Darkwoode: Difference between revisions
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SPYRIDONM3 (talk | contribs) (Natural armor ASG 7 reinforced leather equivalent, updated attack|defense attributes2, Call Wind messaging) |
SPYRIDONM3 (talk | contribs) (Attack attributes: Tremors (909), Major Shock (910)) |
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| BT1 = Minor Water (903) <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT1 = Minor Water (903) <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = 125 |
| BTA = 125 |
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| BT2 = Major Shock (910) |
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| BTB = 125 |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
| WDA = |
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| OS1 = Call Wind (912)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
| OS1 = Call Wind (912)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| OS2 = Tremors (909) |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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}} |
}} |
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{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --> |
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --> |
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}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
| coins = Yes |
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*[[Call Wind]] messaging. |
*[[Call Wind]] messaging. |
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<pre{{log2|margin-right=27em}}> |
<pre{{log2|margin-right=27em}}>A darkwoode gestures mystically! |
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⚫ | |||
A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing. |
A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing. |
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You are unaffected. |
You are unaffected. |
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The wind then subsides.</pre> |
The wind then subsides.</pre> |
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*[[Tremors]] messaging. |
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⚫ | |||
The ground begins to shake violently, making it hard to stand. |
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The ground begins to shake violently, making it hard to stand. |
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The ground begins to shake violently, making it hard to stand. |
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The ground stops shaking as quickly as it started.</pre> |
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{{Nearlevel |
{{Nearlevel |
Revision as of 11:33, 27 April 2021
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A skeletal tree-trunk with long straggling branches, the darkwoode holds the unliving force of a once sentient tree-spirit. An unfelt breeze seems to stir the dead and decaying leaves that still cling to it, giving it a travesty of the beauty it once held as a living tree. Given its original form long ago to protect sacred groves, it remains now, warped and twisted, yet still attempting to carry out the duties it failed in long ago.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
- The darkwoode will fade with this message at the next action it has. Roundtime is 5 seconds, so loot it quickly.
A darkwoode vanishes in a brisk wind that rips through the trees!
- Call Wind messaging.
A darkwoode gestures mystically! A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing. You are unaffected. The wind then subsides.
- Tremors messaging.
A darkwoode gestures mystically! The ground begins to shake violently, making it hard to stand. The ground begins to shake violently, making it hard to stand. The ground begins to shake violently, making it hard to stand. The ground stops shaking as quickly as it started.
Near-level creatures - edit | ||||||||||
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