Arcane Symbols: Difference between revisions
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'''Arcane Symbols''' is the [[skill]] which determines a [[character|character's]] proficiency with [[scroll]]s. Increased training |
'''Arcane Symbols''' is the [[skill]] which determines a [[character|character's]] proficiency with [[scroll]]s. Increased training will increase one's success when activating & deceiphering scrolls, and adds to the duration of magic initiated from scrolls. In addition, certain [[trap]]s (such as [[scarab]] and [[glyph]] traps) are easier to spot and/or [[disarm]]. |
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{{skill| |
{{skill| |
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== Reading Scrolls == |
== Reading Scrolls == |
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To view which [[spell]]s appear on the scroll, [[READ (verb)|read]] it. The precise amount of skill |
To view which [[spell]]s appear on the scroll, [[READ (verb)|read]] it. The precise amount of skill required to read each spell which appears on a scroll is unknown. Spells which have reached zero [[charge]]s will no longer appear when the scroll is being read. In order to obtain a more precise reading of which spells exist on a scroll and how many charges of each remain (including spells with zero charges), a [[sorcerer]] can use the [[Odeir'cos (rune)|odeir'cos]] [[rune]] upon it. |
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== Calculating Activation Success == |
== Calculating Activation Success == |
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* Holding the scroll in the right hand, and nothing in the left: INVOKE {spell#} to prepare a spell from a scroll. |
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The character's [[stat]]s, [[skill]]s and other relevant variables (as seen in the formula below) are factored together. This total is displayed as the "modifiers" value. A [[d100]] roll is then added, and if the total is greater than 100, the activation is successful. |
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+ ([[Arcane Symbols#Magical Knowledge Bonus|Magical Knowledge Bonus]]) + (INTUITION bonus) + (LOGIC bonus) |
+ ([[Arcane Symbols#Magical Knowledge Bonus|Magical Knowledge Bonus]]) + (INTUITION bonus) + (LOGIC bonus) |
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- (Spell Level × 10) - ([[Arcane Symbols#Armor Penalty|Armor Penalty]]) - ([[Arcane Symbols#Encumberance Penalty|Encumberance Penalty]]) |
- (Spell Level × 10) - ([[Arcane Symbols#Armor Penalty|Armor Penalty]]) - ([[Arcane Symbols#Encumberance Penalty|Encumberance Penalty]]) |
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* Regardless of the attempt's outcome, a [[charge]] of the spell is always depleted. |
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* The inherent [[armor hinderance|magical hinderance of armor]] can also potentially cause activations to fail. |
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* One must be able to see the spell on the scroll by reading it in order to be able to invoke it. |
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=== Stat Modifier === |
=== Stat Modifier === |
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Stat modifiers are determined by which [[spell circle]] the spell to be activated is in |
Stat modifiers are determined by which [[spell circle]] the spell to be activated is in. For this table, use [[stat]] ''bonus'' and not the value of the stat itself (round down). |
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{| {{prettytable}} |
{| {{prettytable}} |
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|- |
|- |
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!Circle |
!Circle<br>Number |
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!Spell Circle |
!Spell Circle |
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!Modifier |
!Modifier<br>Calculation |
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|- |
|- |
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|100s |
|100s |
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|200s |
|200s |
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|[[Major Spiritual]] |
|[[Major Spiritual]] |
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|(WISDOM |
|(WISDOM÷2) |
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|- |
|- |
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|300s |
|300s |
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|[[Cleric Base]] |
|[[Cleric Base]] |
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|(WISDOM |
|(WISDOM÷2) |
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|- |
|- |
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|400s |
|400s |
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|500s |
|500s |
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|[[Major Elemental]] |
|[[Major Elemental]] |
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|(AURA |
|(AURA÷2) |
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|- |
|- |
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|600s |
|600s |
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|700s |
|700s |
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|[[Sorcerer Base]] |
|[[Sorcerer Base]] |
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|([WISDOM+AURA] |
|([WISDOM+AURA]÷4) |
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|- |
|- |
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|900s |
