Mist wraith: Difference between revisions
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| family = wraith |
| family = wraith |
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| attacks = Brawls, Claws and Ensnares. |
| attacks = Brawls, Claws and Ensnares. |
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| area = [[Glaise Cnoc |
| area = [[Glaise Cnoc Cemetery]]<br>[[Cairnfang Forest]]<br>[[The Citadel]]<br> |
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| undead = No |
| undead = No |
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| bcs = <Not Known> |
| bcs = <Not Known> |
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{{Creature end}} |
{{Creature end}} |
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The smaller cousin to the normal lifeleeching wraith, the mist wraith is the spirit of a soldier vanquished in a great battle. The spirits trap the mist of the local area and use it to give them a semi-physical form with which to exact vengeance. This results in their powerful claws and arms with which to rip the living apart.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup> |
The smaller cousin to the normal lifeleeching wraith, the '''mist wraith''' is the spirit of a soldier vanquished in a great battle. The spirits trap the mist of the local area and use it to give them a semi-physical form with which to exact vengeance. This results in their powerful claws and arms with which to rip the living apart.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup> |
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==Hunting strategies== |
==Hunting strategies== |
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[[Category:Glaise Cnoc |
[[Category:Glaise Cnoc Cemetery creatures]] |
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[[Category:Cairnfang Forest creatures]] |
[[Category:Cairnfang Forest creatures]] |
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[[Category:The Citadel creatures]] |
[[Category:The Citadel creatures]] |
Revision as of 11:00, 26 July 2010
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The smaller cousin to the normal lifeleeching wraith, the mist wraith is the spirit of a soldier vanquished in a great battle. The spirits trap the mist of the local area and use it to give them a semi-physical form with which to exact vengeance. This results in their powerful claws and arms with which to rip the living apart.[1]
Hunting strategies
If a mist wraith lands a hit, there is a chance for a warding roll:
A mist wraith extends an evil talon!
A mist wraith claws at you!
AS: +71 vs DS: +64 with AvD: +38 + d100 roll: +92 = +137 ... and hits for 10 points of damage! Jarring blow to your back. CS: +28 - TD: +34 + CvA: +20 + d100: +94 == +108 Warding failed!
You feel the very essence being ripped from your body!
If the warding fails, the adventurer will lose 1 spirit point.
Other information
This section has not been added yet; please add to it now!
References
Near-level creatures - edit | ||||||||||
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