Ghost: Difference between revisions
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VANKRASN39 (talk | contribs) m (update for template update) |
SPYRIDONM3 (talk | contribs) (HPs) |
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| area = Coastal Cliffs <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Coastal Cliffs <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = <Not Known> <!-- All new creatures are BCS --> |
| bcs = <Not Known> <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 50 |
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| roundtime = ?<!-- Creature speed --> |
| roundtime = ?<!-- Creature speed --> |
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Revision as of 14:48, 26 February 2019
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Found near graveyards and other resting places of the dead, the ghost presents itself as a pale reflection of what it once was, a living, breathing person. Eyes long rotted away, appendages barely discernable, it knows not why it fights, but attacks the living at every occasion. The ghost fights relentlessly, knowing no fear, until victorious or utterly destroyed. Its agonized, horrific moans often chill those who face it.
Hunting strategies
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Other information
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References
Near-level creatures - edit | ||||||||||
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