Jungle troll: Difference between revisions

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m (bolt DS listed was much higher then what I'm observing on them while hunting them)
(Updated to Template:Creature start2)
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 26
| picture =
| level = 26<!-- This will also be used at the end of the page in the Near level creature template -->
| type = biped
| family = Troll<!-- Add creature to family page list, which will be linked on preview/save -->
| family = troll
| type = Biped<!-- Creature body type -->
| attacks = Claws and Weapons.
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Karazja Jungle]]<br>[[Greymist Wood]]
| undead = No
| otherclass2 =
| area = Greymist Wood<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 = Karazja Jungle
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 300
| hitpoints = 300
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Falchion<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 209
{{creature ability|bamboo-hilted [[Falchion|machete]]|+209 [[Attack Strength|AS]]}}
| nobolt =
| PA2 =
| nowarding =
| PAB =
| PA3 =

| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |+91 [[Defensive strength|DS]]}}
| Ranged = 91
{{creature ability|[[Bolt]] |+91 [[Defensive strength|DS]]}}
| Bolt = 91
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD =
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 93
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |+93 [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD =
{{creature ability|[[Major Elemental]] |+98 [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |+98 [[Target defense|TD]]}}
| MjETD = 98
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 98
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| ability =
| MnMTD =
{{creature ability|[[Spirit Warding II (107)]]}}
| DSP1 = Spirit Warding II (107)<!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
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| magic items = Yes
| magic items = Yes
| gems = Yes
| gems = Yes
| skin = a troll knuckle
| other = None
| boxes = Yes
| boxes = Yes
| noskinvalue =
| other = None
| skin = a troll knuckle
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 06:57, 3 May 2019

Jungle troll
Level 26
Family Troll family creatures
Body Type Biped
Area(s) Found Greymist Wood
Karazja Jungle
BCS Yes
HP 300
Speed
Attack Attributes
Physical Attacks
Falchion 209 AS
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee
Ranged 91
Bolt 91
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base
Cleric Base
Empath Base 93
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental 98
Major Elemental 98
Minor Spiritual
Major Spiritual
Minor Mental
Defensive Spells
Spirit Warding II (107)
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin a troll knuckle
Other None

A thin, tall creature, the jungle troll scampers over the terrain in quick bursts, its long legs and arms seemingly moving in different directions as it shifts course. The jungle troll's dark green, mottled skin displays an oily sheen, and hair is nowhere to be found on its body. The jungle troll's most striking feature, though, is its elongated face. An exaggerated chin extends a foot or more below a thin-lipped mouth, and tall, pointed ears stand up straight atop its head. Its eyes appear stretched, and the silver, slitted pupils could almost be called cat-like if they didn't run horizontally instead of vertically.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Jungle trolls cause further damage after killing their opponent by removing their head:

A jungle troll places a foot on your shoulder. With that leverage, it reaches down and grabs ahold of your head. Taking a breath and then with a hoarse grunt, the troll back muscles arch as it rips your head off.

The jungle troll lifts your severed head up high and flings it groundward where it smashes into a misshapen mess with a sickening **THUD**!
DEAD>
A sylvankind skull rolls along the ground in a wobbling course before finally coming to rest.

It will also give "head" instead of "skull" messaging:

The last scraggly bits of hair fall off of a dark elf head.
DEAD>look head
You see a dark elf head, similar to what yours might look like if it was ripped off and stomped on by a large angry beast.
DEAD>
A dark elf head collapses into pieces of bones and dried flesh.

References

Near-level creatures - edit
Level 24 Level 25 Level 26 Level 27 Level 28
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