Shan ranger: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 42
| picture =
| level = 42<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Shan<!-- Add creature to family page list, which will be linked on preview/save -->
| family = shan
| type = Biped<!-- Creature body type -->
| attacks = Brawls, Magic and Weapons.
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Foggy Valley]]<br>
| undead = No
| otherclass2 =
| area = Foggy Valley<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Longsword<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 294
{{creature ability|diamond-hilted [[longsword]]|+294 [[Attack strength|AS]]}}
| maneuver =
| PA2 =
| PAB =
{{Creature ability|[[Spike Thorn (616)]]}}
| ability =
| PA3 =
| PAC =
{{Creature ability|[[Spirit Strike (117)]]}}
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
{{creature ability|[[Phoen's Strength (606)]]}}
| nobolt =
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| nowarding =
| WDA =

| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = Phoen's Strength (606)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS2 = Spirit Strike (117)
| OS3 = Spike Thorn (616)
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bard Base]] |+135 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |+135 to +138 [[Target defense|TD]]}}
| BarTD = 135
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD = 135 - 138
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD =
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |+165 [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 165
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| ability =
| MnMTD =
| DSP1 = Mobility (618)<!-- Defensive spells insert up to DSP15, they will automatically link -->
{{creature ability|[[Spirit Warding I (101)]]}}
| DSP2 = Natural Colors (601)
{{creature ability|[[Spirit Warding II (107)]]}}
| DSP3 = Self Control (613)
{{creature ability|[[Natural Colors (601)]]}}
| DSP4 = Spirit Warding I (101)
{{creature ability|[[Self Control (613)]]}}
| DSP5 = Spirit Warding II (107)
{{creature ability|[[Mobility (618)]]}}
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = ?
| coins =
| magic items = ?
| magic items =
| gems = ?
| gems =
| boxes = ?
| boxes =
| other = ?
| other =
| skin = ?
| skin =
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 13:01, 12 August 2019

Shan ranger
Level 42
Family Shan family creatures
Body Type Biped
Area(s) Found Foggy Valley
BCS Yes
HP
Speed
Attack Attributes
Physical Attacks
Longsword 294 AS
Misc. Offensive Spells
Phoen's Strength (606)
Spirit Strike (117)
Spike Thorn (616)
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 135
Cleric Base
Empath Base
Paladin Base
Ranger Base 135 - 138
Sorcerer Base
Wizard Base
Minor Elemental 165
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Defensive Spells
Mobility (618)
Natural Colors (601)
Self Control (613)
Spirit Warding I (101)
Spirit Warding II (107)
Treasure Attributes
Coins
Gems
Magic Items
Boxes
Skin
Other

The shan ranger stands in a half-crouch, his long, knotty legs giving him that lanky, dangerous look of a wolf. Walking upright, the body covered with mottled grey fur and his long arms conclude in large, clawed hands with semi-opposable thumbs. The shan ranger's dog-like visage is fierce, with slavering jaws and eyes that glow like something out of a bad dream.

Hunting strategies

For sorcerers, Dark Catalyst (719) is particularly effective against all the magical shans.

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit
Level 40 Level 41 Level 42 Level 43 Level 44
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