Kiramon worker: Difference between revisions
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(Put in an example of the kiramon worker's new lunge maneuver) |
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{{Creature ability|Disease}} |
{{Creature ability|Disease}} |
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{{Creature ability|Lunge}} |
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* Fire immune. |
* Fire immune. |
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* Contrary to popular belief, [[Perception]] does NOT play a role in searching or looting them. |
* Contrary to popular belief, [[Perception]] does NOT play a role in searching or looting them. |
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An example of a kiramon worker's lunge maneuver attack: |
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<div {{log}}> |
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A kiramon worker lunges at you with its open mandibles! |
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It clamps on to your bright imflass lance, wrangling and thrashing with it in its powerful jaws!<br> |
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... 15 points of damage!<br> |
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Hard pull to the hand hurts but not much else.<br> |
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You are stunned for 1 round!<br> |
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Roundtime: 10 sec. |
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</div> |
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== References == |
== References == |
Revision as of 20:00, 22 March 2007
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The kiramon has a mobile head with huge, bulging, eyes that sparkle in a faceted clustering around the lidless perimiter. Protruding from the massive head is a vicious-looking snout with insectile mandibles, while the back of the cranium is a distended, two-lobed case. Remarkably powerful rear legs jut backward from an extremly hard, resilient, exoskeleton-like body, that seems to be in constant motion. Though the middle legs have evolved away long ago, the front legs end in strong opposing claws and knobby-jointed fingers. Stunted wings flap uselessly from its long cylindrical body.[1]
Hunting strategies
- AS = 236-246
- Melee DS = 169
- Bolt DS = 170
- Spirit TD = 142
- Sorcerous TD = 150
- Elemental TD = 157
Other information
- Have the ability to emit lightning flares on successful melee strikes.
- Can still stand and attack even if all four of their limbs are removed.
- Puncture immune.
- Fire immune.
- Contrary to popular belief, Perception does NOT play a role in searching or looting them.
An example of a kiramon worker's lunge maneuver attack:
A kiramon worker lunges at you with its open mandibles!
It clamps on to your bright imflass lance, wrangling and thrashing with it in its powerful jaws!
... 15 points of damage!
Hard pull to the hand hurts but not much else.
You are stunned for 1 round!
Roundtime: 10 sec.
References
Near-level creatures - edit | ||||||||||
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