Skeletal giant: Difference between revisions
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Cleric Base]] | |
{{creature ability|[[Cleric Base]] |+105 [[Target defense|TD]]}} |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
Revision as of 10:52, 21 August 2008
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Once haughtily roaming the land of the living, this fearsome giant now mindlessly and unceasingly moves from place to place. The skeletal giant glares straight ahead, eyes like smoldering coals contrasting with the bleached white bone of its thick skull. Although its flesh is mostly a memory, the strong, heavy bones are still intact, and an unseen force keeps them connected, driven toward the destruction of all things living.[1]
Hunting strategies
Skeletal giants have an extraordinary ability to "sniff out" players in hiding, making it tricky to ambush them while hidden. However, their lack of armor makes it very easy to remove their legs and to land criticals.
Other information
Skeletal giants cannot be stunned.
References
Near-level creatures - edit |
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