Login Rewards: Difference between revisions

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(→‎Daily Rewards: Made BOOST RUNNERS a hyperlink to the new "Runner Boost" page - also fixed a broken link forBOOST ENHANCIVE {PAUSE, STATS, RECOVERY})
 
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'''Login Rewards''' were implemented in October 2015 to provide an incentive to log in on a daily basis.
'''Login Rewards''' were implemented in October 2015 to provide an incentive to log in on a daily basis.


[[Character]]s that login every day receive an escalating series of rewards for each consecutive day that they login, up to a maximum of 30 consecutive logins. If a 30-day login streak is achieved, the character is awarded the capstone reward and restarts a new streak at day 1 on their next login.
[[Character]]s that log in every day receive an escalating series of rewards for each consecutive day that they login, up to a maximum of 30 consecutive logins. If a 30-day login streak is achieved, the character is awarded the capstone reward and restarts a new streak at day 1 on their next login.


Rewards are attuned to the character that earned them and cannot be transferred between characters. Rewards can be redeemed in-game at a time of the player's choosing via the{{boldmono| [[#BOOST (verb)|BOOST]] }}command. Unredeemed rewards do not expire and can accumulate over time. Characters on paid [[subscription]] accounts do not have any limits on the number unredeemed awards that they can stockpile, but characters on [[F2P]] accounts have limits on the number of unredeemed rewards they can stockpile.
Rewards are attuned to the character that earned them and cannot be transferred between characters. Rewards can be redeemed in-game at a time of the player's choosing via the [[BOOST (verb)|BOOST]] command. Unredeemed rewards do not expire and can accumulate over time. Characters on paid [[subscription]] accounts do not have any limits on the number unredeemed awards that they can stockpile, but characters on [[F2P]] accounts have limits on the number of unredeemed rewards they can stockpile.


Each day starts at 00:00 (midnight ET), in-game time (accessible via the{{boldmono| [[TIME]] }}command). To be counted as having logged in for any given day, a character must be logged in between 00:00 and 23:59 in-game time during that day. An in-game message will appear upon login and at midnight when the login is counted and the character is awarded the reward for that day. The login streak will increase by 1 on each consecutive day. If a day is missed, the login streak is set back to day 1. This can be mitigated with [[#Login Bridge|Login Bridges]]
Each day starts at 00:00 (midnight ET), in-game time (accessible via the{{boldmono| [[TIME]] }}command). To be counted as having logged in for any given day, a character must be logged in between 00:00 and 23:59 in-game time during that day. An in-game message will appear upon login and at midnight when the login is counted and the character is awarded the reward for that day. The login streak will increase by 1 on each consecutive day. If a day is missed, the login streak is set back to day 1. This can be mitigated with [[#Login Bridge|Login Bridges]].


Login streaks are tracked per character, not per account. If an account has multiple characters, each character must all be logged in individually as desired.
Login streaks are tracked per character, not per account. If an account has multiple characters, each character must all be logged in individually as desired.
{{TOC limit|2}}
==Daily Rewards==
==Daily Rewards==
:<small>''See [[F2P_subscription#Login_Rewards|here]] for F2P rewards only.</small>
:<small>''See [[F2P_subscription#Login_Rewards|here]] for F2P rewards only.</small>
{| {{prettytable}}
{| {{prettytable}}
|-bgcolor="lightblue"
|-bgcolor="lightblue"
!Day Awarded
!DAY
!# for Paid Accts
!REWARD
!# for F2P Accts
!Activation Command
!Login Reward Description

|-
|-
! 1
!1
|1
| 500 Fame
|1
|None
|500 Fame
|-
|-

! 2
!2
| 1 random magical crystal (blue/white/black).
|1
|1
|BOOST CRYSTAL
|Provides one boost for a random character-bound magical crystal (blue/white/black).
|-
|-

! 3
!3
| 2 Minor [[loot boost|Loot Boosts]] (1 for F2P). Small boost on LOOT rolls for 15 minutes.
|2
|1
|BOOST LOOT MINOR
|Upon activation, these provide a small boost on [[Treasure system|loot rolls]] for 15 minutes. This does not stack with BOOST LOOT MAJOR.
|-
|-

