Attack strength: Difference between revisions
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'''Attack strength''' is a numerical value that determines if, and how hard, an attack strikes an opponent. |
'''Attack strength (AS)''' is a numerical value that determines if, and how hard, an attack strikes an opponent. |
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== Factors == |
== Factors == |
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Many things factor into how high a [[character]] or [[creature]]'s attack strength is. [[STANCE (verb)|Stance]] and training in a weapon [[skill]] or skills applicable to the [[weapon]] being used have the greatest effect on attack strength. [[Stat]]s, [[spell]]s, other skills (such as [[Combat Maneuvers]] and [[Perception]]), weapon enchantment, low [[health]], low [[spirit]], and having recently pulled muscles due to over-use of [[stamina]] also play a rather large effect on a character's attack strength. |
Many things factor into how high a [[character]] or [[creature]]'s attack strength is. [[STANCE (verb)|Stance]] and training in a weapon [[skill]] or skills applicable to the [[weapon]] being used have the greatest effect on attack strength. [[Stat]]s, [[spell]]s, other skills (such as [[Combat Maneuvers]] and [[Perception]]), weapon enchantment, low [[health]], low [[spirit]], and having recently pulled muscles due to over-use of [[stamina]] also play a rather large effect on a character's attack strength. |
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=== [[Melee]] === |
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<pre style="margin-left:2em; margin-top:1em; margin-bottom:1em; padding-left:0; padding-top:0; padding-bottom:0; border:none; background:none"> |
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Melee AS = STR Bonus |
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+ Weapon Skill Bonus |
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+ [Combat Maneuvers Ranks / 2] |
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+ Weapon Enchantment |
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+ Modifiers |
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</pre> |
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Weapon Skill Bonus uses the appropriate skill for the weapon. Certain hybrid weapons take the average of two separate skills, notably the [[katana]] if wielded one-handed ([[Edged Weapons]], [[Two-Handed Weapons]]), and the [[katar]] ([[Brawling]], [[Edged Weapons]]). |
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=== [[Ranged Weapons]] === |
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<pre style="margin-left:2em; margin-top:1em; margin-bottom:1em; padding-left:0; padding-top:0; padding-bottom:0; border:none; background:none"> |
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Ranged AS = DEX Bonus |
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+ Ranged Weapons Skill Bonus |
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+ [((Perception Ranks - 40) + (Ambush Ranks - 40)) / 4] |
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+ Weapon Enchantment |
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+ Modifiers |
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</pre> |
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[[Perception]] and [[Ambush]] are beneficial above 40 ranks, but are not counted before then (their contributions are never negative). |
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Weapon Enchantment combines the enchantment level of the bow and arrow (or crossbow and bolt), so a +25 bow with a +25 arrow combine for +50. The benefit is capped at +50, or twice the character level, whichever is lower. |
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=== [[Thrown Weapons]] === |
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<pre style="margin-left:2em; margin-top:1em; margin-bottom:1em; padding-left:0; padding-top:0; padding-bottom:0; border:none; background:none"> |
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Thrown AS = [(STR Bonus + DEX Bonus) / 2] |
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+ Thrown Weapons Skill Bonus |
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+ [(Perception Ranks + Combat Maneuvers Ranks) / 4] |
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+ Weapon Enchantment |
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+ Modifiers |
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</pre> |
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=== [[Bolt|Bolt Spells]] === |
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<pre style="margin-left:2em; margin-top:1em; margin-bottom:1em; padding-left:0; padding-top:0; padding-bottom:0; border:none; background:none"> |
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Bolt AS = DEX Bonus |
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+ Spell Aiming Skill Bonus |
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+ Modifiers |
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</pre> |
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== Modifiers == |
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=== Spell Effects === |
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{| cellpadding="4" style="text-align: left; margin: 1em 1em 1em 1em" |
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! Spell |
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! Base Effect |
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! Scaling |
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|- |
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| [[Spirit Strike (117)]] |
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| +75 AS on next attack |
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| 3% * ([[summation chart|seed 5 summation]] of [[Spiritual Lore, Blessings]]) to persist for additional attack |
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|- |
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|[[Bravery (211)]] |
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| +15 AS |
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| |
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|- |
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|[[Heroism (215)]] |
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| +25 AS |
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| +1 AS per 10 ranks of [[Spiritual Lore, Blessings]] |
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|- |
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| valign="top" | [[Benediction (307)]] |
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| valign="top" | +5 AS |
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| +1 AS per 2 ranks of [[Cleric Base]] above 7, max +15 AS at 27 ranks<br>+1 Bolt AS per 2 ranks of [[Cleric Base]] above 27, max +51 Bolt AS at 99 ranks<br>1% * ([[summation chart|seed 6 summation]] of [[Spiritual Lore, Blessings]]) to flare for additional +15 AS |
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|- |
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|[[Elemental Targeting (425)]] |
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| +25 AS |
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| +1 AS per 2 ranks of [[Minor Elemental]] above 25, max +50 AS at 75 ranks |
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|- |
