Aid the Fallen (1613): Difference between revisions
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When cast upon a dead adventurer, the Paladin calls upon his deity to transport a fallen corpse to a predetermined safe haven. The Paladin must have an appropriate anchor set in order for the dead body to be successfully transferred. These anchors may be set in any [[Holy places|properly dedicated area]] which can be determined by [[Sense#Clerics_and_Paladins|SENSE]] as well as any common landing locations for [[Spirit Guide (130)]]. It is possible for the Paladin to have more than one anchor set, as long as the anchors are in different [[realm]]s. |
When cast upon a dead adventurer, the Paladin calls upon his [[deity]] to transport a fallen corpse to a predetermined safe haven. The Paladin must have an appropriate anchor set in order for the dead body to be successfully transferred. These anchors may be set in any [[Holy places|properly dedicated area]] which can be determined by {{boldmono|[[Sense#Clerics_and_Paladins|SENSE]]}} as well as any common landing locations for [[Spirit Guide (130)]]. It is possible for the Paladin to have more than one anchor set, as long as the anchors are in different [[realm]]s. |
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Additionally, the corpse must be held by the Paladin (in his group), or else the spell will fail. Since the corpse is transported away from the paladin in to a potentially vacant location, it is a good idea to [[Preservation (305)|lifekeep]] the corpse first, but this is no longer a requirement. |
Additionally, the corpse must be held by the Paladin (in his group), or else the spell will fail. Since the corpse is transported away from the paladin in to a potentially vacant location, it is a good idea to [[Preservation (305)|lifekeep]] the corpse first, but this is no longer a requirement. |
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==Setting the Anchor== |
==Setting the Anchor== |
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Once one is in an appropriate location, one should {{ |
Once one is in an appropriate location, one should {{boldmono|KNEEL}}, {{boldmono|PREP AIDFALLEN}}, and {{boldmono|PRAY}} including particular words, including the patron to which the Paladin is [[CONVERT (verb)|converted]]. It should be noted that the Paladin's alignment category ([[Pantheon of Liabo|Liabo]], [[Lornon]], or neutral) may have an effect on what areas will work. Be sure to both {{boldmono|[[PREPARE (verb)|PREPARE]]}} the spell and {{boldmono|[[KNEEL (verb)|KNEEL]]}} before the prayer or it will not work! |
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==Lore Benefits== |
==Lore Benefits== |
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20 ranks of [[Spiritual Lore, Summoning]] allows this spell to be self-cast. 20 mana is still required, and it is activated via BESEECH when dead. |
20 ranks of [[Spiritual Lore, Summoning]] allows this spell to be self-cast. 20 mana is still required, and it is activated via {{boldmono|[[BESEECH (verb)|BESEECH]]}} when dead. |
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==Syntax Usage== |
==Syntax Usage== |
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{{boldmono|CAST}} with ''no target'' will list your current set anchor points that are within range. |
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{{boldmono|CAST}} ''(target)'' will send your target to the closest default anchor point. |
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{{boldmono|EVOKE}} ''(target)'' ''(location)'' will send your target to the specified anchor point. Valid location options are: Wehnimer's Landing, Teras Isle, Solhaven, River's Rest, Icemule Trace, Zul Logoth, Ta'Illistim, Ta'Vaalor, Cysaegir, Pinefar, and Mist Harbor. |
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The following options are available to a dead paladin with at least 20 mana and 40 summoning lore. |
The following options are available to a dead paladin with at least 20 mana and 40 summoning lore. |
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{{boldmono|BESEECH LOCATIONS}} will list all of your current set anchor points that are within range. |
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{{boldmono|BESEECH}} ''(target) (location)'' will transport the paladin to the specified anchor point. Valid location options are: Wehnimer's Landing, Teras Isle, Solhaven, River's Rest, Icemule Trace, Zul Logoth, Ta'Illistim, Ta'Vaalor, Cysaegir, Pinefar, and Mist Harbor. |
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==Roleplaying Usage== |
==Roleplaying Usage== |
Revision as of 12:21, 10 January 2021
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When cast upon a dead adventurer, the Paladin calls upon his deity to transport a fallen corpse to a predetermined safe haven. The Paladin must have an appropriate anchor set in order for the dead body to be successfully transferred. These anchors may be set in any properly dedicated area which can be determined by SENSE as well as any common landing locations for Spirit Guide (130). It is possible for the Paladin to have more than one anchor set, as long as the anchors are in different realms.
Additionally, the corpse must be held by the Paladin (in his group), or else the spell will fail. Since the corpse is transported away from the paladin in to a potentially vacant location, it is a good idea to lifekeep the corpse first, but this is no longer a requirement.
Setting the Anchor
Once one is in an appropriate location, one should KNEEL, PREP AIDFALLEN, and PRAY including particular words, including the patron to which the Paladin is converted. It should be noted that the Paladin's alignment category (Liabo, Lornon, or neutral) may have an effect on what areas will work. Be sure to both PREPARE the spell and KNEEL before the prayer or it will not work!
>kneel You kneel down. K>prep aidfallen You trace a simple symbol as you reverently call on your patron in the prayer for Aid the Fallen... Your spell is ready. K>pray I search for Oleani's blessing to aid the fallen,;Transport their bodies to the home of the holy,;If she should guide me, my duty shall be fulfilled,;The dead would be safe in my hands You intone a low prayer: "I search for Oleani's blessing to aid the fallen, Transport their bodies to the home of the holy, If she should guide me, my duty shall be fulfilled, The dead would be safe in my hands" As you bow your head with the last words of your prayer, you sense a deep spiritual satisfaction and a strong bond with the area. The magic of your spell fades blissfully from your mind. Roundtime: 5 sec.
The anchor will not be set unless the above feedback line is output verbatim, and does not include a clause such as "but the moment is fleeting." The exception is if the room is already the Paladin's anchor, in which case the result is "you sense a reinforcement in your bond with the area."
If one were to copy and paste the above template to set their anchor, one should be sure to not only change the deity name, but also the pronoun gender.
Lore Benefits
20 ranks of Spiritual Lore, Summoning allows this spell to be self-cast. 20 mana is still required, and it is activated via BESEECH when dead.
Syntax Usage
CAST with no target will list your current set anchor points that are within range.
CAST (target) will send your target to the closest default anchor point.
EVOKE (target) (location) will send your target to the specified anchor point. Valid location options are: Wehnimer's Landing, Teras Isle, Solhaven, River's Rest, Icemule Trace, Zul Logoth, Ta'Illistim, Ta'Vaalor, Cysaegir, Pinefar, and Mist Harbor.
The following options are available to a dead paladin with at least 20 mana and 40 summoning lore.
BESEECH LOCATIONS will list all of your current set anchor points that are within range.
BESEECH (target) (location) will transport the paladin to the specified anchor point. Valid location options are: Wehnimer's Landing, Teras Isle, Solhaven, River's Rest, Icemule Trace, Zul Logoth, Ta'Illistim, Ta'Vaalor, Cysaegir, Pinefar, and Mist Harbor.
Roleplaying Usage
Note that the steps above to set the anchor location are one of the few ways to properly recite such a prayer. A paladin can do this with a prayer of any sort to suit another situation or purpose.
Messaging
You gesture at Deadguy. A radiant bright white beacon encompassed by a translucent muted black corona rapidly descends from above, striking Deadguy in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking Deadguy with it. Cast Roundtime 3 Seconds.