Sheruvian monk: Difference between revisions
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Sheruvian monks occasionally gain a +50 AS bonus to their attack for one swing, which is usually preceded by a random bellowing warcry. |
Sheruvian monks occasionally gain a +50 AS bonus to their attack for one swing, which is usually preceded by a random bellowing warcry. |
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When a Sheruvian monk lands an attack, its weapon has a chance to drain a spirit point. |
When a Sheruvian monk lands an attack, its weapon has a chance to drain a [[spirit point]]. |
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If injured, Sheruvian monks can "pray" to Sheru to heal lost |
If injured, Sheruvian monks can "pray" to Sheru to heal lost [[hitpoint]]s from itself or other creatures in the room: |
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<div {{log}}> |
<div {{log}}> |
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A monk murmurs a prayer to Sheru for aid.<br/> |
A monk murmurs a prayer to Sheru for aid.<br/> |
Revision as of 16:42, 1 August 2008
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It is hard to tell if the Sheruvian monk is human, or some foul spawn of inhuman parents. The head of the warrior-monk has been shaved smooth and is covered in dark, mystic runes tattooed on its scalp. A heavy brow hangs low over its cold, calculating eyes.[1]
Hunting strategies
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Other information
Any attacks made to a Sheruvian monk will occasionally fail and cause the player to incur a 5 second roundtime. This also includes attempted combat maneuvers against the Sheruvian monk. This is shown through the following message:
As you begin to attack the Sheruvian monk, you feel a strange empathic tug within your mind, and stop short.
Roundtime: 5 sec.
Sheruvian monks occasionally gain a +50 AS bonus to their attack for one swing, which is usually preceded by a random bellowing warcry.
When a Sheruvian monk lands an attack, its weapon has a chance to drain a spirit point.
If injured, Sheruvian monks can "pray" to Sheru to heal lost hitpoints from itself or other creatures in the room:
A monk murmurs a prayer to Sheru for aid.
The monk suddenly looks healthier.
References
Near-level creatures - edit | ||||||||||
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