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|[[Strength (509)]] |
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| +15 Melee AS |
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| +1 Melee AS per [[summation chart|seed 4 summation]] of [[Elemental Lore, Earth]] |
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|- |
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| valign="top" | [[Elemental Focus (513)]] |
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| +20 Bolt AS<br>-40 Melee AS |
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| valign="top" | +1 Bolt AS per 2 ranks of [[Major Elemental]] above 13 |
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|- |
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|[[Phoen's Strength (606)]] |
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| +10 Melee AS |
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| |
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|- |
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|[[Camouflage (608)]] |
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| +30 AS while hidden |
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| |
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|- |
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|[[Curse (715)]] |
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| +10 AS |
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| +1 AS per 3 ranks of [[Sorcerer Base]] above 15, max +38 AS at 99 ranks |
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|- |
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| valign="top" | [[Kai's Triumph Song (1007)]] |
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| valign="top" | +10 AS |
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| +1 AS per rank of [[Bard Base]] above 7, max +20 AS at 17 ranks<br>+1 AS per [[summation chart|seed 3 summation]] of [[Mental Lore, Telepathy]] |
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|- |
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|[[Adrenal Surge (1107)]] |
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| +10 AS briefly |
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|- |
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|[[Empathic Focus (1109)]] |
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| +15 Melee AS |
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| |
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|- |
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|[[Intensity (1130)]] |
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| +30 AS |
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| +1 AS per 2 ranks of [[Empath Base]] above 30, max +55 at 100 ranks |
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|- |
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|[[Dauntless (1606)]] |
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| +10 AS |
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| |
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|- |
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|[[Zealot (1617)]] |
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| +30 Melee AS |
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| +1 Melee AS per [[summation chart|seed 1 summation]] of [[Spiritual Lore, Religion]] |
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|- |
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|[[V'tull's Fury (1718)]] |
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| +30 Melee AS on attack |
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|- |
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|} |
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=== Combat Maneuvers === |
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{{addmetext}} |
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=== Society Powers === |
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{{addmetext}} |
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== References == |
== References == |
Revision as of 14:58, 1 June 2015
Attack strength (AS) is a numerical value that determines if, and how hard, an attack strikes an opponent.
Factors
Many things factor into how high a character or creature's attack strength is. Stance and training in a weapon skill or skills applicable to the weapon being used have the greatest effect on attack strength. Stats, spells, other skills (such as Combat Maneuvers and Perception), weapon enchantment, low health, low spirit, and having recently pulled muscles due to over-use of stamina also play a rather large effect on a character's attack strength.
Melee
Melee AS = STR Bonus + Weapon Skill Bonus + [Combat Maneuvers Ranks / 2] + Weapon Enchantment + Modifiers
Weapon Skill Bonus uses the appropriate skill for the weapon. Certain hybrid weapons take the average of two separate skills, notably the katana if wielded one-handed (Edged Weapons, Two-Handed Weapons), and the katar (Brawling, Edged Weapons).
Ranged Weapons
Ranged AS = DEX Bonus + Ranged Weapons Skill Bonus + [((Perception Ranks - 40) + (Ambush Ranks - 40)) / 4] + Weapon Enchantment + Modifiers
Perception and Ambush are beneficial above 40 ranks, but are not counted before then (their contributions are never negative).
Weapon Enchantment combines the enchantment level of the bow and arrow (or crossbow and bolt), so a +25 bow with a +25 arrow combine for +50. The benefit is capped at +50, or twice the character level, whichever is lower.
Thrown Weapons
Thrown AS = [(STR Bonus + DEX Bonus) / 2] + Thrown Weapons Skill Bonus + [(Perception Ranks + Combat Maneuvers Ranks) / 4] + Weapon Enchantment + Modifiers
Bolt Spells
Bolt AS = DEX Bonus + Spell Aiming Skill Bonus + Modifiers
Modifiers
Spell Effects
Spell | Base Effect | Scaling |
---|---|---|
Spirit Strike (117) | +75 AS on next attack | 3% * (seed 5 summation of Spiritual Lore, Blessings) to persist for additional attack |
Bravery (211) | +15 AS | |
Heroism (215) | +25 AS | +1 AS per 10 ranks of Spiritual Lore, Blessings |
Benediction (307) | +5 AS | +1 AS per 2 ranks of Cleric Base above 7, max +15 AS at 27 ranks +1 Bolt AS per 2 ranks of Cleric Base above 27, max +51 Bolt AS at 99 ranks 1% * (seed 6 summation of Spiritual Lore, Blessings) to flare for additional +15 AS |
Elemental Targeting (425) | +25 AS | +1 AS per 2 ranks of Minor Elemental above 25, max +50 AS at 75 ranks |
Strength (509) | +15 Melee AS | +1 Melee AS per seed 4 summation of Elemental Lore, Earth |
Elemental Focus (513) | +20 Bolt AS -40 Melee AS |
+1 Bolt AS per 2 ranks of Major Elemental above 13 |
Phoen's Strength (606) | +10 Melee AS | |
Camouflage (608) | +30 AS while hidden | |
Curse (715) | +10 AS | +1 AS per 3 ranks of Sorcerer Base above 15, max +38 AS at 99 ranks |
Kai's Triumph Song (1007) | +10 AS | +1 AS per rank of Bard Base above 7, max +20 AS at 17 ranks +1 AS per seed 3 summation of Mental Lore, Telepathy |
Adrenal Surge (1107) | +10 AS briefly | |
Empathic Focus (1109) | +15 Melee AS | |
Intensity (1130) | +30 AS | +1 AS per 2 ranks of Empath Base above 30, max +55 at 100 ranks |
Dauntless (1606) | +10 AS | |
Zealot (1617) | +30 Melee AS | +1 Melee AS per seed 1 summation of Spiritual Lore, Religion |
V'tull's Fury (1718) | +30 Melee AS on attack |
Combat Maneuvers
This section has not been added yet; please add to it now!
Society Powers
This section has not been added yet; please add to it now!