Soul golem: Difference between revisions

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m (Soul golems have unique box mechanics, thus they must generate boxes as treasure)
(Updated to Template:Creature start2)
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 63
| picture =
| level = 63<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Golem<!-- Add creature to family page list, which will be linked on preview/save -->
| family = golem
| type = Biped<!-- Creature body type -->
| attacks = Ensnares and Pounds.
| otherclass = corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Temple of Luukos]]<br>
| undead = Yes
| otherclass2 =
| area = Temple of Luukos<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Fist<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
|physical=
| PAA = 337
{{creature ability|Glaes-gauntleted fist|+337 [[Attack strength|AS]]}}
| PA2 =
| PAB =
| PA3 =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+176 [[Defensive strength|DS]]}}
| Melee = 176
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD =
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD = 250
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] | +250 [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD =
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD =
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = ?
| coins =
| magic items = ?
| magic items =
| gems = ?
| gems =
| boxes = Yes
| boxes = Yes
| other = ?
| other =
| skin = None
| skin = No
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 12:46, 22 August 2019

Soul golem
Level 63
Family Golem family creatures
Body Type Biped
Classification(s) corporeal undead
Area(s) Found Temple of Luukos
BCS Yes
HP
Speed
Attack Attributes
Physical Attacks
Fist 337 AS
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee 176
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base
Cleric Base 250
Empath Base
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins
Gems
Magic Items
Boxes Yes
Skin No
Other

The soul golem is a rough statue of a man made entirely from glaes. It is a massive construct, with broad powerful shoulders towering above you. An elongated, serpentine head sits atop a thick, tree trunk-like neck. Its two glowing eyes stare into space with the unfocused malice of the dead.

Hunting strategies

These creatures appear to be immune to all forms of normal damage from sorcery, health-damaging spells (like Harm and Pain), all elemental sources of damage, and all curses. Furthermore they are puncture resistant. Holy spells and holy effects (such as holy water flares, voln-based holy damage abilities, and various cleric secondary effects) still damage them.

Other information

Soul golems have the ability to remove Lifekeep from a corpse:

A soul golem extends its glaes hand into your chest. After a brief pause, the chest piece of the golem glows slightly brighter. Your senses tingle slightly, and you almost think you hear a faint, sinister laugh.
You feel the preservation on your spirit fade.

Creature maneuver that can be blocked by a shield:

A soul golem suddenly charges you and tries to push you into a steam column!
You are unable to get out of the way as the golem's massive hands slam into you!
You fall into a steam column!
 ... 53 points of damage!
 Steaming ocular fluid cooks eyeball evenly. Hors d'oeuvres anyone?

Soul golem boxes feature a unique trap: the lock difficulty is unreadable and changes with each pick attempt. They do not have conventional traps.

References

Near-level creatures - edit
Level 61 Level 62


Level 63 Level 64 Level 65

none

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