|900s |
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|[[Wizard Base]] |
|[[Wizard Base]] |
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|(AURA |
|(AURA÷2) |
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|- |
|- |
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|1000s |
|1000s |
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|[[Bard Base]] |
|[[Bard Base]] |
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|(LOGIC+INTUITION) † |
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|Not Confirmed |
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|- |
|- |
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|1100s |
|1100s |
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|[[Empath Base]] |
|[[Empath Base]] |
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|(WISDOM÷2) † |
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|Not Confirmed |
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|- |
|- |
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|1600s |
|1600s |
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|[[Paladin Base]] |
|[[Paladin Base]] |
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|(LOGIC+INTUITION) † |
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|Not Confirmed |
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|} |
|} |
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† Not yet confirmed. |
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=== Magical Knowledge Bonus === |
=== Magical Knowledge Bonus === |
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* [[Warrior]]s and [[rogue]]s are not magical enough to claim influence in any sphere; they receive bonuses for both minor circles and none for all others. |
* [[Warrior]]s and [[rogue]]s are not magical enough to claim influence in any sphere; they receive bonuses for both minor circles and none for all others. |
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* Hybridists ([[bard]]s, [[empath]]s, and [[sorcerer]]s) are considered aligned with multiple spheres, and receive bonuses accordingly. |
* Hybridists ([[bard]]s, [[empath]]s, and [[sorcerer]]s) are considered aligned with multiple spheres, and receive bonuses accordingly. |
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* When activating magic from a hybrid circle, it is considered "within a known sphere" by characters affluent in either sphere. For example, sorcerer magic is partially elemental, therefore a wizard would receive the full +20 bonus for their affiliation with the elemental sphere. |
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=== Armor Penalty === |
=== Armor Penalty === |
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If the character is considered fully trained for the armor they are wearing, there is zero penalty. If they do not possess sufficient [[Armor Use]] ranks, there is a penalty |
If the character is considered fully trained for the armor they are wearing, there is zero penalty. If they do not possess sufficient [[Armor Use]] ranks, there is a penalty. |
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=== Encumberance Penalty === |
=== Encumberance Penalty === |
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For each additional second of [[RT]] added to a character's attack due to encumberance, they receive a +5 penalty to the activation. For instance, the RT imparted when swinging a broadsword unencumbered is 5 sec. If encumberance caused the swing to extend to 7 sec, they would receive a +10 penalty to the calculation of activation |
For each additional second of [[RT]] added to a character's attack due to encumberance, they receive a +5 penalty to the activation. For instance, the RT imparted when swinging a broadsword unencumbered is 5 sec. If encumberance caused the swing to extend to 7 sec, they would receive a +10 penalty to the calculation of activation. |
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== Calculating Duration == |
== Calculating Duration == |
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Calculating the duration of magic invoked from a scroll is |
Calculating the duration of magic invoked from a scroll is similar to [[Magic Item Use#Calculating Duration|activating magical items]]. Each two ranks of Arcane Symbols counts as one 'phantom rank' of the spell circle to which the magic belongs. |
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== Related Articles == |
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* [[INVOKE (verb)]] |
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* [[Scroll]] |
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* [[Scroll Infusion (714)]] |
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== External Links == |
== External Links == |
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* [http://www.play.net/gs4/info/skills.asp#scrollskill Official Arcane Symbols Skill] |
* [http://www.play.net/gs4/info/skills.asp#scrollskill Official Arcane Symbols Skill] |
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[[Category: |
[[Category:Magic]] |
Revision as of 04:38, 26 June 2006
Arcane Symbols is the skill which determines a character's proficiency with scrolls. Increased training will increase one's success when activating & deceiphering scrolls, and adds to the duration of magic initiated from scrolls. In addition, certain traps (such as scarab and glyph traps) are easier to spot and/or disarm.
