Hobgoblin: Difference between revisions

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(HPs, treasure)
(Updated to Template:Creature start2)
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = [[Image:hobgoblin_Colored.jpg|thumb|upright=0.75|left]]
| picture = Hobgoblin_Colored.jpg
| level = 3<!-- This will also be used at the end of the page in the Near level creature template -->
| level = 3
| family = Hobgoblin<!-- Add creature to family page list, which will be linked on preview/save -->
| type = Biped
| type = Biped<!-- Creature body type -->
| family = hobgoblin
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Brawls and Weapons.
| otherclass2 =
| area = [[Wehnimer's Environs]]<br>[[Snowflake Vale]]<br>[[Cairnfang Forest]]<br>[[The Graveyard]]<br>[[Ocoma Vale]]
| area = Cairnfang Forest <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = No
| area2 = Ocoma Vale
| area3 = Snowflake Vale
| area4 = The Graveyard
| area5 = Wehnimer's Environs
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 60
| hitpoints = 60
| bcs = <Not Known>
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Claidhmore<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 68
{{Creature ability|[[Handaxe]]|+68 [[Attack strength|AS]]}}
| PA2 = Handaxe
{{creature ability|[[Rapier]]|+68 [[Attack strength|AS]]}}
| PAB = 68
{{creature ability|[[Claidhmore]]|+68 [[Attack strength|AS]]}}
| PA3 = Rapier
| noability=
| PAC = 68
| nomaneuver=
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| nobolt=
| nowarding=
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->

| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+4 to +25 [[Defensive strength|DS]]}}
| Melee = 4 - 25
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD =
{{creature ability|[[Sorcerer Base]] |+9 [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 9
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |+9 [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 9
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |+9 [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] | <N/A> [[Target defense|TD]]}}
| MnETD = 9
{{creature ability|[[Minor Spiritual]] |+9 [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 9
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = yes
| coins = Yes
| gems = yes
| magic items = Yes
| magic items = yes
| gems = Yes
| boxes = yes
| boxes = Yes
| other =
| skin = a hobgoblin scalp
| skin = a hobgoblin scalp
| other = ?
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 10:46, 22 April 2019

Hobgoblin
Hobgoblin Colored.jpg
Level 3
Family Hobgoblin family creatures
Body Type Biped
Area(s) Found Cairnfang Forest
Ocoma Vale
Snowflake Vale
The Graveyard
Wehnimer's Environs
BCS Yes
HP 60
Speed
Attack Attributes
Physical Attacks
Claidhmore 68 AS
Handaxe 68 AS
Rapier 68 AS
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee 4 - 25
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base
Cleric Base
Empath Base 9
Paladin Base
Ranger Base
Sorcerer Base 9
Wizard Base
Minor Elemental 9
Major Elemental
Minor Spiritual 9
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin a hobgoblin scalp
Other

This is a large humanoid creature, similar to its smaller cousin the goblin. It has a snub nose and wide mouth with large and very sharp teeth and a greenish-yellow, leathery skin. Reputed to be uncommonly fond of collecting treasure, these are among the most hunted beings known to exist. But many are the whitening skulls that adorn the crude dwellings of the hobgoblin, for treasure is not all they collect.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit
Level 1 Level 2 Level 3 Level 4 Level 5
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