! 4
!4
| 2 Temporary Urchin Guide access (1 for F2P). Access to the [[URCHIN]] guides for 15 minutes.
|2
|1
|BOOST GUIDES
|Access to the [[URCHIN]] guides for 15 minutes.
|-
|-

! 5
!5
| 2 [[bounty boost|Bounty Boosts]] (1 for F2P). Reduces all bounty wait times (to a nominal few seconds) until the character shares a task or successfully completes it. (max 1 hour).
|2
|1
|[[bounty boost|BOOST BOUNTY]]
|Reduces all bounty wait times (to a nominal few seconds) until the character shares a task or successfully completes it. This boost will expire after 60 minutes.
|-
|-

! 6
!6
| 2 [[enhancive boost|Enhancive Boosts]] (1 for F2P). This is the player's choice of either 5 enhancive pauses, or 15 minutes of +5 to all Base Stat Bonuses, or 15 minutes of +15 to Stamina and Mana Regen.
|2
|1
|[[Enhancive boost|BOOST ENHANCIVE {PAUSE, STATS, RECOVERY}]]
|When redeeming this boost, you get to choose one of the three options per boost. BOOST ENHANCIVE PAUSE gives 5 enhancive pauses which are then activated via [[INVENTORY_(verb)|INVENTORY ENHANCIVE {ON, OFF}]]. BOOST ENHANCIVE STATS provides 15 minutes of +5 to all base [[statistic]] bonuses. BOOST ENHANCIVE RECOVERY provides 15 minutes of +15 to [[stamina]] recovery and [[mana]] recovery.
|-
|-

! 7
!7
| 2 uses of the Urchin Runners (1 for F2P). Allows characters to use the remote [[BANK]] and [[LOCKER]] access commands. Comes with a free 15 minutes of LOCKER MANIFEST access.
|2
|1
|[[Runner Boost|BOOST RUNNERS]]
|Allows characters to use the remote [[BANK]], [[LOCKER]] and [[SHOP (verb)|SHOP RUNNER]] access commands. Comes with a free 15 minutes of LOCKER MANIFEST access for non-premium accounts.
|-
|-

! 8
!8
| 2 Encumbrance Boosts (1 for F2P). Minus 50 lbs to effective encumbrance for 15 minutes.
|2
|1
|BOOST ENCUMBRANCE
|Reduces your effective [[encumbrance]] level by 50 lbs for 15 minutes.
|-
|-

! 9
!9
| 2 [[guild boost|Guild Boost]]s (1 for F2P). This is the player's choice of either doubled TPs earned for each profession guild task or another use of the Bounty Boosts.
|2
|1
|[[guild boost|BOOST GUILD {PROFESSION, BOUNTY}]]
|When redeeming this boost, you get to choose one of the two options per boost. BOOST GUILD PROFESSION will double your training points earned for each profession guild task and lasts for 30 minutes. BOOST GUILD BOUNTY effectively turns your BOOST GUILD credit into a BOOST BOUNTY credit.
|-
|-

! 10
!10
| 1 [[instant mind clearer|Instant Mind Clearer]] (60 minute Exp Pass for F2P). Instantly moves 1000 current field exp into their absorbed exp pool. It does not apply any RPA, XXX, or other modifiers to this amount. F2P characters instead get a Lesser Experience Pass.
|1
|1
|[[Instant mind clearer|BOOST ABSORB]]
|Instantly moves 1000 current field experience into the character's absorbed experience pool. It does not apply any RPA, XXX, or other modifiers to this amount. F2P characters instead get a Lesser Experience Pass that lasts for 60 minutes.
|-
|-

! 11
!11
| 4 hours of [[bounty task waiver|Bounty Waivers]] (2 for F2P). Allows the character to choose one Adventurer Guild task type (Forage Herbs, Escort NPC, etc) that they do not want to get assigned for the duration.
|4
|2
|[[bounty task waiver|BOOST WAIVER]]
|Redemption of this BOOST allows the character to choose one Adventurer's Guild task type (e.g. forage herbs, escort NPC, bandits) to exclude from the random selection of tasks. This means that the Adventurer's Guild will not suggest the chosen task. Each waiver lasts one hour.
|-
|-

