Huge air elemental: Difference between revisions
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(Added standard defensive spells.) |
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| family = elemental |
| family = elemental |
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| attacks = <Not Known> |
| attacks = <Not Known> |
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| area = [[Elemental Confluence]] |
| area = [[Elemental Confluence]] |
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| undead = No |
| undead = No |
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| bcs = |
| bcs = Yes |
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| asg = 10 ([[natural armor|natural]]) |
| asg = 10 ([[natural armor|natural]]) |
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}} |
}} |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| ability = |
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{{creature ability|[[Elemental Defense I]]}} |
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{{creature ability|[[Elemental Defense II]]}} |
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{{creature ability|[[Elemental Bias]]}} |
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{{creature ability|[[Elemental Defense III]]}} |
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{{creature ability|[[Elemental Targeting]]}} |
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{{creature ability|[[Elemental Barrier]]}} |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
Revision as of 13:37, 9 November 2015
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The air elemental is a vaguely humanoid whirlwind of unusually dense air. Its constant spin is almost hypnotic, though it radiates a palpable disdain for all solid life.
Hunting strategies
Air elementals are the only type of creature in the Elemental Confluence capable of forcing a lowered stance, with their Call Wind maneuver.
They attack very quickly, about once every 2 seconds, but can be slowed when struck with cold damage.
Other information
Huge air elementals have the equivalent of cuirbouilli leather (AsG 10) against physical and bolt attacks, and are immune to unbalancing.
Physical and bolt attacks against them sometimes pass through harmlessly:
- Your attack passes harmlessly through thin air, as it is hard to discern exactly where the elemental ends and normal air begins!
Near-level creatures - edit | ||||||||||
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