Lesser griffin: Difference between revisions
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Lesser Griffins, being a flying creature, are sometimes out of reach for melee attacks, predominantly when they have just soared into a room (though they also sometimes use it as a form of retreat). |
Lesser Griffins, being a flying creature, are sometimes out of reach for melee attacks, predominantly when they have just soared into a room (though they also sometimes use it as a form of retreat). |
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Therefore, melee hunters should wait until the griffin itself attempts a melee attack (either with its beak or claws) before advancing. Ranged weapons and magical attacks perform as usual, although many knockdown and nature type spells (for examples, [[Tremors (909)]] and [[Boil Earth (917)]]) do not affect them as they are not on the ground. |
Therefore, melee hunters should wait until the griffin itself attempts a [[melee]] attack (either with its beak or claws) before advancing. Ranged weapons and magical attacks perform as usual, although many knockdown and nature type spells (for examples, [[Tremors (909)]] and [[Boil Earth (917)]]) do not affect them as they are not on the ground. |
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They also have various maneuver and spell style abilities which can cause [[roundtime]], and can beat their wings for a [[Call Wind (912)]] style effect. |
They also have various maneuver and spell style abilities which can cause [[roundtime]], and can beat their wings for a [[Call Wind (912)]] style effect. |
Revision as of 20:27, 14 December 2007
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The lesser griffin is a magnificent beast, as if designed by the gods to embody fierce and graceful predation. Its front legs, forebody, wings, and head are those of a great eagle, complete with large white feathers and aquiline beak. The rear half of the creature's body is that of a powerful lion, with short tawny fur and a long feline tail. Emphasized by its size, which is larger than a warhorse, the griffin's renowned majestic presence and great bravery have earned the creature a place on many nobles' coats-of-arms.[1]
Hunting strategies
Lesser Griffins, being a flying creature, are sometimes out of reach for melee attacks, predominantly when they have just soared into a room (though they also sometimes use it as a form of retreat).
Therefore, melee hunters should wait until the griffin itself attempts a melee attack (either with its beak or claws) before advancing. Ranged weapons and magical attacks perform as usual, although many knockdown and nature type spells (for examples, Tremors (909) and Boil Earth (917)) do not affect them as they are not on the ground.
They also have various maneuver and spell style abilities which can cause roundtime, and can beat their wings for a Call Wind (912) style effect.
Other information
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References
Near-level creatures - edit | ||||||||||
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