! 12
!12
| 2 Major Loot Boosts (1 for F2P). Larger boost on LOOT rolls. Minor and Major Loot Boosts don't stack with one another.
|2
|1
|BOOST LOOT MAJOR
|Upon activation, these provide a large boost on [[Treasure system|loot rolls]] for 15 minutes. This does not stack with BOOST LOOT MINOR.
|-
|-

! 13
!13
| 1 Login Bridge.
|1
|1
|None
|This benefit provides one [[login bridge]]. Typing BOOST INFO allows you to see your current settings and number of available login bridges. You set whether or not your bridges activate (before you miss a login date) with the BOOST MIN {#} and BOOST MAX {#}.
|-
|-

! 14
!14
| 3 Minor Loot Boosts (1 for F2P).
|3
|1
|BOOST LOOT MINOR
|Upon activation, these provide a small boost on [[Treasure system|loot rolls]] for 15 minutes. This does not stack with BOOST LOOT MAJOR. A smaller number of these same boosts are provided on day three.
|-
|-

! 15
!15
| 5 Bounty Boosts (1 for F2P).
|5
|1
|BOOST BOUNTY
|Reduces all bounty wait times (to a nominal few seconds) until the character shares a task or successfully completes it. This boost will expire after 60 minutes. A smaller number of these same boosts are provided on day five.
|-
|-

! 16
!16
| 3 Enhancive Boosts. (1 for F2P)
|3
|1
|[[Enhancive boost|BOOST ENHANCIVE {PAUSE, STATS, RECOVERY}]]
|When redeeming this boost, you get to choose one of the three options per boost. BOOST ENHANCIVE PAUSE gives 5 enhancive pauses which are then activated via INVENTORY ENHANCIVE {ON, OFF}. BOOST ENHANCIVE STATS provides 15 minutes of +5 to all base statistic bonuses. BOOST ENHANCIVE RECOVERY provides 15 minutes of +15 to [[stamina]] recovery and [[mana]] recovery. A smaller number of these same boosts are provided on day six.
|-
|-

! 17
!17
| 5 uses of the Urchin Runners (2 for F2P).
|5
|2
|[[Runner Boost|BOOST RUNNERS]]
|Allows characters to use the remote [[BANK]], [[LOCKER]] and [[SHOP (verb)|SHOP RUNNER]] access commands. Comes with a free 15 minutes of LOCKER MANIFEST access for non-premium accounts. A smaller number of these same boosts are provided on day seven.
|-
|-

! 18
!18
| 3 Encumbrance Boosts (1 for F2P).
|3
|1
|BOOST ENCUMBRANCE
|Reduces your effective encumbrance level by 50 lbs for 15 minutes. A smaller number of these same boosts are provided on day eight.
|-
|-

! 19
!19
| 3 Guild Boosts (1 for F2P).
|3
|1
|BOOST GUILD {PROFESSION, BOUNTY}
|When redeeming this boost, you get to choose one of the two options per boost. BOOST GUILD PROFESSION will double your training points earned for each profession guild task and lasts for 30 minutes. BOOST GUILD BOUNTY effectively turns your BOOST GUILD credit into a BOOST BOUNTY credit. A smaller number of these same boosts are provided on day nine.
|-
|-

! 20
!20
| 3 Instant Mind Clearers (1 for F2P).
|3
|1
|[[Instant mind clearer|BOOST ABSORB]]
|Instantly moves 1000 current field experience into the character's absorbed experience pool. It does not apply any RPA, XXX, or other modifiers to this amount. F2P characters instead get a Lesser Experience Pass that lasts for 60 minutes. A smaller number of these same boosts are provided on day ten.
|-
|-

! 21
!21
| 2 Deathsting Reducers (1 for F2P). This reduces deathsting penalties by 1 priestess potion sip per use.
|2
|1
|BOOST DEATHSTING
|This instantly reduces some of the current [[Death's Sting]] penalties by the equivalent of one priestess potion sip per use.
|-
|-

! 22
!22
| 8 hours of Bounty Waivers (2 for F2P).
|8
|2
|BOOST WAIVER
|Redemption of this BOOST allows the character to choose one Adventurer's Guild task type (e.g. forage herbs, escort NPC, bandits) to exclude from the random selection of tasks. This means that the Adventurer's Guild will not suggest the chosen task. Each waiver lasts one hour. A smaller number of these same boosts are provided on day eleven.
|-
|-

