Kiramon worker: Difference between revisions
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| area = [[Kharam Dzu]]<br>[[Seethe Naedal]]<br>[[Darkstone Castle]]<br> |
| area = [[Kharam Dzu]]<br>[[Seethe Naedal]]<br>[[Darkstone Castle]]<br> |
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| undead = No |
| undead = No |
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| bcs = |
| bcs = Yes |
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}} |
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{{Creature attack attributes |
{{Creature attack attributes |
Revision as of 13:23, 19 March 2007
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The kiramon has a mobile head with huge, bulging, eyes that sparkle in a faceted clustering around the lidless perimiter. Protruding from the massive head is a vicious-looking snout with insectile mandibles, while the back of the cranium is a distended, two-lobed case. Remarkably powerful rear legs jut backward from an extremly hard, resilient, exoskeleton-like body, that seems to be in constant motion. Though the middle legs have evolved away long ago, the front legs end in strong opposing claws and knobby-jointed fingers. Stunted wings flap uselessly from its long cylindrical body.[1]
Hunting strategies
- AS = 236-246
- Melee DS = 169
- Bolt DS = 170
- Spirit TD = 142
- Sorcerous TD = 150
- Elemental TD = 157
Other information
- Have the ability to emit lightning flares on successful melee strikes.
- Can still stand and attack even if all four of their limbs are removed.
- Puncture immune.
- Fire immune.
- Contrary to popular belief, Perception does NOT play a role in searching or looting them.
References
Near-level creatures - edit | ||||||||||
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