Fallen crusader: Difference between revisions
(Added some abilities.) |
VANKRASN39 (talk | contribs) (update to creature start2 and defense2) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = |
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| level = 97 <!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Biped |
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| family = Crusader <!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = crusader |
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| type = Biped <!-- Creature body type --> |
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| attacks = N/A |
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| otherclass = Non-corporeal undead |
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| area = [[The Rift]]<br> |
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| otherclass2 = Extraplanar<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| undead = Yes ([[non-corporeal]]) |
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| area = The Rift <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 300 |
| hitpoints = 300 |
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| roundtime = ?<!-- Creature speed --> |
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}} |
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{{Creature attack attributes |
{{Creature attack attributes |
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{{Creature ability|[[Spirit Strike (117)]]}} |
{{Creature ability|[[Spirit Strike (117)]]}} |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 16 <!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
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| Melee = ? |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = ? |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = ? |
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{{creature ability|[[Sorcerer Base]] |+385 [[Target defense|TD]]}} |
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| CleTD = ? |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = ? |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = ? |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = ? |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = +385 |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = ? |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = ? |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = ? |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = ? |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = ? |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = ? |
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| DSP1 = Spirit Warding I (101) |
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| DSP2 = Spirit Defense (103) |
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| DSP3 = Spirit Warding II (107) |
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| DSP4 = Fasthr's Reward (115) |
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| DSP5 = Lesser Shroud (120) |
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| DSP6 = Mantle of Faith (1601)<!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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{{Creature treasure |
{{Creature treasure |
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{{Creature end}} |
{{Creature end}} |
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A '''fallen crusader''' can be found on Plane 4 of the Rift. They are Paladins slain in battle, corrupted physically and spiritually to fight again. Though their previous connections to their deities have been severed, they wander the Rift, powered by an unknown and unholy force. The crusaders have a selection of [[ |
A '''fallen crusader''' can be found on Plane 4 of the Rift. They are Paladins slain in battle, corrupted physically and spiritually to fight again. Though their previous connections to their deities have been severed, they wander the Rift, powered by an unknown and unholy force. The crusaders have a selection of [[paladin]] and a couple of necromantic [[sorcerer]] spells. |
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==Hunting strategies== |
==Hunting strategies== |
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== References == |
== References == |
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* [http://www.play.net/gs4/info/bestiary/ Fallen crusader is not listed on the Play.net bestiary] |
* [http://www.play.net/gs4/info/bestiary/ Fallen crusader is not listed on the Play.net bestiary] |
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* [[Extraplanar beings (saved post)]] |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 99 |
|levelp2 = 99 |
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}} |
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[[Category:The Rift creatures]] |
Revision as of 15:44, 1 September 2016
A fallen crusader can be found on Plane 4 of the Rift. They are Paladins slain in battle, corrupted physically and spiritually to fight again. Though their previous connections to their deities have been severed, they wander the Rift, powered by an unknown and unholy force. The crusaders have a selection of paladin and a couple of necromantic sorcerer spells.
Hunting strategies
Fallen crusaders can regenerate and heal themselves, similar to trolls:
A fallen crusader's flesh wounds regenerate quickly.
A fallen crusader's head regenerates and looks fully healed.
Fallen crusaders have an ability which acts like haste in that they speed up, but is not a standard haste. The haste ability will last through an MSTRIKE, unlike normal haste. Also, the healing ability of the crusader is sped up while the haste ability is active.
The haste ability beginning:
The haste ability ending:
Other information
Fallen crusaders are extraplanar beings.
References
Near-level creatures - edit | ||||||||||
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