! 23
!23
| 3 Major Loot Boosts (1 for F2P).
|3
|1
|BOOST LOOT MAJOR
|Upon activation, these provide a large boost on [[Treasure system|loot rolls]] for 15 minutes. This does not stack with BOOST LOOT MINOR. A smaller number of these same boosts are provided on day twelve.
|-
|-

! 24
!24
| 1 Login Bridge
|1
|1
|None
|This benefit provides one [[login bridge]]. Typing BOOST INFO allows you to see your current settings and number of available login bridges. You set whether or not your bridges activate (before you miss a login date) with the BOOST MIN {#} and BOOST MAX {#}. This same benefit was also provided on day thirteen.
|-
|-

! 25
!25
| 5 [[item supercharger|Item Superchargers]] (2 for F2P). When activated, any standard flaring gear that the character uses will flare more often, any weighted/padded/sighted gear will gain bonus additional weighting/padding/sighting, and any item's enchantment bonus will provide an extra 50% bonus to AS/DS for 15 minutes.
|5
|2
|BOOST SUPERCHARGE
|When the [[item supercharger]] is activated, any standard flaring gear that the character uses will flare more often, any weighted/padded/sighted gear will gain bonus additional weighting/padding/sighting, and any item's enchantment bonus will provide an extra 50% bonus to AS/DS for 15 minutes.
|-
|-

! 26
!26
| 5 [[Luck]] Boosters (2 for F2P). When activated, all standard offensive combat rolls made by the character will reroll d100 results of 10 or less (keeping the new number if it is higher) for 15 minutes.
|5
|2
|BOOST LUCK
|When the luck boost is activated, all standard offensive combat rolls made by the character will reroll d100 results of 10 or less (keeping the new number if it is higher) for 15 minutes.
|-
|-

! 27
!27
| 1 [[realms booster|Realms Booster]]. This is the player's choice of 1 use of inter-realm BANK TRANSFER or an attuned Chronomage orb. F2P character receive three day society pass instead.
|1
|1
|BOOST REALMS {CHRONOMAGE [TOWN], SILVERS}
|When redeeming this [[realms booster]], you get to choose one of the two options per boost. BOOST REALMS SILVERS allows for 1 use of inter-realm BANK TRANSFER while BOOST REALMS CHRONOMAGE [TOWN] provides a character-attuned Chronomage orb. F2P character receive a three day society pass instead.
|-
|-

! 28
!28
| 6 Major Loot Boosts (2 for F2P).
|6
|2
|BOOST LOOT MAJOR
|Upon activation, these provide a large boost on [[Treasure system|loot rolls]] for 15 minutes. This does not stack with BOOST LOOT MINOR. A smaller number of these same boosts are provided on day twelve and twenty-three.
|-
|-

! 29
!29
| 1 [[Gift of the Gods]]. F2P characters can only select the Gift of Lorminstra.
|1
|1
|BOOST GIFT {LUMNIS, OLEANI, EONAK, LORMINSTRA}
|When redeeming this the [[Gift of the Gods]], you get to choose one of the four options per boost. F2P characters can only select the Gift of Lorminstra.
|-
|-

!style="white-space:nowrap"| 30<br>(Capstone)
!30
| 6 Doubled [[experience booster|Experience Booster]]s (1 for F2P). Double experience absorption for 15 minutes.
|6
|1
|BOOST EXPERIENCE
|Redeeming this [[experience booster|Experience Booster]] will double experience absorption for 15 minutes.
|}
|}
{{top}}
==BOOST (verb)==


==Login Bridge==
{{#section: Login bridge|bridge}}
==Resources==
==Resources==
*[[/saved posts|Saved posts]]
*[[/saved posts|Saved posts]]
*[http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/General%20Discussion%20about%20Gemstone%20IV/view Officials folder]


[[Category: Login Rewards| ]]
[[Category: Login Rewards| ]]

Latest revision as of 01:30, 15 May 2020

Login Rewards were implemented in October 2015 to provide an incentive to log in on a daily basis.