Type | Square | Semi | Pure | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Profession | Rogue | Warrior | Monk | Bard | Paladin | Ranger | Cleric | Empath | Savant | Sorcerer | Wizard |
Max Ranks Per Level | 1 | 1 | - | 2 | 1 | 1 | 2 | 2 | - | 2 | 2 |
Training Point Cost | 0/7 | 0/7 | - | 0/4 | 0/5 | 0/5 | 0/2 | 0/2 | - | 0/2 | 0/1 |
Reading Scrolls
To view which spells appear on the scroll, read it. The precise amount of skill required to read each spell which appears on a scroll is unknown. Spells which have reached zero charges will no longer appear when the scroll is being read. In order to obtain a more precise reading of which spells exist on a scroll and how many charges of each remain (including spells with zero charges), a sorcerer can use the odeir'cos rune upon it.
Calculating Activation Success
- Holding the scroll in the right hand, and nothing in the left: INVOKE {spell#} to prepare a spell from a scroll.
The character's stats, skills and other relevant variables (as seen in the formula below) are factored together. This total is displayed as the "modifiers" value. A d100 roll is then added, and if the total is greater than 100, the activation is successful.
Modifiers = (Arcane Symbols Skill bonus × 2) + (Stat Modifier) + (Magical Knowledge Bonus) + (INTUITION bonus) + (LOGIC bonus) - (Spell Level × 10) - (Armor Penalty) - (Encumberance Penalty)
- Regardless of the attempt's outcome, a charge of the spell is always depleted.
- The inherent magical hinderance of armor can also potentially cause activations to fail.
- One must be able to see the spell on the scroll by reading it in order to be able to invoke it.
Stat Modifier
Stat modifiers are determined by which spell circle the spell to be activated is in. For this table, use stat bonus and not the value of the stat itself (round down).
Circle Number |
Spell Circle | Modifier Calculation |
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100s | Minor Spiritual | WISDOM |
200s | Major Spiritual | (WISDOM÷2) |
300s | Cleric Base | (WISDOM÷2) |
400s | Minor Elemental | AURA |
500s | Major Elemental | (AURA÷2) |
600s | Ranger Base | WISDOM |
700s | Sorcerer Base | ([WISDOM+AURA]÷4) |
900s | Wizard Base | (AURA÷2) |
1000s | Bard Base | (LOGIC+INTUITION) † |
1100s | Empath Base | (WISDOM÷2) † |
1600s | Paladin Base | (LOGIC+INTUITION) † |
† Not yet confirmed.
Magical Knowledge Bonus
Whether or not the spell to be activated lies within a character's sphere of magic can enhance the possibility of success (cumulative).
Character has direct knowledge of the spell to be activated (regardless of whether or not they can use it yet) |
+20 |
Character can learn spells from the same circle of the spell to be activated | +20 |
Character can learn spells from the same sphere of the spell to be activated | +20 |
Character has no influence in the spell's sphere | 0 |
- Warriors and rogues are not magical enough to claim influence in any sphere; they receive bonuses for both minor circles and none for all others.
- Hybridists (bards, empaths, and sorcerers) are considered aligned with multiple spheres, and receive bonuses accordingly.
- When activating magic from a hybrid circle, it is considered "within a known sphere" by characters affluent in either sphere. For example, sorcerer magic is partially elemental, therefore a wizard would receive the full +20 bonus for their affiliation with the elemental sphere.
Armor Penalty
If the character is considered fully trained for the armor they are wearing, there is zero penalty. If they do not possess sufficient Armor Use ranks, there is a penalty.
Encumberance Penalty
For each additional second of RT added to a character's attack due to encumberance, they receive a +5 penalty to the activation. For instance, the RT imparted when swinging a broadsword unencumbered is 5 sec. If encumberance caused the swing to extend to 7 sec, they would receive a +10 penalty to the calculation of activation.
Calculating Duration
Calculating the duration of magic invoked from a scroll is similar to activating magical items. Each two ranks of Arcane Symbols counts as one 'phantom rank' of the spell circle to which the magic belongs.
Duration = Base Duration + ([Arcane Symbols Skill Ranks ÷ 2] × Per Spell Rank Duration)