Gnoll jarl: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 25
| picture =
| level = 25<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Gnoll<!-- Add creature to family page list, which will be linked on preview/save -->
| family = gnoll
| type = Biped<!-- Creature body type -->
| attacks = Claws, Magic and Weapons.
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Zeltoph]]<br>
| undead = No
| otherclass2 =
| area = Zeltoph<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
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| area3 =
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| area5 =
| area6 =
| area7 =
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
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| PAA =
| PA2 =
| PAB =
| PA3 =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
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| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD =
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| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
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| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
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{{Creature treasure
{{Creature treasure
| coins = ?
| coins =
| magic items = ?
| magic items =
| gems = ?
| gems =
| boxes = ?
| boxes =
| other = ?
| other =
| skin = ?
| skin = None
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 09:04, 30 March 2019

Gnoll jarl
Level 25
Family Gnoll family creatures
Body Type Biped
Area(s) Found Zeltoph
BCS Yes
HP
Speed
Attack Attributes
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Special Defensive Abilities
Hides when attacked
Treasure Attributes
Coins
Gems
Magic Items
Boxes
Skin None
Other

The gnoll jarl is sort of a gnollish chieftain. His beard is long and well-groomed, and wisdom sparkles in his eyes. Though just as short as other gnolls, around three feet in all, he has trained long and hard to be in peak physical and mental condition, setting an example for others. He would be a formidable foe.

Hunting strategies

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Other information

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References

Near-level creatures - edit
Level 23 Level 24 Level 25 Level 26 Level 27
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