Characters that log in every day receive an escalating series of rewards for each consecutive day that they login, up to a maximum of 30 consecutive logins. If a 30-day login streak is achieved, the character is awarded the capstone reward and restarts a new streak at day 1 on their next login.

Rewards are attuned to the character that earned them and cannot be transferred between characters. Rewards can be redeemed in-game at a time of the player's choosing via the BOOST command. Unredeemed rewards do not expire and can accumulate over time. Characters on paid subscription accounts do not have any limits on the number unredeemed awards that they can stockpile, but characters on F2P accounts have limits on the number of unredeemed rewards they can stockpile.

Each day starts at 00:00 (midnight ET), in-game time (accessible via the TIME command). To be counted as having logged in for any given day, a character must be logged in between 00:00 and 23:59 in-game time during that day. An in-game message will appear upon login and at midnight when the login is counted and the character is awarded the reward for that day. The login streak will increase by 1 on each consecutive day. If a day is missed, the login streak is set back to day 1. This can be mitigated with Login Bridges.

Login streaks are tracked per character, not per account. If an account has multiple characters, each character must all be logged in individually as desired.

Daily Rewards

See here for F2P rewards only.
Day Awarded # for Paid Accts # for F2P Accts Activation Command Login Reward Description
1 1 1 None 500 Fame
2 1 1 BOOST CRYSTAL Provides one boost for a random character-bound magical crystal (blue/white/black).
3 2 1 BOOST LOOT MINOR Upon activation, these provide a small boost on loot rolls for 15 minutes. This does not stack with BOOST LOOT MAJOR.
4 2 1 BOOST GUIDES Access to the URCHIN guides for 15 minutes.
5 2 1 BOOST BOUNTY Reduces all bounty wait times (to a nominal few seconds) until the character shares a task or successfully completes it. This boost will expire after 60 minutes.
6 2 1 BOOST ENHANCIVE {PAUSE, STATS, RECOVERY} When redeeming this boost, you get to choose one of the three options per boost. BOOST ENHANCIVE PAUSE gives 5 enhancive pauses which are then activated via INVENTORY ENHANCIVE {ON, OFF}. BOOST ENHANCIVE STATS provides 15 minutes of +5 to all base statistic bonuses. BOOST ENHANCIVE RECOVERY provides 15 minutes of +15 to stamina recovery and mana recovery.
7 2 1 BOOST RUNNERS Allows characters to use the remote BANK, LOCKER and SHOP RUNNER access commands. Comes with a free 15 minutes of LOCKER MANIFEST access for non-premium accounts.
8 2 1 BOOST ENCUMBRANCE Reduces your effective encumbrance level by 50 lbs for 15 minutes.
9 2 1 BOOST GUILD {PROFESSION, BOUNTY} When redeeming this boost, you get to choose one of the two options per boost. BOOST GUILD PROFESSION will double your training points earned for each profession guild task and lasts for 30 minutes. BOOST GUILD BOUNTY effectively turns your BOOST GUILD credit into a BOOST BOUNTY credit.
10 1 1 BOOST ABSORB Instantly moves 1000 current field experience into the character's absorbed experience pool. It does not apply any RPA, XXX, or other modifiers to this amount. F2P characters instead get a Lesser Experience Pass that lasts for 60 minutes.
11 4 2 BOOST WAIVER Redemption of this BOOST allows the character to choose one Adventurer's Guild task type (e.g. forage herbs, escort NPC, bandits) to exclude from the random selection of tasks. This means that the Adventurer's Guild will not suggest the chosen task. Each waiver lasts one hour.
12 2 1 BOOST LOOT MAJOR Upon activation, these provide a large boost on loot rolls for 15 minutes. This does not stack with BOOST LOOT MINOR.
13 1 1 None This benefit provides one login bridge. Typing BOOST INFO allows you to see your current settings and number of available login bridges. You set whether or not your bridges activate (before you miss a login date) with the BOOST MIN {#} and BOOST MAX {#}.
14 3 1 BOOST LOOT MINOR Upon activation, these provide a small boost on loot rolls for 15 minutes. This does not stack with BOOST LOOT MAJOR. A smaller number of these same boosts are provided on day three.
