark knowledge from the Broken Lands. They might be an allusion to the monastic liches near Ylourgne from Clark Ashton Smith's Averoigne stories. The Misty Chamber itself probably refers to the Snake's Den from "Through the Gates of the Silver Key" by H.P. Lovecraft.
References
- Interview with GM Kygar - Kulthea Chronicle, Volume I Issue V (Fall 1994)
- Lich on Wikipedia
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