Ghost: Difference between revisions
Jump to navigation
Jump to search
SPYRIDONM1 (talk | contribs) (Creature defense attributes) |
SPYRIDONM1 (talk | contribs) (updated treasure attributes section) |
||
Line 37: | Line 37: | ||
| noability = |
| noability = |
||
}} |
}} |
||
{{Creature treasure |
{{Creature treasure |
||
| |
| coins = yes |
||
| gems = ? |
|||
| magic items = ? |
|||
| boxes = yes |
|||
| skin = none |
| skin = none |
||
| |
| other = ? |
||
| noskinvalue = |
| noskinvalue = |
||
}} |
}} |
Revision as of 09:20, 10 March 2014
| ||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||
|
Found near graveyards and other resting places of the dead, the ghost presents itself as a pale reflection of what it once was, a living, breathing person. Eyes long rotted away, appendages barely discernable, it knows not why it fights, but attacks the living at every occasion. The ghost fights relentlessly, knowing no fear, until victorious or utterly destroyed. Its agonized, horrific moans often chill those who face it.[1]
Hunting strategies
This section has not been added yet; please add to it now!
Other information
This section has not been added yet; please add to it now!
References
Near-level creatures - edit | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|