15 5 1 BOOST BOUNTY Reduces all bounty wait times (to a nominal few seconds) until the character shares a task or successfully completes it. This boost will expire after 60 minutes. A smaller number of these same boosts are provided on day five.
16 3 1 BOOST ENHANCIVE {PAUSE, STATS, RECOVERY} When redeeming this boost, you get to choose one of the three options per boost. BOOST ENHANCIVE PAUSE gives 5 enhancive pauses which are then activated via INVENTORY ENHANCIVE {ON, OFF}. BOOST ENHANCIVE STATS provides 15 minutes of +5 to all base statistic bonuses. BOOST ENHANCIVE RECOVERY provides 15 minutes of +15 to stamina recovery and mana recovery. A smaller number of these same boosts are provided on day six.
17 5 2 BOOST RUNNERS Allows characters to use the remote BANK, LOCKER and SHOP RUNNER access commands. Comes with a free 15 minutes of LOCKER MANIFEST access for non-premium accounts. A smaller number of these same boosts are provided on day seven.
18 3 1 BOOST ENCUMBRANCE Reduces your effective encumbrance level by 50 lbs for 15 minutes. A smaller number of these same boosts are provided on day eight.
19 3 1 BOOST GUILD {PROFESSION, BOUNTY} When redeeming this boost, you get to choose one of the two options per boost. BOOST GUILD PROFESSION will double your training points earned for each profession guild task and lasts for 30 minutes. BOOST GUILD BOUNTY effectively turns your BOOST GUILD credit into a BOOST BOUNTY credit. A smaller number of these same boosts are provided on day nine.
20 3 1 BOOST ABSORB Instantly moves 1000 current field experience into the character's absorbed experience pool. It does not apply any RPA, XXX, or other modifiers to this amount. F2P characters instead get a Lesser Experience Pass that lasts for 60 minutes. A smaller number of these same boosts are provided on day ten.
21 2 1 BOOST DEATHSTING This instantly reduces some of the current Death's Sting penalties by the equivalent of one priestess potion sip per use.
22 8 2 BOOST WAIVER Redemption of this BOOST allows the character to choose one Adventurer's Guild task type (e.g. forage herbs, escort NPC, bandits) to exclude from the random selection of tasks. This means that the Adventurer's Guild will not suggest the chosen task. Each waiver lasts one hour. A smaller number of these same boosts are provided on day eleven.
23 3 1 BOOST LOOT MAJOR Upon activation, these provide a large boost on loot rolls for 15 minutes. This does not stack with BOOST LOOT MINOR. A smaller number of these same boosts are provided on day twelve.
24 1 1 None This benefit provides one login bridge. Typing BOOST INFO allows you to see your current settings and number of available login bridges. You set whether or not your bridges activate (before you miss a login date) with the BOOST MIN {#} and BOOST MAX {#}. This same benefit was also provided on day thirteen.
25 5 2 BOOST SUPERCHARGE When the item supercharger is activated, any standard flaring gear that the character uses will flare more often, any weighted/padded/sighted gear will gain bonus additional weighting/padding/sighting, and any item's enchantment bonus will provide an extra 50% bonus to AS/DS for 15 minutes.
26 5 2 BOOST LUCK When the luck boost is activated, all standard offensive combat rolls made by the character will reroll d100 results of 10 or less (keeping the new number if it is higher) for 15 minutes.
27 1 1 BOOST REALMS {CHRONOMAGE [TOWN], SILVERS} When redeeming this realms booster, you get to choose one of the two options per boost. BOOST REALMS SILVERS allows for 1 use of inter-realm BANK TRANSFER while BOOST REALMS CHRONOMAGE [TOWN] provides a character-attuned Chronomage orb. F2P character receive a three day society pass instead.
28 6 2 BOOST LOOT MAJOR Upon activation, these provide a large boost on loot rolls for 15 minutes. This does not stack with BOOST LOOT MINOR. A smaller number of these same boosts are provided on day twelve and twenty-three.
29 1 1 BOOST GIFT {LUMNIS, OLEANI, EONAK, LORMINSTRA} When redeeming this the Gift of the Gods, you get to choose one of the four options per boost. F2P characters can only select the Gift of Lorminstra.
30 6 1 BOOST EXPERIENCE Redeeming this Experience Booster will double experience absorption for 15 minutes.
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