Lesser construct: Difference between revisions
(updated family to golem, removed play.net bestiary link, added golem wikipedia link as it covers the definition of a construct) |
SPYRIDONM3 (talk | contribs) (HPs (500), log2 creature description, massive arm attack uses the flail weapon table, foot stomp maneuver, treasure (coins, gems, items, boxes)) |
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| area7 = |
| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 500 |
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| roundtime = <!-- Creature speed --> |
| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = |
| PA1 = Flail<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 419 |
| PAA = (massive arm)419 |
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| PA2 = Stomp |
| PA2 = Stomp |
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| PAB = |
| PAB = 404 |
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| PA3 = |
| PA3 = |
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| PAC = |
| PAC = |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
| AB1 = Foot Stomp<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
| ABA = knockdown<!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = Yes |
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| magic items = |
| magic items = Yes |
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| gems = |
| gems = Yes |
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| boxes = |
| boxes = Yes |
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| other = |
| other = |
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| skin = |
| skin = None |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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The white granite-like features of the lesser construct hold no hints of the giant creature's intentions or motivations. Its alabaster skin made more of the hardest rock than any living tissue makes the construct a formidable opponent for any who dare to trifle with it. Massing more than ten giantmen, it is a a mountain of rock when in motion and very little, man or animal can oppose its desired path of travel once it is in motion. |
<pre{{log2|margin-right=26em}}>The white granite-like features of the lesser construct hold no hints of the giant creature's intentions or motivations. Its alabaster skin made more of the hardest rock than any living tissue makes the construct a formidable opponent for any who dare to trifle with it. Massing more than ten giantmen, it is a a mountain of rock when in motion and very little, man or animal can oppose its desired path of travel once it is in motion.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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The silvery luminescence fades from around you. |
The silvery luminescence fades from around you. |
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</div> |
</div> |
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Lesser constructs have a foot stomp maneuver that can cause knockdowns to all in the room. |
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<pre{{log2|margin-right=26em}}>A lesser construct lifts its huge foot up and slams it into the floor, shaking everything violently! |
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[SMR result: 10 (Open d100: 77, Penalty: 3)] |
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You manage to keep your footing. |
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[SMR result: 120 (Open d100: 73, Penalty: 3)] |
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A gremlock falls down!</pre> |
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Multiple greater constructs in the same room also have a special maneuver they can use together, and presumably the lesser constructs can do the same: |
Multiple greater constructs in the same room also have a special maneuver they can use together, and presumably the lesser constructs can do the same: |
Revision as of 10:40, 30 April 2021
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The white granite-like features of the lesser construct hold no hints of the giant creature's intentions or motivations. Its alabaster skin made more of the hardest rock than any living tissue makes the construct a formidable opponent for any who dare to trifle with it. Massing more than ten giantmen, it is a a mountain of rock when in motion and very little, man or animal can oppose its desired path of travel once it is in motion.
Hunting strategies
Constructs are surrounded by a golden aura which will absorb approximately 200hp in damage before disappearing. Spells cast against them will have no effect until the shield is removed. Physical attacks can harm the construct and the shield, so it is possible to remove the shield with melee attacks and finish with spells.
Other information
Maneuvers
Lesser constructs have a bearhug-like maneuver similar to their greater cousins:
A greater construct swings its arms together in an attempt to trap you! Encircled by the two massive arms, you are unable to slip out and are crushed between them.
... 20 points of damage!
Good blow to your left leg!
You are stunned for 3 rounds!
Two lesser constructs in the same room have a special maneuver that acts like a dispel similar to their greater cousins:
As a lesser construct and a lesser construct stomp within touching distance of one another, their auras spark and clash in a blinding array of fiery gold that sends streamers of light ricocheting off everything in the room!
A streamer of light touches you!
The silvery luminescence fades from around you.
Lesser constructs have a foot stomp maneuver that can cause knockdowns to all in the room.
A lesser construct lifts its huge foot up and slams it into the floor, shaking everything violently! [SMR result: 10 (Open d100: 77, Penalty: 3)] You manage to keep your footing. [SMR result: 120 (Open d100: 73, Penalty: 3)] A gremlock falls down!
Multiple greater constructs in the same room also have a special maneuver they can use together, and presumably the lesser constructs can do the same:
A greater construct slams against you sending you reeling against the other constructs who bat you away in turn.
... 20 points of damage!
Good blow to your right leg!
You are stunned for 3 rounds!
... 25 points of damage!
Strong shot to your head messes up the brain fatally.
Preventing Dragging
Whenever they can, lesser constructs will prevent characters from dragging items or dead bodies. Aside from killing the construct, this can be mitigated by severing both of its arms, immobilizing it (such as with Carn's Cry), or goading it into another room, such as through the use of Divert or by sanctifying the current room and hoping its subsequent boredom causes it to walk away.
References
Near-level creatures - edit | ||||||||||
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