Greater orc: Difference between revisions
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MOD-GSMOTTE (talk | contribs) m (Fixed typo/misspelling.) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = |
| picture = Greater_orc_color.jpg |
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| level = 8<!-- This will also be used at the end of the page in the Near level creature template --> |
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⚫ | |||
| family = Orc<!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped |
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| type = Biped<!-- Creature body type --> |
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| family = orc |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| attacks = Brawls and Weapons. |
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| otherclass2 = |
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| area = [[Upper Trollfang]]<br>[[Marshtown]]<br>[[Cairnfang Forest]]<br>[[Foggy Valley]]<br>[[The Citadel]]<br>[[Zeltoph]]<br/> |
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| area = Cairnfang Forest<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| undead = No |
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| area2 = Foggy Valley |
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| area3 = Marshtown |
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| area4 = The Citadel |
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| area5 = Upper Trollfang |
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| area6 = Zeltoph |
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| bcs = Yes<!-- All new creatures are BCS --> |
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| hitpoints = 110 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Spear<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = 126 |
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{{creature ability|Spear|+126 [[Attack strength|AS]]}} |
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| PA2 = War mattock |
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| PAB = 113 |
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| PA3 = |
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| PAC = |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = varies<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |+62 to +78 [[Defensive strength|DS]]}} |
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| Melee = 62 - 78 |
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{{creature ability|[[Ranged]] |+71 [[Defensive strength|DS]]}} |
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| Ranged = 71 |
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{{creature ability|[[Bolt]] |+71 [[Defensive strength|DS]]}} |
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| Bolt = 71 |
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{{creature ability|[[Bard Base]] |+24 [[Target defense|TD]]}} |
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| UDF = |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = 24 |
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{{creature ability|[[Sorcerer Base]] |+24 [[Target defense|TD]]}} |
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| CleTD = 24 |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = 24 |
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{{creature ability|[[Cleric Base]] |+24 [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Empath Base]] |+24 [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 24 |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |+24 [[Target defense|TD]]}} |
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| MjETD = 24 |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = 24 |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = 24 |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = 24 |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
| coins = Yes |
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| magic items = Yes |
| magic items = Yes |
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| gems = Yes |
| gems = Yes |
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| boxes = Yes |
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| other = None |
| other = None |
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| |
| skin = an orc scalp |
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| skin = orc scalp |
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| nobox = |
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| noskinvalue = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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Taller than a human and of substantially heavier build, the greater orc is a solid mass of bone and gristle. Red-rimmed eyes glare angrily out from under a thick bony forehead. Irregular clumps of rank hair cover its body and head. Its arms resemble thick and twisted tree trunks, ending in ragged claws crusted with dried gore. |
<pre{{log2|margin-right=26em}}>Taller than a human and of substantially heavier build, the greater orc is a solid mass of bone and gristle. Red-rimmed eyes glare angrily out from under a thick bony forehead. Irregular clumps of rank hair cover its body and head. Its arms resemble thick and twisted tree trunks, ending in ragged claws crusted with dried gore.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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Greater orcs in the [[Zeltoph]] do not wear armor, making them easy foes to hit. Greater orcs to the northern tip of the Zeltoph (near gnolls) tend to wield halberds, which can hit very hard. Greater orcs on the way south (closer to [[urgh]]s) tend to wield spears. The orcs to the north also have better defense. |
*Greater orcs in the [[Zeltoph]] do not wear armor, making them easy foes to hit. Greater orcs to the northern tip of the Zeltoph (near gnolls) tend to wield halberds, which can hit very hard. Greater orcs on the way south (closer to [[urgh]]s) tend to wield spears. The orcs to the north also have better defense. |
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Greater orcs in the Citadel are more difficult then in other areas due to the plate armor they wear. |
*Greater orcs in the Citadel are more difficult then in other areas due to the plate armor they wear. |
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*Greater orcs in the [[Vornavian Coast]]'s pine forest wear double chain and wield war mattocks. |
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==Other information== |
==Other information== |
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[[Category: |
[[Category:Sunfist hated enemies]] |
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[[Category:Marshtown creatures]] |
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[[Category:Cairnfang Forest creatures]] |
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[[Category:Foggy Valley creatures]] |
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[[Category:The Citadel creatures]] |
Latest revision as of 08:57, 15 May 2021
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Taller than a human and of substantially heavier build, the greater orc is a solid mass of bone and gristle. Red-rimmed eyes glare angrily out from under a thick bony forehead. Irregular clumps of rank hair cover its body and head. Its arms resemble thick and twisted tree trunks, ending in ragged claws crusted with dried gore.
Hunting strategies
- Greater orcs in the Zeltoph do not wear armor, making them easy foes to hit. Greater orcs to the northern tip of the Zeltoph (near gnolls) tend to wield halberds, which can hit very hard. Greater orcs on the way south (closer to urghs) tend to wield spears. The orcs to the north also have better defense.
- Greater orcs in the Citadel are more difficult then in other areas due to the plate armor they wear.
- Greater orcs in the Vornavian Coast's pine forest wear double chain and wield war mattocks.
Other information
Orcs occasionally exhibit some odd idle behavior, some of which includes falling to its knees in terror, as well collapsing to the ground. These effects do not stun the orcs, and they will usually stand up immediately afterward.
References
Near-level creatures - edit | ||||||||||
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