Urgh: Difference between revisions

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(changed charge attack to impale)
(Updated to Template:Creature start2)
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 4
| picture =
| level = 4<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Quadruped
| family = Urgh<!-- Add creature to family page list, which will be linked on preview/save -->
| family = urgh
| type = Quadruped<!-- Creature body type -->
| attacks = Maneuvers and Tusks.
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Dead Plateau]]<br>[[Marshtown]]<br>[[Cairnfang Forest]]<br>[[Vornavian Coast]]<br>
| undead = No
| otherclass2 =
| area = Cairnfang Forest<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area2 = Dead Plateau
| area3 = Marshtown
| area4 = Vornavian Coast
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 51
| hitpoints = 51
| bcs = <Not Known>
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Impale<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 84
{{Creature ability|[[Impale (attack)|Impale]]|+84 [[Attack strength|AS]]}}
| nobolt =
| PA2 =
| nowarding =
| PAB =
| nomaneuver =
| PA3 =
| noability =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+31 [[Defensive strength|DS]]}}
| Melee = 31
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[UCS|Unarmed]] |+72 [[UDF]]}}
| UDF = 72
{{creature ability|[[Bard Base]] |+12 [[Target defense|TD]]}}
| BarTD = 12
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Sorcerer Base]] |+12 [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 12
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Major Elemental]] |+12 [[Target defense|TD]]}}
| MjETD = 12
{{creature ability|[[Minor Elemental]] |+12 [[Target defense|TD]]}}
| MnETD = 12
{{creature ability|[[Major Spiritual]] | <N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Minor Spiritual]] |+12 [[Target defense|TD]]}}
| MnSTD = 12
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnMTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| noability =
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = none
| coins = No
| gems = none
| magic items = No
| magic items = none
| gems = No
| boxes = none
| boxes = No
| other =
| skin = urgh hide
| skin = urgh hide
| other = ?
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 10:19, 15 November 2019

Urgh
Level 4
Family Urgh family creatures
Body Type Quadruped
Area(s) Found Cairnfang Forest
Dead Plateau
Marshtown
Vornavian Coast
BCS Yes
HP 51
Speed
Attack Attributes
Physical Attacks
Impale 84 AS
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee 31
Ranged
Bolt
Unarmed Defense Factor
UDF 72
Target Defense (TD)
Bard Base 12
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 12
Wizard Base
Minor Elemental 12
Major Elemental 12
Minor Spiritual 12
Major Spiritual
Minor Mental
Treasure Attributes
Coins No
Gems No
Magic Items No
Boxes No
Skin urgh hide
Other

The herbivorous urgh resembles, if anything, an overgrown, hairy pig. He stands on four feet and has a dark brown coat and curled, hairless tail. Instead of the usual upper and lower jaw in the front of his head, though, the urgh has an extremely long upper lip, which he can extend a good two feet to drag vegetation back into his mouth. Under the mouth reside two long, sharp tusks, used for digging up peat and other grasses upon which the urgh feeds, and for defense.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Although they do not wear physical armor, their skin provides protection equivalent to brigandine armor (ASG 12). Since there is no actual armor worn the CvA value is +25.

References

Near-level creatures - edit
Level 2 Level 3 Level 4 Level 5 Level 6
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